Topic: Real-time 432hz Audio Auto-Pitching
I'd like to to real-time 432hz audio auto-pitching as described in this article
http://www.roelhollander.eu/en/432-tuni … c-players/
Adding this line of code in the AviSynth script file "should" work, but I just tried and haven't succeeded.
AssumeFPS(FrameRate*.981818, true)
How could I get this to work?
Is there another way to stretch the audio to get better audio quality?
This could be a cool feature of SVP.