In my case, ReClock can't detect 59.94 fps for mkv playback, but it can detect when playing other than mkv (like, mp4, avi, mpg, mov etc).

That's strange but not that I care, as long it doesn't disturb my watching experience, I let it be smile

227

(22 replies, posted in Using SVP)

How about HD5670?

From GPU Compability, it has quite high rating
(I'm using it but my CPU quite old, i5-650, and not so fast, only 3.2GHz)

Of course, it's better to use HD66xx or HD76xx because it's newer.

BlackFyre

Yes, then try for some anime episodes with 2x, you'll see it's not smooth enough.
Of course, you can try "to screen refresh rate" too, you'll see it smooth but with artifacts (Try the opening of Hitsugi no Chaika Avenging Battle, you'll see it)

As anime doesn't have dynamic motion as same as live video movies.

The reason why MPDN drops frames but still looked smooth, it actually doesn't render with 5:2 multiplication, but it's closer to 2x multiplication by dropping frames (this is just my guess though)
Exact multiplication coefficient has always preferred for retaining smoothness and reducing artifacts.

Here's the simple formula: smoothness ~= artifacts
If you get higher smoothness, the higher artifacts you get, and viceversa, if you lower the smoothness the lower artifacts.
Of course it's just in a simplified form, in implementation, you still factor many things like video fps itself, screen refresh rate, video dynamic motion, video quality (blurred video will harder to detect the edge), etc

Blackfyre wrote:

Dropped frames with MPC+Madvr destroys smoothness. Can you guys test MPDN with the frame dropping and tell me if you see it not being smooth, before claiming that it isn't.

Like I said, it's illusion of smoothness. See the word noticeable in my previous post.

mashingan wrote:

Dropping frames does affect the smoothness, but to be noticeable or not is matter of placebo

Now, have you ever tried SVP setting with "double frame-rate (2x)" instead of "to screen refresh rate" ?
It's better to see by yourself how the illusion works even in MPC.
P.S.1 : Assuming your display refresh rate is 60hz and video is 24fps.
P.S.2 : Try it with some anime episodes to see how the illusion breaks down

If you get the differences between that two setting, you definitely know why MPDN still (looks) smooths and reduces the artifacts albeit drops frames.
The hint is 4:2 and 5:2.

Chainik

Yeah, I think he just misinterpreted relation between smoothness and interpolated artifacts smile

It can't be helped though, because people with no/lack technical background will find it hard to read the detail on how this interpolation things smile

Blackfyre wrote:

No, MPDN dropping frames doesn't affect the smoothness whatsoever

This is the very definition of placebo big_smile

Dropping frames does affect the smoothness, but to be noticeable or not is matter of placebo big_smile
So your placebo is not whether it reduces the artifacts or not, it smooths or not. smile

BlackFyre

From your examples, MPDN dropped the frame.  smile
Well, the artifact is definitely reduced, but it surely reduces the smoothness, no?

For live video movies, just my opinion though, 24->48 and 24->60 sometimes really hard to be discerned. 24->48 is double frame rate, while 24->60 is "to display refresh rate".
But if you watch anime, the movements are not really dynamic as live video movies, it is huge differences in smoothness.

When I tried to watch some live movies/video, I changed the SVP setting to double frame rate instead of "to display refresh rate", because it's exact multiple and the movements are dynamic enough to give me placebo of smoothness and it definitely reduces the artifact.

That's why I tend to agree with SVP dev that different players with same SVP setting is placebo.

Maybe, this is just some uneducated guess  lol , when the MPDN tries to render the video, it compares the original frame and the interpolated one. It calculates the vector differences between between the original and interpolated one, if the difference bigger than permitted limit, it will drop some frames.
When I tried some anime, it didn't drop any frame, well, because anime has clear edge and its movements are not dynamic as live movies/videos, so the vector differences are not huge as live movies.
That's why when I tried it, the CPU usage is heavier than using MPC while it didn't reduce any artifact at all.
Again, it's just my guess and uneducated one, maybe SVP dev could correct it big_smile

Blackfyre wrote:

the argument I use is that since MPDN Direct3D 11 API decreases CPU usage, RAM, and GPU usage and uses them differently to how Direct3D 9ex does, it leaves SVP with a bigger head-room to use those resources (both the GPU for GPU-Acceleration & the CPU for making frames), thus resulting in less artifacts, because SVP has more resources to work with...

Could anyone enlighten me the differences between DX11 and DX9 and its correlation with reducing artifacts?

Is there any way to reduce interpolated frame artifact near-to-none? Let the CPU/GPU usage is not an issue first.

For the TS, could you give some screen shot that show the differences between video that played in MPC and MPDN?
It will easily illustrate on how MPDN reduces artifact better than MPC.

Okay, now I can make it works.

I observed no improvement than playing with mpc.
Artifact about same, while CPU usage higher than mpc. The improvement maybe the memory is lower about 40% than using madVR, but in my opinion madVR rendered better.
Only observed it with one anime video.

I think I will try it later after the author improves it, but for now, mpc is better for me. smile

I tried MPDN twice, restarting twice, just to kill zombified process lol

It just gives me "infinite loading", after I add  ffdshow raw filter to its external filter option.
Its memory usage stops at 132kb, then if I double click again the exe file, it add 132kb again.

Btw, I know setting that makes less GPU/CPU usage and without artifact, it's setting when you watch without SVP big_smile

236

(13 replies, posted in Using SVP)

Yeah, that's must be it.

I'm too, when changing the refresh rate to lower, from 60Hz -> 48Hz, it automatically lower the resolution too.

The best you can do to reduce the artifact is by changing target frame rate to 2x or 3x instead of to target display refresh rate. Exact multiple is always the safest option, smoothness wise and artifact-less wise

If the video has 24fps, you have to play it to 48fps interpolated, this would be less smooth but it certainly less artifact than to 60fps
but if the video has 30fps, then you're lucky because the interpolated frame rate is same as monitor refresh rate, viz. 60

237

(13 replies, posted in Using SVP)

ithehappy
If you're using amd, you could change the refresh rate

http://i.imgur.com/O7O38NO.png

it's about exact multiple from video frame rate. If the video has 24fps, then the exact multiple will be 48, 72, ...
If the video has 30fps, then 60hz will be the exact multiple.

Bugattikid2012 wrote:

That did it, alt tab is working again.  So why exactly isn't madVR the default filter?  It seems to give off better performance than the other method does while at the same time having less issues.  It seems to be recommended a lot in other threads as well. 

Also, does madVR still use ffdshow or not?  It's a bit confusing because they are both showing up in the taskbar still, as well as under the filter settings.  If it's not using ffdshow, does this mean that SVP is no longer requiring directshow to be used?  Wouldn't that mean native Linux compatibility could be used? 

Thanks a lot for your help everyone!

madVR doesn't use ffdshow, ffdshow used by SVP. So any *nix system won't be able to use SVP.

About alt+tab while in fullscreen, I've never knew it can be done before big_smile
But I do this workaround, I press the window button and it automatically focus to desktop while the "fullscreen" video still playing in the background.

Nintendo Maniac 64 wrote:

This is not necessary for portable since setting "Prefer" can be done with a portable configuration of MPC-HC as well; in fact the "Prefer" method is more portable since ffdshow by definition cannot be portable.

I meant with portable is that my MPC-BE and MPC-HC wasn't installed in my system smile
I only downloaded the 7zipped version instead of installer version.

And of course ffdshow must be installed, or at least run the command "regsvr32.exe /s ffdshow.ax" so you can find it in external filter smile

As long the player doesn't supply its own internal ffdshow (like potplayer), it can automatically to be used with SVP (but I only testing it with MPC variant tongue )

ithehappy wrote:

that prefer option on the external filter did the trick

In my case, I don't set the external filter but by activating ffdshow raw decoder
It makes my mpc-hc and mpc-be (portable) automatically plays with SVP.

http://i.imgur.com/gjSgcRz.png

ithehappy
I posted the sequence on how installing with K-Lite (for alternative)
This is the post link.
It helped the TS.
Maybe just for alternative if you have no other ways anymore

It seems setting the Motion vectors grid to higher value has some quite good effect for reducing the artifact.
Not to mention it even reduce the CPU load too.

And, is the artifact quite related with the quality of video itself?
I mean, if the quality is low (like blurred), it will be harder to detect the edge than sharper video, is this correct?

Eh? "Decrease Grid Step" could reduce artifact?

I had been observing with several different setting of grid step before, the results were indistinguishable.
In the end I didn't set this because of that, and moreover, CPU load was heavier with it.

Only observing it with anime, but not with movies, but I think for movies "Double frame rate(2x)" is already smooth enough regardless of original fps (24 or 30 with monitor refresh rate 60hz).
But each person definitely has different smoothness preference big_smile

243

(2 replies, posted in Using SVP)

Zalgo
If the CCCP that you installed has ffdshow, you can combine it together with SVP (minimal core).
In my case, I'm using ffdshow bundled from K-Lite

244

(9 replies, posted in Using SVP)

Nintendo Maniac 64 wrote:

I think it may be dependent on your monitor.

Yeah, it seems that's the case.

245

(13 replies, posted in Using SVP)

Yeah, I did experience it too.

What I do is, whether to wait for SVP turned on after seeking or set the "turn off on seek" to higher value and seeking as fast possible before SVP turned on.
I usually seeking using shortcut-key too, (Ctrl+arrow or Shift+arrow).

But nowadays, I can seek it very quickly too without player crashing, (with "turn off by 1 second").
I forgot what setting that I did, or I'm not sure whether it's because I replaced the avisynth.dll with Chainik provided in another thread. Or whether it's because I update the k-lite.

246

(9 replies, posted in Using SVP)

When I tweak my display with CRU, it automatically lower my display's resolution when I change it to lower refresh rate.

I thought CRU can tweak the refresh rate without altering the resolution. Amd already has setting for that so CRU is not the option for me.

1. You can choose either way whether to use supplied MPC-HC or using your own installed version.
In my case, I even using MPC-HC from K-Lite
Sometimes I'm using MPC-BE and Pot player too.

2. Hmm, there are several tricks scattered in many posts in this forum, But the thing for sure is, balance between smoothness and artifacts.
The most easiest you can tweak is, change your target frame rate from "To screen refresh rate" to "Double frame rate (2x)".
Or you can set the artifact masking in your profile from "disabled" to the setting that you may like.

248

(18 replies, posted in Using SVP)

Nintendo Maniac 64
Thanks for CRU link. But too bad, as I underclocked my display's fresh rate, the resolution became lower too.
I guess the option of lowering fresh rate only works nice with larger display resolution.

Actually, I too was tweaking the uniform or adaptive setting etc, but then I got tired with setting whatnot, so I left it default  lol
I just want to watch videos nicely and the default setting already gives me that big_smile

249

(29 replies, posted in Using SVP)

Hmm, it works with 315 instead 316

Did you update the 316 before with hotfixes?

I was installing 316 too as soon it was released, but then I immediately reverted back to 315.
I only installed 316 after hotfixes released, and it has been working fine since then smile

250

(29 replies, posted in Using SVP)

Nyan wrote:

It works on 4c
On 5c the sound is delayed but the video works

The problem is with the original video instead of your setting then.