Blackfyre wrote:ontop
vo=gpu-next
fbo-format=rgba16hf
spirv-compiler=auto
dither-depth=auto
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
dscale=ewa_lanczossharp
sigmoid-upscaling=yes
glsl-shader="C:\Users\YourUsernameHere\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl"
glsl-shader="C:\Users\YourUsernameHere\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_16-0-4-1.glsl"
glsl-shader="C:\Users\YourUsernameHere\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl"
I'm not going to comment on config for OLED. It's best you experiment for yourself. Here are some points to think about.
dither-depth=auto and spirv-compiler=auto is the default so not necessary
fbo-format is disabled in gpu-next so is not needed and won't work anyway.
KrigBilateral isn't really necessary and although I've never seen it myself it can apparently cause mistakes.
Is FSRCNNX_x2_16-0-4-1.glsl that much better than FSRCNNX_x2_8-0-4-1.glsl considering the extra processing power needed?
Do you need to use both FSRCNNX_x2_16-0-4-1.glsl and SSimDownscaler.glsl? That's a lot of processing and sharpening.
SSimDownscaler.glsl is configured by default for Mitchell but you are using ewa_lanczossharp. So that is not optimal.
You are sharpening in upscale, shader and downscale. Although FSRCNNX might not be doing anything because by default it only works when a x2 or greater upscale is needed. This might be why you can get away with running FSRCNNX_x2_16 and SSimDownscaler which are very GPU heavy.
Some shaders overwrite others so it's best to use append when you want multiple shaders to work at the same time.
Hope this helps a little.