Xenocyde wrote:

I deleted the 4.4 model and now the 4.4 option in the UI does not work. What do I need to change to add 4.7 in the UI?

L.E.: Never mind, I renamed 4.7 to 4.4 and seems to be working now.

Cool! Did it create cache entries or are you still using the original cache entries that were generated by 4.4?

Did some more testing. Rife is obviously smooth with 4.7 in particular removing or reducing some of the more egregious artefacts. But when it does have artefacts they still tend to look worse than when on Automatic. One particular vertical fast motion scene sees the character drop down to the ground. With Rife, the character seems to disappear every other frame so the character is flashing. I compared this with automatic and this doesn't happen. I use Rife by default but I do wonder if Automatic should be my default instead.

Chainik wrote:

> how do I add it manually ?

mmm.... replace rife_v4.4.onnx with rife_v4.7.onnx?

So obvious but I never thought of doing it that way. But if it works then cool smile

I run SVP with 1920x2160 files. With 4.7 GPU utilisation averages about 75%. With 4.6 the average was around 53%. That's a pretty big jump which as I said I'm fine with. But I do wonder if there is any optimisation that is still to be done or is the new model simply more dense with information so it is what it is?

DragonicPrime wrote:

This version seems to run worse than 4.6 for me. GPU usage is higher. It doesn't seem to be much higher, but it's noticeable

My GPU usage is all over the place which is probably my fault. But overall it is measurably higher than before. I know where to look for particular artefacts and they are all less prominent in 4.7 than in 4.6. One major artefact has completely gone. This was my main issue with RIFE so the higher GPU usage is worth it for me.

Thank you very much for this smile

After some testing it looks like the artefacts have been reduced in this model. The star field in Gravity no longer shimmers.  The intro to Blade Runner 2023 where they fly over tiles used to shimmer a lot, but now it only shimmers a little when the ship flies over. Need to do more testing but this is an obvious improvement over 4.6.

The good news is that a recent git update suggests that Rife 4.7 might be coming although I can't find any timescales to suggest how quickly that will happen. The bad news for me is that it's focussed on improving anime.

333

(5 replies, posted in Using SVP)

W12c4u wrote:
Chainik wrote:

there're no updates if there's nothing to update

Wow, you are the dev for this and clearly by your answer you have no intention to improve it so i'll just use something else. what a bad attitude to have and misleading people by saying that SVP is updated regularly

What do you think needs to be updated? What features would you like to see?

Blackfyre wrote:

Any progress at all with Dolby Vision and RIFE working correctly? Are there any updates to look forward to or being tested in beta?

EDIT:

Can @Chainik please update MPV to v0.36.0 from July, the installer says it is currently using v0.35.1 from January.

If you are on Windows then download the latest mpv executables "mpv.exe and mpv.com" and add them to c:\Program Files(x86)\SVP\mpv64 replacing the ones that are already there. But tbh unless you are looking for something specific in the latest build, I don't think you will notice any difference.

Xenocyde wrote:
dawkinscm wrote:

You don't need any particular resolution see the artefacts with software interpolation. Rife mostly has much less of them but the few I have seen tend to more obvious. With whatever benefit Rife Ensemble might provide, those same Rife artefacts are made even worse.

Oh ya I'm aware of the artifacts, especially on fast moving objects and camera pans. I thought you were talking about Ensemble at 4K, as many people reported artifacts that only occur in 4K mode, but I can't test that since my TV is 1080p. Hopefully they can fix most of these problems with a new Rife version. I'm surprised that we haven't received a new version with how fast devs release text to image generation models these days. I know it's not the same thing, but Rife 4.6 is almost 1 year old... was hoping to see a new version integrating some deblur tech too by now.

Rife is mostly great but some of artefacts are worse than Automatic. Turning up the Scene change threshold helps. The major artefacts are still there unchanged, but the lesser artefacts almost disappear completely. I had it at 15% but it sometimes causes noticeable artefacts at scene transitions. So far 12% seems to be about right on Nvidia cards.

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(1 replies, posted in Using SVP)

It looks like it's telling you that you can only have a maximum of 2 GPU threads.

Xenocyde wrote:
dawkinscm wrote:
Xenocyde wrote:

I got the new PC but have no idea how to setup the deblur model. I reached out to UHD via PM, no answer since May... maybe you can assist me?

Not something I even knew about to be honest. I have a similar setup to you and I was only interested in Ensemble which I have now tested and confirmed that it did make existing Rife artefacts worse.

Ah I see. I haven't tested Ensemble cuz I haven't yet got a 4K screen (minght get a QD-OLED next year, since the 2023 Samsung ones still have some problems). Waiting for a new Rife version, hope it comes out soon. Also, hope UHD sees this comment and reaches out with some instructions to test the deblur model big_smile

You don't need any particular resolution see the artefacts with software interpolation. Rife mostly has much less of them but the few I have seen tend to more obvious. With whatever benefit Rife Ensemble might provide, those same Rife artefacts are made even worse.

Xenocyde wrote:
dawkinscm wrote:

What happened with this? Are you using it for Rife? Have you tried Ensemble?

I got the new PC but have no idea how to setup the deblur model. I reached out to UHD via PM, no answer since May... maybe you can assist me?

Not something I even knew about to be honest. I have a similar setup to you and I was only interested in Ensemble which I have now tested and confirmed that it did make existing Rife artefacts worse.

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(2 replies, posted in Using SVP)

dlr5668 wrote:

Are you watching integer multiplier? I like x2, x3 is too smooth for me and 24->60 fps is not smooth

I've never been sure what that meant lol. The movies I watch are 24hz 1920x2160p (2x1080p)  -> 60fps and with Rife it is very smooth.  There is the occasional judder but's more to do with my setup than Rife. But as I said, I was hopping that what I saw previously when I tested Ensemble was a performance issue. But instead it really does make Rife artefacts look worse.

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(2 replies, posted in Using SVP)

So I tried Rife Ensemble before and whatever artefacts Rife has, it had the same but much worse. i was hoping that it was maybe a performance issue. But now I am able to properly test it and it exactly like before. It has the same issues  as Rife (with white on black like star fields or chequered patterns) but unfortunately they do look much worse. So back to Rife 4.6.

Xenocyde wrote:
UHD wrote:

If anyone has run this model and shared the results of its performance in scenes with dynamic action I would be very grateful.

I'm getting a new desktop setup with an i7-13700K and RTX 4080 next week, so I can test by then.

What happened with this? Are you using it for Rife? Have you tried Ensemble?

I'm currently using a 3080 10GB and it works well with Rife 4.6 but not Ensemble. I would like to know if anyone with an RTX 40 series card has been able to get Ensemble working?

Fortune424 wrote:
crustcate wrote:

I hope that a solution can be found. It is the real-time interpolation that I care most about. Of course it could be tomorrow, the day after tomorrow next week, whenever you have some time to find the cause.

Solution to... what? It works pretty nicely, the V2 just doesn't work well at 4k but V1 is fine.

I remember saying I had no issues at 1080p with v2 and that is correct. But it seems that the quality drops at (maybe) any resolution above 1080p, not just 4k.

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(2 replies, posted in Using SVP)

They don't need to update it. You can replace the existing binary with the new one. If you don't know how then it doesn't matter because there doesn't seem to be any major benefit of updating it  from what I can see.

Sorted. Not an SVP issue.

MAG79 wrote:

It is one year old project with no updates at github.

Yes I noticed that, but I thought, or maybe hoped that there was something I was missing.

UHD wrote:

Great news!

nihui, who has made a very important optimisation of the AI RIFE algorithm for Tensor Cores and thanks to which we can already use this algorithm to interpolate 1080p files in real time....

an hour ago he published the full packages of the new AI interpolation algorithm optimised for Tensor Cores - IFRNet ncnn Vulkan
https://github.com/nihui/ifrnet-ncnn-vu … g/20220720

IFRNet algorithm source code:
https://github.com/ltkong218/IFRNet

Full description of the algorithm:
https://arxiv.org/pdf/2205.14620.pdf

So the obvious question is how do we use this? Can we use it with SVP or do we have to wait to see if the DEVs can (or want to) incorporate it?

Drakko01 wrote:
dawkinscm wrote:

[
It's a very minor change which you can see if you search for ensemble in the wrapper code. If this doesn't make sense then unless you have a 3090ti or above just leave it for now.

Is it difficult to explain how to do it? I would like to try it out and see the difference good or bad for myself and learn something new in the process. Is there any documentation on the forum how to do it? I find users saying they have used it, one asking to implement an on/off mode in svp, but no guide on how to do it.
Hence my initial question.

I did tell you. I've never coded in Python but I have written code so it was easy to work out. All I did was do a search for ensemble in vlsmrt.py. The rest is easy.

Drakko01 wrote:
DragonicPrime wrote:
Drakko01 wrote:

Can someone remember me how to use ensemble model, in the model drop down I only see 4.4 and 4.6. I use Mpc-hc as a player.

copy the folder into SVP folder>rife>models. After that it should use it automatically. At least it does for me. If it worked correctly, it should pop up that command prompt window while it sets everything up for every resolution if you have performance mode enabled. Little warning. 4k content doesnt' seem to work very well with this version. The quality is noticeably worse for me and others in this thread if I remember correctly

Thanks for answering, but if understand correctly, by default use this model rife_v4.6.onnx from the v2 package. And my question is how to use this rife_v4.6_ensemble.onnx model.

It's a very minor change which you can see if you search for ensemble in the wrapper code. If this doesn't make sense then unless you have a 3090ti or above just leave it for now.

UHD wrote:

Blackfyre
To summarise:

The best current model is:
rife_v4.6_ensemble.onnx from the v2 package: https://github.com/AmusementClub/vs-mlr … e_v2_v1.7z

If someone is not able to use the full capacity of their screen with this model, for example to interpolate 4K files, it is worth using a faster model, with a small loss of quality:
rife_v4.6.onnx from the v2 package: https://github.com/AmusementClub/vs-mlr … e_v2_v1.7z

If anyone is interested in much, much better quality than RIFE interpolation I will write about it soon, here on this forum. Please give me another week, maybe two weeks, until I update my repository on GitHub.

I would love to use Ensemble for my 1920x2160 files, but no matter what I try, my 3080 is basically stuck at 100% and the picture is very jerky.