326

(5 replies, posted in Using SVP)

I use Rife almost 100% of the time but I don't think SVP itself has changed much in the last few years. If you are using Rife 4.4 or 4.6 then there should be no issues since both are working fine for most of us. If you are trying to use 4.7/4.8 then many will have problems because they are a lot harder on GPUs.

Xenocyde wrote:
dawkinscm wrote:
Xenocyde wrote:

Can you please post the link?

L.E.: Found in another thread, never mind.

L.E.2: Ah but this is not an onnx file. How do I install this in SVP?

You can't because you probably found the source files like I did at first. This https://github.com/AmusementClub/vs-mlr … l-20220923 is the link to the onnx files

Thanks for the onnx link! Tested it a bit, some artifacts are still there, but at least it fixes the microstuttering issues from 4.7. Optimization took 1 minute and 5 seconds for me on an RTX 4080.

I have a standard set of test files I use that highlight various issues with interpolation. Rife 4.6 is smooth with fewer artefacts that SVP. But the few artefacts it had were much worse than any seen in non Rife modes. Those nasty artefacts are either gone or very much lessened with 4.7. Rife 4.8 optimization is much faster but nothing else has changed. Except I do get a few more microstutters which is the opposite to what you see. But then my setup is hypersensitive to stutters so I probably see a few more than you or other people.

Xenocyde wrote:
dawkinscm wrote:

Thanks to @Minimunch57 for posting the latest Rife 4.8 update. At one point I saw a massive GPU usage improvement, but that was temporary. With Rife 4.7 there is a clear visual improvement over 4.6. The only difference I see in 4.8 is that the optimization completes in less than a minute as opposed to the 3-5 minutes on previous versions.

Can you please post the link?

L.E.: Found in another thread, never mind.

L.E.2: Ah but this is not an onnx file. How do I install this in SVP?

You can't because you probably found the source files like I did at first. This https://github.com/AmusementClub/vs-mlr … l-20220923 is the link to the onnx files

Thanks to @Minimunch57 for posting the latest Rife 4.8 update. At one point I saw a massive GPU usage improvement, but that was temporary. With Rife 4.7 there is a clear visual improvement over 4.6. The only difference I see in 4.8 is that the optimization completes in less than a minute as opposed to the 3-5 minutes on previous versions.

DragonicPrime wrote:

As far as I know, DLSS 3.5 only helped the denoising technique used in Ray Tracing workloads like Path Tracing in cyberpunk. Frame Generation doesn't look any better or run any better

Correct. Both AMD and Nvidia Frame Gen is partly built into the game which is why only certain games have that feature. AMD has a driver only based version as well but in short, SVP is better.

331

(9 replies, posted in Using SVP)

maorgr wrote:
dawkinscm wrote:
Chainik wrote:

dunno, there're no errors in that log... does it work for 1080p?
maybe it's similar to https://www.svp-team.com/forum/viewtopic.php?id=7033
all we can do is update vsmlrt, may be there's some known and fixed issue with 4090 / latest drivers /etc...

I think the vsmirt-cuda folder needs updating. The Python script is not important but you might as well update it anyway.


Hello,

Thanks for responding.

Drivers are the latest (of course).
how do I update the vsmirt-cude folder though ?

Thanks for your reply in advance.

First I recommend rolling back SVP if you can. If you can't then I would recommend removing SVP completely, rebooting your machine. then re-downloading and installing it again.

But if you really want to do this then try downloading VSTRT-Windows-x64.v14.test.7z from https://github.com/AmusementClub/vs-mlr … g/v14.test then replace the files under the Rife folder. If that doesn't work then then you might need to download the full vsmlrt-windows-x64-cuda.v14.test.7z file. This is the file I downloaded and used it to replace the executables and libraries in the Rife folder. If it is still not clear what you need to do from my instructions then as before I recommend you rollback SVP , re-install or wait for an update.

332

(9 replies, posted in Using SVP)

Chainik wrote:

dunno, there're no errors in that log... does it work for 1080p?
maybe it's similar to https://www.svp-team.com/forum/viewtopic.php?id=7033
all we can do is update vsmlrt, may be there's some known and fixed issue with 4090 / latest drivers /etc...

I think the vsmirt-cuda folder needs updating. The Python script is not important but you might as well update it anyway.

chrisssj2 wrote:

Whats the real benefit of using this? are there comparison screenshots somewhere?

It depends on what you want. If you want the smoothest motion available with fewest artefacts  then Rife is the best. The main downsides to Rife are that the few remaining artefacts can quite often be worse than Automatic. Also you will need at least a medium to high end 30 series Nvidia GPU.

Blackfyre wrote:
dawkinscm wrote:

It's strange that some of you are having issues because there have not been any reported stability issues with 0.36. I updated my version of SVP and had no issues. So my recommendation would be to completely uninstall SVP, reboot then try again.

Just to clarify, I don't have any issues with 0.36

Just wanted to test the latest versions that were linked above by Chainik


At the time of writing, I built a recent update based on a change in vsync timing. But even that is specific to me and would have little effect for you. Unless you are monitoring the updates and have a specific reason to update then I don't think you will notice any difference. In the end, the latest builds are just 0.36 with some bug fixes and minor updates.

Blackfyre wrote:

Does it have to replace the MPV in the SVP folder?

Unless you change the settings to point somewhere else then you have to replace mpv.com and mpv.exe in the mp64 folder. The v3 version works just fine.  But it's going to be a similar version to what was downloaded with SVP. It's strange that some of you are having issues because there have not been any reported stability issues with 0.36. I updated my version of SVP and had no issues. So my recommendation would be to completely uninstall SVP, reboot then try again.

Blackfyre wrote:

RTX 3090 is no longer capable of pushing 4K at 2X with 4.7 (at least with my configuration, I will try to lower them and see if it's possible, but doubt it).

Not surprising. I think running 4.7 at 1920x2160/60Hz with my config would kill my old 3080, never mind 4k/60hz which uses about 95% on a high end 40 series GPU.

Xenocyde wrote:
dawkinscm wrote:

I get occasional but predictable micro stutters. The kind I probably wouldn't notice on a smaller screen like a TV. Yesterday, the mpv source was updated with a few nano-second timing updates (including vsync) that I thought might make a difference. With the new build the micro stutters are now nano stutters. The difference is subtle and may be placebo but it seems to be repeatable.

Ya, forgot to mention that I notice microstutters with the 4.7 model. This plus the fact that it does not improve artifacts in any meaningful way led me to stick to 4.6.

I've always had micro stutters because I'm watching in VR over wifi which increases latency. As for artefacts, maybe we are watching different content because at least 1 major artefact is gone and I see improvement with the minor ones too. The best example is in Gravity at around 16 minutes when the astronaut is floating in space. With 4.6 the whole background is shimmering. With 4.7 the shimmering is gone.

foxmlg wrote:

Another thing is, the current RIFE Scene change detection is really bad.
If I want it to be smooth all the time, I need it at 15%.
But then the scene changes are really bad.

MAG79 wrote:

> Another thing is, the current RIFE Scene change detection
You can adjust it manually the same way. Find and change value of setting rife_sc of profile RIFE AI engine.

I've done that but it doesn't help because whatever number you set causes issues with Rife. Set it one way and it fixes certain issues like double imaging but then freezes on scene changes. Set it another way to stop the scene detection freezing but then certain scenes have double images. Even if I manually set it differently for each show I still end up with the same issues. Rife is the best for smooth playback and usually with less artefacts. But it's artefacts and issues when they do occur are much worse than non Rife solutions.

I get occasional but predictable micro stutters. The kind I probably wouldn't notice on a smaller screen like a TV. Yesterday, the mpv source was updated with a few nano-second timing updates (including vsync) that I thought might make a difference. With the new build the micro stutters are now nano stutters. The difference is subtle and may be placebo but it seems to be repeatable.

DragonicPrime wrote:
dawkinscm wrote:

I run SVP with 1920x2160 files. With 4.7 GPU utilisation averages about 75%. With 4.6 the average was around 53%. That's a pretty big jump which as I said I'm fine with. But I do wonder if there is any optimisation that is still to be done or is the new model simply more dense with information so it is what it is?

I just tried the latest update(was about 20 hours ago at the time of me writing this), and it seems version 4.7 is slightly easier to run now. It's still harder than 4.6, but from the small bit of testing I was able to do for now, it seems slightly better. Hopefully it gets some more optimizations to make it about the same as 4.6

It might be to do with the upgrade of mpv to the latest version. But I've been using the latest version for a few of months now so it made zero difference for me.

Xenocyde wrote:
dawkinscm wrote:
Xenocyde wrote:

I deleted the 4.4 model and now the 4.4 option in the UI does not work. What do I need to change to add 4.7 in the UI?

L.E.: Never mind, I renamed 4.7 to 4.4 and seems to be working now.

Cool! Did it create cache entries or are you still using the original cache entries that were generated by 4.4?

It created new cache entries indeed. However, I don't really see any improvements in regards to artifacts. Fast-moving objects against more complex backgrounds still show mostly the same contour artifacts. Not sure if replacing the 4.4 model and renaming 4.7 works properly.

I see improvements with fast moving objects and also chequered objects. So less artefacts than 4.6. However the few remaining artefacts are worse than Automatic which is the same as 4.6.

Xenocyde wrote:

I deleted the 4.4 model and now the 4.4 option in the UI does not work. What do I need to change to add 4.7 in the UI?

L.E.: Never mind, I renamed 4.7 to 4.4 and seems to be working now.

Cool! Did it create cache entries or are you still using the original cache entries that were generated by 4.4?

Did some more testing. Rife is obviously smooth with 4.7 in particular removing or reducing some of the more egregious artefacts. But when it does have artefacts they still tend to look worse than when on Automatic. One particular vertical fast motion scene sees the character drop down to the ground. With Rife, the character seems to disappear every other frame so the character is flashing. I compared this with automatic and this doesn't happen. I use Rife by default but I do wonder if Automatic should be my default instead.

Chainik wrote:

> how do I add it manually ?

mmm.... replace rife_v4.4.onnx with rife_v4.7.onnx?

So obvious but I never thought of doing it that way. But if it works then cool smile

I run SVP with 1920x2160 files. With 4.7 GPU utilisation averages about 75%. With 4.6 the average was around 53%. That's a pretty big jump which as I said I'm fine with. But I do wonder if there is any optimisation that is still to be done or is the new model simply more dense with information so it is what it is?

DragonicPrime wrote:

This version seems to run worse than 4.6 for me. GPU usage is higher. It doesn't seem to be much higher, but it's noticeable

My GPU usage is all over the place which is probably my fault. But overall it is measurably higher than before. I know where to look for particular artefacts and they are all less prominent in 4.7 than in 4.6. One major artefact has completely gone. This was my main issue with RIFE so the higher GPU usage is worth it for me.

Thank you very much for this smile

After some testing it looks like the artefacts have been reduced in this model. The star field in Gravity no longer shimmers.  The intro to Blade Runner 2023 where they fly over tiles used to shimmer a lot, but now it only shimmers a little when the ship flies over. Need to do more testing but this is an obvious improvement over 4.6.

The good news is that a recent git update suggests that Rife 4.7 might be coming although I can't find any timescales to suggest how quickly that will happen. The bad news for me is that it's focussed on improving anime.

349

(5 replies, posted in Using SVP)

W12c4u wrote:
Chainik wrote:

there're no updates if there's nothing to update

Wow, you are the dev for this and clearly by your answer you have no intention to improve it so i'll just use something else. what a bad attitude to have and misleading people by saying that SVP is updated regularly

What do you think needs to be updated? What features would you like to see?

Blackfyre wrote:

Any progress at all with Dolby Vision and RIFE working correctly? Are there any updates to look forward to or being tested in beta?

EDIT:

Can @Chainik please update MPV to v0.36.0 from July, the installer says it is currently using v0.35.1 from January.

If you are on Windows then download the latest mpv executables "mpv.exe and mpv.com" and add them to c:\Program Files(x86)\SVP\mpv64 replacing the ones that are already there. But tbh unless you are looking for something specific in the latest build, I don't think you will notice any difference.