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Xenocyde wrote:dawkinscm wrote:You don't need any particular resolution see the artefacts with software interpolation. Rife mostly has much less of them but the few I have seen tend to more obvious. With whatever benefit Rife Ensemble might provide, those same Rife artefacts are made even worse.
Oh ya I'm aware of the artifacts, especially on fast moving objects and camera pans. I thought you were talking about Ensemble at 4K, as many people reported artifacts that only occur in 4K mode, but I can't test that since my TV is 1080p. Hopefully they can fix most of these problems with a new Rife version. I'm surprised that we haven't received a new version with how fast devs release text to image generation models these days. I know it's not the same thing, but Rife 4.6 is almost 1 year old... was hoping to see a new version integrating some deblur tech too by now.
Rife is mostly great but some of artefacts are worse than Automatic. Turning up the Scene change threshold helps. The major artefacts are still there unchanged, but the lesser artefacts almost disappear completely. I had it at 15% but it sometimes causes noticeable artefacts at scene transitions. So far 12% seems to be about right on Nvidia cards.
It looks like it's telling you that you can only have a maximum of 2 GPU threads.
Xenocyde wrote:dawkinscm wrote:Xenocyde wrote:I got the new PC but have no idea how to setup the deblur model. I reached out to UHD via PM, no answer since May... maybe you can assist me?
Not something I even knew about to be honest. I have a similar setup to you and I was only interested in Ensemble which I have now tested and confirmed that it did make existing Rife artefacts worse.
Ah I see. I haven't tested Ensemble cuz I haven't yet got a 4K screen (minght get a QD-OLED next year, since the 2023 Samsung ones still have some problems). Waiting for a new Rife version, hope it comes out soon. Also, hope UHD sees this comment and reaches out with some instructions to test the deblur model 
You don't need any particular resolution see the artefacts with software interpolation. Rife mostly has much less of them but the few I have seen tend to more obvious. With whatever benefit Rife Ensemble might provide, those same Rife artefacts are made even worse.
Xenocyde wrote:dawkinscm wrote:What happened with this? Are you using it for Rife? Have you tried Ensemble?
I got the new PC but have no idea how to setup the deblur model. I reached out to UHD via PM, no answer since May... maybe you can assist me?
Not something I even knew about to be honest. I have a similar setup to you and I was only interested in Ensemble which I have now tested and confirmed that it did make existing Rife artefacts worse.
dlr5668 wrote:Are you watching integer multiplier? I like x2, x3 is too smooth for me and 24->60 fps is not smooth
I've never been sure what that meant lol. The movies I watch are 24hz 1920x2160p (2x1080p) -> 60fps and with Rife it is very smooth. There is the occasional judder but's more to do with my setup than Rife. But as I said, I was hopping that what I saw previously when I tested Ensemble was a performance issue. But instead it really does make Rife artefacts look worse.
So I tried Rife Ensemble before and whatever artefacts Rife has, it had the same but much worse. i was hoping that it was maybe a performance issue. But now I am able to properly test it and it exactly like before. It has the same issues as Rife (with white on black like star fields or chequered patterns) but unfortunately they do look much worse. So back to Rife 4.6.
Xenocyde wrote:UHD wrote:If anyone has run this model and shared the results of its performance in scenes with dynamic action I would be very grateful.
I'm getting a new desktop setup with an i7-13700K and RTX 4080 next week, so I can test by then.
What happened with this? Are you using it for Rife? Have you tried Ensemble?
I'm currently using a 3080 10GB and it works well with Rife 4.6 but not Ensemble. I would like to know if anyone with an RTX 40 series card has been able to get Ensemble working?
Fortune424 wrote:crustcate wrote:I hope that a solution can be found. It is the real-time interpolation that I care most about. Of course it could be tomorrow, the day after tomorrow next week, whenever you have some time to find the cause.
Solution to... what? It works pretty nicely, the V2 just doesn't work well at 4k but V1 is fine.
I remember saying I had no issues at 1080p with v2 and that is correct. But it seems that the quality drops at (maybe) any resolution above 1080p, not just 4k.
They don't need to update it. You can replace the existing binary with the new one. If you don't know how then it doesn't matter because there doesn't seem to be any major benefit of updating it from what I can see.
Sorted. Not an SVP issue.
MAG79 wrote:It is one year old project with no updates at github.
Yes I noticed that, but I thought, or maybe hoped that there was something I was missing.
So the obvious question is how do we use this? Can we use it with SVP or do we have to wait to see if the DEVs can (or want to) incorporate it?
Drakko01 wrote:dawkinscm wrote:[
It's a very minor change which you can see if you search for ensemble in the wrapper code. If this doesn't make sense then unless you have a 3090ti or above just leave it for now.
Is it difficult to explain how to do it? I would like to try it out and see the difference good or bad for myself and learn something new in the process. Is there any documentation on the forum how to do it? I find users saying they have used it, one asking to implement an on/off mode in svp, but no guide on how to do it.
Hence my initial question.
I did tell you. I've never coded in Python but I have written code so it was easy to work out. All I did was do a search for ensemble in vlsmrt.py. The rest is easy.
Drakko01 wrote:DragonicPrime wrote:Drakko01 wrote:Can someone remember me how to use ensemble model, in the model drop down I only see 4.4 and 4.6. I use Mpc-hc as a player.
copy the folder into SVP folder>rife>models. After that it should use it automatically. At least it does for me. If it worked correctly, it should pop up that command prompt window while it sets everything up for every resolution if you have performance mode enabled. Little warning. 4k content doesnt' seem to work very well with this version. The quality is noticeably worse for me and others in this thread if I remember correctly
Thanks for answering, but if understand correctly, by default use this model rife_v4.6.onnx from the v2 package. And my question is how to use this rife_v4.6_ensemble.onnx model.
It's a very minor change which you can see if you search for ensemble in the wrapper code. If this doesn't make sense then unless you have a 3090ti or above just leave it for now.
UHD wrote:Blackfyre
To summarise:
The best current model is:
rife_v4.6_ensemble.onnx from the v2 package: https://github.com/AmusementClub/vs-mlr … e_v2_v1.7z
If someone is not able to use the full capacity of their screen with this model, for example to interpolate 4K files, it is worth using a faster model, with a small loss of quality:
rife_v4.6.onnx from the v2 package: https://github.com/AmusementClub/vs-mlr … e_v2_v1.7z
If anyone is interested in much, much better quality than RIFE interpolation I will write about it soon, here on this forum. Please give me another week, maybe two weeks, until I update my repository on GitHub.
I would love to use Ensemble for my 1920x2160 files, but no matter what I try, my 3080 is basically stuck at 100% and the picture is very jerky.
A few months ago the direct show players weren't even close to the same quality as MPV. But as an experiment I've set up mpc-be with Nvidia super-resolution running Rife v2 upscaling to 4K. I'm only upscaling on the Y axis because the resolution of my files is 1920x2160p. I compared it to using MPV it is "almost" identical except for the areas where you have little control like colour, banding and aliasing. Also rife now works just as it does on MPV which again is another great improvement. I also tried Madvr for much which enables control over aliasing, banding and colour management and they were much better (but still not quite as good as MPV). Madvr can't be used with Nvidia super-resolution but it was the best option for picture quality in my use case.
Maybe it's always been this way and my issues were local, but Rife v2 is now very useable, even with Madvr upscaling to 4k. MPV still has the advantage, but the gap between the two isn't a great as it was before. Nice to have the choice 
Chainik wrote:the path is different in the original "Python wrapper script"
I see. The path code is different. Thanks I'll look into this further.
OK I see modified code for SVP. It works as expected now. I just have to remember to add this for future revisions. I don't have a temp directory set up so I guess it was using the current working directory. Can't find it though. I've never coded in Python so this is a fun way to learn bits and pieces of Python coding. Anyway thanks @Chainik.
Chainik wrote:not sure what you guys mean...
if there's a file for given resolution in the cache folder - it reads it
if the file isn't there, it generates it, end of story
simple as a AK-47 
Could not read timing cache from: C:\Users\chain\AppData\Roaming\SVP4\cache\Program Files (x86)/SVP 4/rife\models\rife\rife_v4.6.onnx.1920x1088_fp16_no-tf32_trt-8502_cudnn_I-fp16_O-fp16_NVIDIA-GeForce-RTX-2060_3dcbe72f.engine.cache. A new timing cache will be generated and written.
Not for me. I can literally delete the models/rife folder and it does one of two things. It either keeps on working as if the cache is still there and nothing changes. Or it does generate a new timing cache but the rife folder does not reappear and if the empty cache folder is there then it stays empty. The only thing I can think of is that I am using a later version of the Python wrapper script (3.15.23) and rife v2.
Chainik wrote:I think it's specific to the GPU model and TensortRT version in use.
On a related question. I notice if I delete the Rife cache then even if new entries are created the cache folder stays empty and the rife folders also stay empty yet everything still works. What am I missing?
For questions below my message:
catshit wrote:Chainik wrote:> How to re-generate the rife model engine in AppData in once a certain resolution is mistakenly generated(not that I want),
delete corresponding files?
nope, like I said, it will just play the video without rife re-generated like the default, only reinstall the whole program will somehow re-activate that procedure, seems like there's some registry info missing?
That's exactly what I found like I said above.
Drakko01 wrote:We haven't updated for some time, I saw that there are new versions of TensorRT OSS v8.6.1/v14. Latest TensorRT library, I don't know if you plan to upgrade or if it makes any sense/benefit to do so. Sometimes the updates mean big changes, other times, for example, drivers, big problems.Big fan of Rife option and looking forward to see it improve. Thanks for the work you already done.
No need to update. I've made some tweaks using the latest scripts but Rife is still Rife, and v2 still FF/REW instantly. I wouldn't bother.
Blackfyre wrote:Thank you @UHD for all that detailed analysis and what can be done for the future.
Loved reading it.
dawkinscm wrote:Rife is flawlessly smooth with minimal artefacts.
It has different artifacts, although minimal the vast majority of the time (compared to prior methods). However, when they are noticeable, like in the beginning of the movie AIR that came out recently (scenes with a lot of noise especially), they are very heavy and noticable. Or the HBO (static) background at the start of GoT/HoTD/etc
Yes that is true. The opening scenes in Blade Runner 2049 and the star fields in Gravity have a horrible artefacts but they don't last long. Also I don't think either film has the kind of slow pan that causes problems for Automatic mode so I could use that instead and the issues go away.
Blackfyre wrote:So I think the Video Deblurring and Video Frame Interpolation championed by @UHD should be in its own thread.
Once there is a working model, there should definitely be a new thread for it. But I feel as though that is a while away.
Wishing @UHD luck with his proposal.
Yes but this isn't the easiest thread to navigate already and the last page is effectively a large dump of info not related to the topic. Maybe a single post intro should be placed here which then links to the new thread.
This new stuff does seem extremely over complicated and Rife is flawlessly smooth with minimal artefacts. It just needs to be less resource hungry and reduce artefacts even further. But maybe Rife also seemed extremely complicated before members worked through it and got it to where it is now. So I think the Video Deblurring and Video Frame Interpolation championed by @UHD should be in its own thread.
zSoi wrote:Thank you for your answer.
Here is the weird thing:
I removed all the mpv.conf files I found, and restored the default one in SVP 4/mpv64.
Then I added a simple sub-font-size in the file, but nothing changes.
I'm totally lost.
Did the default config work?
aloola wrote:just male a folder name "portable_config" on the same folder with your mpv.exe, then put the mpv.conf there
example: \MPV\portable_config\mpv.conf
if you want to add .lua scripts put them in
\MPV\portable_config\Scripts\ *.lua here
.conf for Lua scripts
\MPV\portable_config\script-opts\ *.conf here
I remember having similar issues and this works but it's not an actual fix which is why I recommend the other approach.
zSoi wrote:Hello everyone,
I recently reinstalled windows and had to set up again my SVP pro app with mpv.
I had a nice mpv.conf that I saved, with proper subtitle size and font, but now I cannot custom anything : the MPV app doesn't seem to read my conf file.
I tried to change the file everywhere I found it, from the SVP/mpv64 folder to the roaming/MPV folder.
I like MPV because its light on the cpu and powerfull at the same time.
Not an expert but either I find how to make this conf file work, or I will switch player since I was already lacking proper UI in MPV (And I would need suggestions cause VLC UI is good but SVP integration seems crap)
If you have a config in both the SVP and Appdata folder then it will use the one in the SVP folder. Usually the mpv.conf file is not read when there is a mistake in the config.
I would suggest that you remove your mpv.conf file from both places and use the default SVP conf file and make sure that is working first. Then start copying a line or two of config from your mpv.conf file to the default SVP conf file and see if it still works. That way you can see where the issue is.
iDavros wrote:Just bought this to enjoy 3D films in VR, while the basic interpolation is okay, is it possible to use Rife or TensorRT in a VR player?
Use Rife/TensorRT on a PC with Nvidia GPU then use software like Virtual Desktop to send the image to your headset. Once set up properly, especially using MPV player, it works well.
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