401

(10 replies, posted in Using SVP)

x2,x3,x4,x5 (you got idea) FPS are all good

402

(10 replies, posted in Using SVP)

amadeok wrote:
dlr5668 wrote:

Check your monitor. It should be OC to 72 Hz with reduced settings (use search here)

Sry i dont understand what you mean

Overclock your refresh rate to 72hz (24x3). Nice middle ground imo

https://imgur.com/h99fdZY.png

403

(10 replies, posted in Using SVP)

del

404

(10 replies, posted in Using SVP)

Check your monitor. It should be OC to 72 Hz with reduced settings (use search here)

405

(3 replies, posted in Using SVP)

check 23.8 (its here for mpv but still)

https://lh3.googleusercontent.com/-LBrOWC2R68U/Ww0mbZ9f65I/AAAAAAAAVt8/l_-Odv59zQAlxS8PJN-dhQZpZlgLkZbRwCHMYCw/s0/2018-05-29_13-07-38.png

check framerate in mpc

make sure LAV is decoder

https://lh3.googleusercontent.com/-Cq7n5W9L6jU/Ww0nC2bmBYI/AAAAAAAAVuE/UGRiuHftMmkcdkupKNqj3Y0WKnodwXR5wCHMYCw/s0/2018-05-29_13-10-16.png

На самом деле надо юзать вот эту шарпу

https://lh3.googleusercontent.com/-SnDBWXJzwt0/Wwk19XJP8sI/AAAAAAAAVsA/oFE70h0qVxsAen0wd_n7bGwPFcyccBjVQCHMYCw/s0/nvcplui_2018-05-26_13-24-49.png

если красная (не пользоваться нвидиа в 2к18 лул) то SuperRes (хорошо работает с низкими разрешения вроде 720p для старого контента) > Adaptive > Luma Sharpen. Два и более шарпа вместе не использовать

Мадвр можно реализовать без OpenCL,а вот свп нет. Разве что на CUDA уйти и положить прибор на красныхъ

Cmon madvr can fully load Titan. Why do u care about few % on 1050 ?

3я версия отлично настраивается. Для ависинка она полностью аналогична 4й. Pro лучше только 10bit, HDR, встроенным конвертированием и быстрее настраивается для новичка

ronny wrote:

Is there a way to have MadVR first do the HDR->SDR conversion with 2160p24 SDR output and after that letting SVP do the frame interpolation to have 2160p60 SDR (8bit or 10bit?)?

You cant do it. Madvr will always be last

Number of platforms                               1
  Platform Name                                   NVIDIA CUDA
  Platform Vendor                                 NVIDIA Corporation
  Platform Version                                OpenCL 1.2 CUDA 9.2.81
  Platform Profile                                FULL_PROFILE
  Platform Extensions                             cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer
  Platform Extensions function suffix             NV

  Platform Name                                   NVIDIA CUDA
Number of devices                                 1
  Device Name                                     GeForce GTX 1060 3GB
  Device Vendor                                   NVIDIA Corporation
  Device Vendor ID                                0x10de
  Device Version                                  OpenCL 1.2 CUDA
  Driver Version                                  397.64
  Device OpenCL C Version                         OpenCL C 1.2 
  Device Type                                     GPU
  Device Profile                                  FULL_PROFILE
  Device Topology (NV)                            PCI-E, 01:00.0
  Max compute units                               9
  Max clock frequency                             1708MHz
  Compute Capability (NV)                         6.1
  Device Partition                                (core)
    Max number of sub-devices                     1
    Supported partition types                     None
  Max work item dimensions                        3
  Max work item sizes                             1024x1024x64
  Max work group size                             1024
  Preferred work group size multiple              32
  Warp size (NV)                                  32
  Preferred / native vector sizes                 
    char                                                 1 / 1       
    short                                                1 / 1       
    int                                                  1 / 1       
    long                                                 1 / 1       
    half                                                 0 / 0        (n/a)
    float                                                1 / 1       
    double                                               1 / 1        (cl_khr_fp64)
  Half-precision Floating-point support           (n/a)
  Single-precision Floating-point support         (core)
    Denormals                                     Yes
    Infinity and NANs                             Yes
    Round to nearest                              Yes
    Round to zero                                 Yes
    Round to infinity                             Yes
    IEEE754-2008 fused multiply-add               Yes
    Support is emulated in software               No
    Correctly-rounded divide and sqrt operations  Yes
  Double-precision Floating-point support         (cl_khr_fp64)
    Denormals                                     Yes
    Infinity and NANs                             Yes
    Round to nearest                              Yes
    Round to zero                                 Yes
    Round to infinity                             Yes
    IEEE754-2008 fused multiply-add               Yes
    Support is emulated in software               No
    Correctly-rounded divide and sqrt operations  No
  Address bits                                    32, Little-Endian
  Global memory size                              3221225472 (3GiB)
  Error Correction support                        No
  Max memory allocation                           805306368 (768MiB)
  Unified memory for Host and Device              No
  Integrated memory (NV)                          No
  Minimum alignment for any data type             128 bytes
  Alignment of base address                       4096 bits (512 bytes)
  Global Memory cache type                        Read/Write
  Global Memory cache size                        <printDeviceInfo:88: get CL_DEVICE_GLOBAL_MEM_CACHE_SIZE : error -30>
  Global Memory cache line                        128 bytes
  Image support                                   Yes
    Max number of samplers per kernel             32
    Max size for 1D images from buffer            134217728 pixels
    Max 1D or 2D image array size                 2048 images
    Max 2D image size                             16384x32768 pixels
    Max 3D image size                             16384x16384x16384 pixels
    Max number of read image args                 256
    Max number of write image args                16
  Local memory type                               Local
  Local memory size                               49152 (48KiB)
  Registers per block (NV)                        65536
  Max constant buffer size                        65536 (64KiB)
  Max number of constant args                     9
  Max size of kernel argument                     4352 (4.25KiB)
  Queue properties                                
    Out-of-order execution                        Yes
    Profiling                                     Yes
  Prefer user sync for interop                    No
  Profiling timer resolution                      1000ns
  Execution capabilities                          
    Run OpenCL kernels                            Yes
    Run native kernels                            No
    Kernel execution timeout (NV)                 Yes
  Concurrent copy and kernel execution (NV)       Yes
    Number of async copy engines                  2
  printf() buffer size                            1048576 (1024KiB)
  Built-in kernels                                
  Device Available                                Yes
  Compiler Available                              Yes
  Linker Available                                Yes
  Device Extensions                               cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer

NULL platform behavior
  clGetPlatformInfo(NULL, CL_PLATFORM_NAME, ...)  No platform
  clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, ...)   No platform
  clCreateContext(NULL, ...) [default]            No platform
  clCreateContext(NULL, ...) [other]              Success [NV]
  clCreateContextFromType(NULL, CL_DEVICE_TYPE_CPU)  No devices found in platform
  clCreateContextFromType(NULL, CL_DEVICE_TYPE_GPU)  No platform
  clCreateContextFromType(NULL, CL_DEVICE_TYPE_ACCELERATOR)  No devices found in platform
  clCreateContextFromType(NULL, CL_DEVICE_TYPE_CUSTOM)  No devices found in platform
  clCreateContextFromType(NULL, CL_DEVICE_TYPE_ALL)  No platform

Логи мадвр, там как то можно включить debug режим. У меня тоже это наблюдается, гдето на четверть секунды экран становится черный. Видео не останавливается

Частоты можно выставить в Nvidia дровах или https://www.monitortests.com/forum/Thre … tility-CRU
Почти все мониторы работают с 72гц (разгон так сказать). Через меня около 20 моделей прошло, все пахали на 72

https://lh3.googleusercontent.com/-NXFUektEkxA/WvXeqI9N2_I/AAAAAAAAVjc/UdW_kmBuuE4gLXUnmCzqpvFf9faJUbXFQCHMYCw/s0/nvcplui_2018-05-11_21-19-15.png

Пофиг где настраивать тут или в CRU

Почему бы не попробовать создать кастомные разрешения с нужной частотой ? например, 50 или 75 (для 25 фпс), 72 или 48 (для 24), 60 (для 30). Плеер умеет переключать сам на нужное. Нагрузки будет чуть меньше на железо. В мадвр есть smooth play или как там ее, которая аналогична реклоку. Она подгонит видео на пару сотых процента и повторов кадров почти не будет (ну там раз в полчаса)

пости логи, пробуй без madvr, DDU дрова

Это макс значение фпс которое будет уплавнять свп. Нехуй крутить потоки, оптимально 2 * число логических ядер в проце - 1

Либо обнови железо либо пользуйся 3й версией

jdg4dfv7 wrote:

Thanks for the replies.
I got another question regard an issue:
8) When watching a film, or aninmated (cartoon, anime) or animated 3d film, there are some sometimes/often artifacts around moving objects; the faster an object moves the more artifacts there are.
Or imagining a zebra running in front of an greend forest.
It' s most visible when something moves horizontally, rarely vertically and for me.
Changing the option "mask artifact" from "low/medium/high" don't help. Got set it to low, high makes it worse.
Changing the overall preset to "higher quality" don't help either.
thanks!

Switch to manual and try shader 13/23 with different block size. There always be artifacts but you can tune it. Double check filter list and rendering time it should be < 1000ms / fps (13.89 ms in my case). You dont have to follow list but its what works best for me

https://lh3.googleusercontent.com/-HMhs9SSQAWo/Wu-o4DR6qZI/AAAAAAAAVgk/CMix9WBk-zUtYy8rdfFnnmMkHrMXvo-XgCHMYCw/s0/mpc-hc64_2018-05-07_04-16-11.png

disable IGPU ?

last nvidia driver have problems with some 1060 397.31

DDU -> install previous driver

same here, I overclocked, undervolted and tweaked my fan profile so GPU spend most time working at 76-80c (1070 with 1 fan)

422

(3 replies, posted in Using SVP)

for svp the more cores is better, pick ryzen (4k content). for 1080p all 3 are good

423

(5 replies, posted in Using SVP)

> The videos I am transcoding are x264 720p/1080p 30/60FPS

424

(5 replies, posted in Using SVP)

ckychris wrote:

30/60FPS to 1440P 144FPS

next time use 120 Hz mode. More hz doesnt mean better

425

(5 replies, posted in Using SVP)

https://www.svp-team.com/wiki/Manual:SVP