yeah, this's cool
# Upstream has decided not to fix https://github.com/sekrit-twc/zimg/issues/52
depends_on :macos => :el_capitan
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SmoothVideo Project → Posts by Chainik
yeah, this's cool
# Upstream has decided not to fix https://github.com/sekrit-twc/zimg/issues/52
depends_on :macos => :el_capitan
Since Nov 2016 Homebrew dropped 10.9 "Mavericks" support for some packages including mpv.
This means it's not possible now to install mpv on 10.9 via Homebrew, however you can build it from source by yourself.
SVP 4 Mac app itself will continue to support 10.9.
fixed in ver. 1.2.7
планы, блин, забываются
ok, found the error, will fix it tomorrow
> maybe something in the youtube API has changed which has broken SVPTube for the time being?
indeed
> you never responded to my corrected "Dependency Walker Image" attachment
it looks perfect, I don't see any errors there
it should just work
I've got a 18 inches Android "tablet" in hands
and every modern smartphone supports MHL
Nintendo Maniac 64
The obvious solution is to only use SVP for Android when charging.
... and it'll kill and blow up the battery
> Is it possible to set English subs to default?
it should remember the last selected language
only if there will be an usable and fully functional mpv build available
and it'll definitely drain the battery ~ two times faster than any Android game
Linux Mint 17.3 is based on Ubuntu 14.04 and it uses Qt 5.3 and I really doubt you have Qt 5.7 properly installed
You can check which .so libs are actually in use with "ldd ./SVPManager"
Не.
Вот например есть "mpc-qt", я его давно не смотрел, но разработка там активная.
Как следует из названия - интерфейс mpchc, кроссплатформа на Qt, всеми медиа функциями заведует движок mpv
yep, this one is broken for me as well
if it will require some minor update to fix - we'll do it, otherwise consider switching to SVPtube 2
50-70% CPU load is the target value for the "automatic options selection"
however I doubt that "i7-4770k overclocked to 4.3ghz" can be loaded up to 70% playing FullHD video, we're probably talking about higher resolutions here
===
> What is the considered normal CPU usage when running SVP 4?
60%
brunnofln
try to read through the manual, it already contains all the answers
===
I can quote for the future references:
Another possible error:
./SVPManager: symbol lookup error: ./SVPManager: undefined symbol: _ZN7QString13toUtf8_helperERKS_
means "installed Qt version is too old". Check that actual libQt5*.so in use are from Qt 5.5.0 or later.
If Qt 5.5 is installed into /opt, you can try something like this:
LD_LIBRARY_PATH=/opt/qt55/lib ./SVPManager
> Существует ли какой-то аналог SMPlayer на Mac OS?
был UMPlayer, форк SMPlayer-а, но вроде бы помер
а автор SMPlayer версию для OS X тащить не хочет / не может
да и вообще оно использует mpv через *опу (через запуск внешнего процесса mpv), такой подход долго не протянет...
народу нужен толковый кроссплатформенный плеер использующий libmpv!
что, коллеги, это уже юзабельно, или еще подождать?
> вылетает по ошибке сначала clinfo.exe, потом сам модуль SVPManager.exe
значит что-то настолько сурово вылетает в видео драйвере при попытке опроса OpenCL устройств
и да, на имеющимся под рукой мобильном R7 M370, последняя версия Crimson, всё работает
for example, Intel 530 is NOT enough for SVP @60 fps + "opengl-hq" preset in mpv
> I have an external GPU I can connect via Thunderbolt
that's cool
have no idea then...
it could be an Optimus issue, however I don't have optimus-enabled laptop in hands
do you see "nvcuda.dll" in NV control panel -> system information -> components?
ahhh, we were taking about SVP 3...
or what?
it's about 5 secs reaction time to switch from 30 to 24 fps with the sample given
well, it's not too much I think
additional problem is SVP doesn't have any "direct interface" to read true fps value
SVP can only use the number reported by ffdshow filter, which is also an averaged value over some unknown time
black Friday discount is over, and you've missed it
period
yeah, looking through all the constants involved in the frame rate computations it could take ~11 secs to switch to the new fps value in this case
however IF it will react too fast we can end with excessive fps switching in a real VFR videos
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