It is frame blending on hard places.
It is solution to avoid artifacts in cartoons where one frame have a lot of differences from another one.
What you expect in this cases?

> Как правильно его обозначить/подключить?
algo:10
https://www.svp-team.com/wiki/Manual:SVPflow

> algo=22
нет такого алгортима

428

(2 replies, posted in Флуд)

Это 3D-анимация, рендерится каждый кадр, значит движение есть в каждом кадре. Я бы смотрел с профилем "фильм".

Да

Do you know GPU has several blocks? I talk about decoding block. You can use GPU-Z to watch to load of each GPU block.
mpv has decoder settings. You can select decoder by option --vd=<...>
https://mpv.io/manual/master/#options-vd

Video decoders:
    aasc - Autodesk RLE
    aic - Apple Intermediate Codec
    alias_pix - Alias/Wavefront PIX image
    agm - Amuse Graphics Movie
    amv - AMV Video
    anm - Deluxe Paint Animation
    ansi - ASCII/ANSI art
    apng - APNG (Animated Portable Network Graphics) image
    arbc - Gryphon's Anim Compressor
    asv1 - ASUS V1
    asv2 - ASUS V2
    aura - Auravision AURA
    aura2 - Auravision Aura 2
    avrp - Avid 1:1 10-bit RGB Packer
    avrn - Avid AVI Codec
    avs - AVS (Audio Video Standard) video
    avui - Avid Meridien Uncompressed
    ayuv - Uncompressed packed MS 4:4:4:4
    bethsoftvid - Bethesda VID video
    bfi - Brute Force & Ignorance
    binkvideo - Bink video
    bitpacked - Bitpacked
    bmp - BMP (Windows and OS/2 bitmap)
    bmv_video - Discworld II BMV video
    brender_pix - BRender PIX image
    c93 - Interplay C93
    cavs - Chinese AVS (Audio Video Standard) (AVS1-P2, JiZhun profile)
    cdgraphics - CD Graphics video
    cdxl - Commodore CDXL video
    cfhd - Cineform HD
    cinepak - Cinepak
    clearvideo - Iterated Systems ClearVideo
    cljr - Cirrus Logic AccuPak
    cllc - Canopus Lossless Codec
    cpia - CPiA video format
    camstudio (cscd) - CamStudio
    cyuv - Creative YUV (CYUV)
    dds - DirectDraw Surface image decoder
    dfa - Chronomaster DFA
    dirac - BBC Dirac VC-2
    dnxhd - VC3/DNxHD
    dpx - DPX (Digital Picture Exchange) image
    dsicinvideo - Delphine Software International CIN video
    dvvideo - DV (Digital Video)
    dxa - Feeble Files/ScummVM DXA
    dxtory - Dxtory
    dxv - Resolume DXV
    eacmv (cmv) - Electronic Arts CMV video
    eamad (mad) - Electronic Arts Madcow Video
    eatgq (tgq) - Electronic Arts TGQ video
    eatgv (tgv) - Electronic Arts TGV video
    eatqi (tqi) - Electronic Arts TQI Video
    8bps - QuickTime 8BPS video
    escape124 - Escape 124
    escape130 - Escape 130
    exr - OpenEXR image
    ffv1 - FFmpeg video codec #1
    ffvhuff - Huffyuv FFmpeg variant
    fic - Mirillis FIC
    fits - Flexible Image Transport System
    flashsv - Flash Screen Video v1
    flashsv2 - Flash Screen Video v2
    flic - Autodesk Animator Flic video
    flv (flv1) - FLV / Sorenson Spark / Sorenson H.263 (Flash Video)
    fmvc - FM Screen Capture Codec
    4xm - 4X Movie
    fraps - Fraps
    frwu - Forward Uncompressed
    g2m - Go2Meeting
    gdv - Gremlin Digital Video
    gif - GIF (Graphics Interchange Format)
    h261 - H.261
    h263 - H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2
    h263i - Intel H.263
    h263p - H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2
    h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
    h264_qsv (h264) - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (Intel Quick Sync Video acceleration)
    hap - Vidvox Hap
    hevc - HEVC (High Efficiency Video Coding)
    hevc_qsv (hevc) - HEVC (Intel Quick Sync Video acceleration)
    hnm4video - HNM 4 video
    hq_hqa - Canopus HQ/HQA
    hqx - Canopus HQX
    huffyuv - Huffyuv / HuffYUV
    hymt - HuffYUV MT
    idcinvideo (idcin) - id Quake II CIN video
    iff (iff_ilbm) - IFF ACBM/ANIM/DEEP/ILBM/PBM/RGB8/RGBN
    imm4 - Infinity IMM4
    indeo2 - Intel Indeo 2
    indeo3 - Intel Indeo 3
    indeo4 - Intel Indeo Video Interactive 4
    indeo5 - Intel Indeo Video Interactive 5
    interplayvideo - Interplay MVE video
    jpeg2000 - JPEG 2000
    jpegls - JPEG-LS
    jv - Bitmap Brothers JV video
    kgv1 - Kega Game Video
    kmvc - Karl Morton's video codec
    lagarith - Lagarith lossless
    loco - LOCO
    lscr - LEAD Screen Capture
    m101 - Matrox Uncompressed SD
    magicyuv - MagicYUV video
    mdec - Sony PlayStation MDEC (Motion DECoder)
    mimic - Mimic
    mjpeg - MJPEG (Motion JPEG)
    mjpegb - Apple MJPEG-B
    mmvideo - American Laser Games MM Video
    motionpixels - Motion Pixels video
    mpeg1video - MPEG-1 video
    mpeg2video - MPEG-2 video
    mpeg4 - MPEG-4 part 2
    mpegvideo (mpeg2video) - MPEG-1 video
    mpeg2_qsv (mpeg2video) - MPEG-2 video (Intel Quick Sync Video acceleration)
    msa1 - MS ATC Screen
    mscc - Mandsoft Screen Capture Codec
    msmpeg4v1 - MPEG-4 part 2 Microsoft variant version 1
    msmpeg4v2 - MPEG-4 part 2 Microsoft variant version 2
    msmpeg4 (msmpeg4v3) - MPEG-4 part 2 Microsoft variant version 3
    msrle - Microsoft RLE
    mss1 - MS Screen 1
    mss2 - MS Windows Media Video V9 Screen
    msvideo1 - Microsoft Video 1
    mszh - LCL (LossLess Codec Library) MSZH
    mts2 - MS Expression Encoder Screen
    mvc1 - Silicon Graphics Motion Video Compressor 1
    mvc2 - Silicon Graphics Motion Video Compressor 2
    mwsc - MatchWare Screen Capture Codec
    mxpeg - Mobotix MxPEG video
    nuv - NuppelVideo/RTJPEG
    paf_video - Amazing Studio Packed Animation File Video
    pam - PAM (Portable AnyMap) image
    pbm - PBM (Portable BitMap) image
    pcx - PC Paintbrush PCX image
    pgm - PGM (Portable GrayMap) image
    pgmyuv - PGMYUV (Portable GrayMap YUV) image
    pictor - Pictor/PC Paint
    pixlet - Apple Pixlet
    png - PNG (Portable Network Graphics) image
    ppm - PPM (Portable PixelMap) image
    prores - ProRes (iCodec Pro)
    prosumer - Brooktree ProSumer Video
    psd - Photoshop PSD file
    ptx - V.Flash PTX image
    qdraw - Apple QuickDraw
    qpeg - Q-team QPEG
    qtrle - QuickTime Animation (RLE) video
    r10k - AJA Kona 10-bit RGB Codec
    r210 - Uncompressed RGB 10-bit
    rasc - RemotelyAnywhere Screen Capture
    rawvideo - raw video
    rl2 - RL2 video
    roqvideo (roq) - id RoQ video
    rpza - QuickTime video (RPZA)
    rscc - innoHeim/Rsupport Screen Capture Codec
    rv10 - RealVideo 1.0
    rv20 - RealVideo 2.0
    rv30 - RealVideo 3.0
    rv40 - RealVideo 4.0
    sanm - LucasArts SANM/Smush video
    scpr - ScreenPressor
    screenpresso - Screenpresso
    sgi - SGI image
    sgirle - Silicon Graphics RLE 8-bit video
    sheervideo - BitJazz SheerVideo
    smackvid (smackvideo) - Smacker video
    smc - QuickTime Graphics (SMC)
    smvjpeg - SMV JPEG
    snow - Snow
    sp5x - Sunplus JPEG (SP5X)
    speedhq - NewTek SpeedHQ
    srgc - Screen Recorder Gold Codec
    sunrast - Sun Rasterfile image
    svq1 - Sorenson Vector Quantizer 1 / Sorenson Video 1 / SVQ1
    svq3 - Sorenson Vector Quantizer 3 / Sorenson Video 3 / SVQ3
    targa - Truevision Targa image
    targa_y216 - Pinnacle TARGA CineWave YUV16
    tdsc - TDSC
    theora - Theora
    thp - Nintendo Gamecube THP video
    tiertexseqvideo - Tiertex Limited SEQ video
    tiff - TIFF image
    tmv - 8088flex TMV
    truemotion1 - Duck TrueMotion 1.0
    truemotion2 - Duck TrueMotion 2.0
    truemotion2rt - Duck TrueMotion 2.0 Real Time
    camtasia (tscc) - TechSmith Screen Capture Codec
    tscc2 - TechSmith Screen Codec 2
    txd - Renderware TXD (TeXture Dictionary) image
    ultimotion (ulti) - IBM UltiMotion
    utvideo - Ut Video
    v210 - Uncompressed 4:2:2 10-bit
    v210x - Uncompressed 4:2:2 10-bit
    v308 - Uncompressed packed 4:4:4
    v408 - Uncompressed packed QT 4:4:4:4
    v410 - Uncompressed 4:4:4 10-bit
    vb - Beam Software VB
    vble - VBLE Lossless Codec
    vc1 - SMPTE VC-1
    vc1image - Windows Media Video 9 Image v2
    vc1_qsv (vc1) - VC-1 video (Intel Quick Sync Video acceleration)
    vcr1 - ATI VCR1
    vmdvideo - Sierra VMD video
    vmnc - VMware Screen Codec / VMware Video
    vp3 - On2 VP3
    vp4 - On2 VP4
    vp5 - On2 VP5
    vp6 - On2 VP6
    vp6a - On2 VP6 (Flash version, with alpha channel)
    vp6f - On2 VP6 (Flash version)
    vp7 - On2 VP7
    vp8 - On2 VP8
    vp9 - Google VP9
    vqavideo (ws_vqa) - Westwood Studios VQA (Vector Quantized Animation) video
    webp - WebP image
    wcmv - WinCAM Motion Video
    wrapped_avframe - AVPacket to AVFrame passthrough
    wmv1 - Windows Media Video 7
    wmv2 - Windows Media Video 8
    wmv3 - Windows Media Video 9
    wmv3image - Windows Media Video 9 Image
    wnv1 - Winnov WNV1
    xan_wc3 - Wing Commander III / Xan
    xan_wc4 - Wing Commander IV / Xxan
    xbm - XBM (X BitMap) image
    xface - X-face image
    xl (vixl) - Miro VideoXL
    xpm - XPM (X PixMap) image
    xwd - XWD (X Window Dump) image
    y41p - Uncompressed YUV 4:1:1 12-bit
    ylc - YUY2 Lossless Codec
    yop - Psygnosis YOP Video
    yuv4 - Uncompressed packed 4:2:0
    012v - Uncompressed 4:2:2 10-bit
    zerocodec - ZeroCodec Lossless Video
    zlib - LCL (LossLess Codec Library) ZLIB
    zmbv - Zip Motion Blocks Video
    libdav1d (av1) - dav1d AV1 decoder by VideoLAN
    libvpx (vp8) - libvpx VP8
    libvpx-vp9 (vp9) - libvpx VP9
    bintext - Binary text
    xbin - eXtended BINary text
    idf - iCEDraw text
    h264_cuvid (h264) - Nvidia CUVID H264 decoder
    hevc_cuvid (hevc) - Nvidia CUVID HEVC decoder
    mjpeg_cuvid (mjpeg) - Nvidia CUVID MJPEG decoder
    mpeg1_cuvid (mpeg1video) - Nvidia CUVID MPEG1VIDEO decoder
    mpeg2_cuvid (mpeg2video) - Nvidia CUVID MPEG2VIDEO decoder
    mpeg4_cuvid (mpeg4) - Nvidia CUVID MPEG4 decoder
    vc1_cuvid (vc1) - Nvidia CUVID VC1 decoder
    vp8_cuvid (vp8) - Nvidia CUVID VP8 decoder
    vp8_qsv (vp8) - VP8 video (Intel Quick Sync Video acceleration)
    vp9_cuvid (vp9) - Nvidia CUVID VP9 decoder

What 10-bit video do you mean? Show mediainfo or give a link to it please.

To eliminate lags on 10-bit videos try to select another decoder.
https://www.svp-team.com/wiki/SVP:4K_and_HDR

To make SVP work to videos already 60 fps change value of setting frc.target.max.
https://www.svp-team.com/wiki/FAQ#I.27v … fps_videos

NVENC и Quicksync должны работать. Надо разбираться почему не работают.
Первым делом надо обновить видео-драйвера NVIDIA и Intel.
Пришлите отчет об ошибках, будем разбираться по логам: меню SVP - Информация -  Сообщить о проблеме...

Что, если отключить вывод логотипа?
Настройки - Показывать сообщения в OSD

434

(2 replies, posted in Using SVP)

No messages attached

Try these settings:
https://www.svp-team.com/forum/viewtopi … 465#p73465

First try to use H.264 instead of H.265
Perhaps it will be good enough for your tasks.

Bluray players are very sensitive to profile level and advanced settings used in H.265.
I see you are using x265 coder and profile Main@L8.5@Main. Perhaps it is not good for your Bluray player. Try another more standard settings when encode.

Variable framerate can be a result of combining two videos with different framerate into one video.

How your questions are connected to SVP? Are you using SVPcode?

If it will not help you then give a link to one of "0fps" video please.
We will take a closer look to it.

Looks like this is the cause:

Frame rate mode                          : Variable

Да, можно. Для ДЕкодирования, кодирования, а также для расчета промежуточных кадров.
https://www.svp-team.com/wiki/GPU_Compatibility

441

(8 replies, posted in Using SVP)

Congratulations!
Thank you for information about PCIE lanes

442

(8 replies, posted in Using SVP)

Oh! Sorry. Looks like I was wrong about EVR renderer for high framerate smile
Try Chainik advices: madVR and NVIDIA CUVID Decoder.

443

(8 replies, posted in Using SVP)

chriswakelin22
Check if you are using madVR. You have monitor with high resolution:

2560x1440 @164.769 

It can lead to high GPU load while render 1080p video in fullscreen mode because of upscaling.
Try to reduce madVR settings or select another renderer. For example EVR Custom with D3D Fulscreen option enabled.

It must be so. At every changing of position (seeking) frames buffers must be filled with frame interpolation faster than real time. It uses CPU and GPU at this moment.
You can try any directShow player (MPC-HC for example). You can use setting "Reset on seek". SVP menu: Application settings - Additional options.
To faster seek use value "Don't reset". You can see some "old" frames within short time just after seeking.

Disable option: Application settings - Show OSD messages.

446

(4 replies, posted in Using SVP)

GPU can be used in several tasks: decoding, frames calculating, rendering.
In SVP menu GPU-acceleration you are selecting device for frames calculating.
See more: https://www.svp-team.com/wiki/GPU_Compatibility

Your discrete graphics Radeon RX 560X is powerful enough to SVP task. So you will get GPU load far from 100%. Is it what you expect?
You can disable GPU-acceleration in SVP and enable it again to get difference.

I think your Vega 8 is used more than RX because of it used for rendering.
You need to move rendering work to your discrete GPU. To do this disconnect your display from MoBo and connect it to Radeon RX 560X output.

How many displays yo have?
It will be audio-video synchronization issue in Windows in multi-display configuration.
It is recomended to make your 120Hz dispay the primary display or better is to disable all other displays while you watching movie.
You can use Win-P hotkey for speed switching between displays.

To minimize dropped frames use exclusive mode with madVR or D3D Fullscreen mode with EVR Custom.

448

(4 replies, posted in Using SVP)

How did you change rendering device to your discrete GPU?
I know only one way - is to phisically connect your display to it's out.
---

I see no files attached.

James D
Your link is working to me from Google chrome address bar.

> почему 72Гц должны уменьшать ореолы?
Потому что это ровно в 3 раза больше, чем 24 к/сек. smile
Представим машину, которая проезжает 72 метра/сек.
При 24 к/сек ее положение в метрах от старта будут 0, 3, 6, 9 и т.д.
При 72 к/сек ее положения в метрах будут 0* 1 2 3* 4 5 6* 7 8 9* и т.д., где * - исходный кадр.
Теперь рассчитаем максимальную вероятность ореолов. Они появляются на рассчитанных кадрах всегда, но зависят линейно от расстояния до ближайшего исходного кадра. Максимальное искажение будет на расстоянии 1,5 метра. Примем его за 100%. Тогда кадры 1 и 2 дадут равные расстояния до ближайших исходных кадров, а видимость ореолов составит 66%. Теперь почитаем среднюю видимость ореолов для видео. Оно будет меняться периодически для последовательности кадров: 0 66 66 0 66 66 0 66 66 0 и т.д. Это в среднем даст (0+66+66)/3 = 133/3 = 44%

Для утроения кадров (x3) максимальная вероятность видимости ореолов = 44%. Теперь посчитайте эту величину для x2.5 и остальных случаев wink

> появился ТВ со 120гц
> одни и те же ореолы хоть при 60гц (х2.5), хоть при 120гц (х5)
Как Вы смогли вывести 120 к/сек на ТВ? Его вход HDMI поддерживает 120 Гц? hmm