It is frame blending on hard places.
It is solution to avoid artifacts in cartoons where one frame have a lot of differences from another one.
What you expect in this cases?
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SmoothVideo Project → Posts by MAG79
It is frame blending on hard places.
It is solution to avoid artifacts in cartoons where one frame have a lot of differences from another one.
What you expect in this cases?
> Как правильно его обозначить/подключить?
algo:10
https://www.svp-team.com/wiki/Manual:SVPflow
Это 3D-анимация, рендерится каждый кадр, значит движение есть в каждом кадре. Я бы смотрел с профилем "фильм".
Да
Do you know GPU has several blocks? I talk about decoding block. You can use GPU-Z to watch to load of each GPU block.
mpv has decoder settings. You can select decoder by option --vd=<...>
https://mpv.io/manual/master/#options-vd
Video decoders:
aasc - Autodesk RLE
aic - Apple Intermediate Codec
alias_pix - Alias/Wavefront PIX image
agm - Amuse Graphics Movie
amv - AMV Video
anm - Deluxe Paint Animation
ansi - ASCII/ANSI art
apng - APNG (Animated Portable Network Graphics) image
arbc - Gryphon's Anim Compressor
asv1 - ASUS V1
asv2 - ASUS V2
aura - Auravision AURA
aura2 - Auravision Aura 2
avrp - Avid 1:1 10-bit RGB Packer
avrn - Avid AVI Codec
avs - AVS (Audio Video Standard) video
avui - Avid Meridien Uncompressed
ayuv - Uncompressed packed MS 4:4:4:4
bethsoftvid - Bethesda VID video
bfi - Brute Force & Ignorance
binkvideo - Bink video
bitpacked - Bitpacked
bmp - BMP (Windows and OS/2 bitmap)
bmv_video - Discworld II BMV video
brender_pix - BRender PIX image
c93 - Interplay C93
cavs - Chinese AVS (Audio Video Standard) (AVS1-P2, JiZhun profile)
cdgraphics - CD Graphics video
cdxl - Commodore CDXL video
cfhd - Cineform HD
cinepak - Cinepak
clearvideo - Iterated Systems ClearVideo
cljr - Cirrus Logic AccuPak
cllc - Canopus Lossless Codec
cpia - CPiA video format
camstudio (cscd) - CamStudio
cyuv - Creative YUV (CYUV)
dds - DirectDraw Surface image decoder
dfa - Chronomaster DFA
dirac - BBC Dirac VC-2
dnxhd - VC3/DNxHD
dpx - DPX (Digital Picture Exchange) image
dsicinvideo - Delphine Software International CIN video
dvvideo - DV (Digital Video)
dxa - Feeble Files/ScummVM DXA
dxtory - Dxtory
dxv - Resolume DXV
eacmv (cmv) - Electronic Arts CMV video
eamad (mad) - Electronic Arts Madcow Video
eatgq (tgq) - Electronic Arts TGQ video
eatgv (tgv) - Electronic Arts TGV video
eatqi (tqi) - Electronic Arts TQI Video
8bps - QuickTime 8BPS video
escape124 - Escape 124
escape130 - Escape 130
exr - OpenEXR image
ffv1 - FFmpeg video codec #1
ffvhuff - Huffyuv FFmpeg variant
fic - Mirillis FIC
fits - Flexible Image Transport System
flashsv - Flash Screen Video v1
flashsv2 - Flash Screen Video v2
flic - Autodesk Animator Flic video
flv (flv1) - FLV / Sorenson Spark / Sorenson H.263 (Flash Video)
fmvc - FM Screen Capture Codec
4xm - 4X Movie
fraps - Fraps
frwu - Forward Uncompressed
g2m - Go2Meeting
gdv - Gremlin Digital Video
gif - GIF (Graphics Interchange Format)
h261 - H.261
h263 - H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2
h263i - Intel H.263
h263p - H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2
h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
h264_qsv (h264) - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (Intel Quick Sync Video acceleration)
hap - Vidvox Hap
hevc - HEVC (High Efficiency Video Coding)
hevc_qsv (hevc) - HEVC (Intel Quick Sync Video acceleration)
hnm4video - HNM 4 video
hq_hqa - Canopus HQ/HQA
hqx - Canopus HQX
huffyuv - Huffyuv / HuffYUV
hymt - HuffYUV MT
idcinvideo (idcin) - id Quake II CIN video
iff (iff_ilbm) - IFF ACBM/ANIM/DEEP/ILBM/PBM/RGB8/RGBN
imm4 - Infinity IMM4
indeo2 - Intel Indeo 2
indeo3 - Intel Indeo 3
indeo4 - Intel Indeo Video Interactive 4
indeo5 - Intel Indeo Video Interactive 5
interplayvideo - Interplay MVE video
jpeg2000 - JPEG 2000
jpegls - JPEG-LS
jv - Bitmap Brothers JV video
kgv1 - Kega Game Video
kmvc - Karl Morton's video codec
lagarith - Lagarith lossless
loco - LOCO
lscr - LEAD Screen Capture
m101 - Matrox Uncompressed SD
magicyuv - MagicYUV video
mdec - Sony PlayStation MDEC (Motion DECoder)
mimic - Mimic
mjpeg - MJPEG (Motion JPEG)
mjpegb - Apple MJPEG-B
mmvideo - American Laser Games MM Video
motionpixels - Motion Pixels video
mpeg1video - MPEG-1 video
mpeg2video - MPEG-2 video
mpeg4 - MPEG-4 part 2
mpegvideo (mpeg2video) - MPEG-1 video
mpeg2_qsv (mpeg2video) - MPEG-2 video (Intel Quick Sync Video acceleration)
msa1 - MS ATC Screen
mscc - Mandsoft Screen Capture Codec
msmpeg4v1 - MPEG-4 part 2 Microsoft variant version 1
msmpeg4v2 - MPEG-4 part 2 Microsoft variant version 2
msmpeg4 (msmpeg4v3) - MPEG-4 part 2 Microsoft variant version 3
msrle - Microsoft RLE
mss1 - MS Screen 1
mss2 - MS Windows Media Video V9 Screen
msvideo1 - Microsoft Video 1
mszh - LCL (LossLess Codec Library) MSZH
mts2 - MS Expression Encoder Screen
mvc1 - Silicon Graphics Motion Video Compressor 1
mvc2 - Silicon Graphics Motion Video Compressor 2
mwsc - MatchWare Screen Capture Codec
mxpeg - Mobotix MxPEG video
nuv - NuppelVideo/RTJPEG
paf_video - Amazing Studio Packed Animation File Video
pam - PAM (Portable AnyMap) image
pbm - PBM (Portable BitMap) image
pcx - PC Paintbrush PCX image
pgm - PGM (Portable GrayMap) image
pgmyuv - PGMYUV (Portable GrayMap YUV) image
pictor - Pictor/PC Paint
pixlet - Apple Pixlet
png - PNG (Portable Network Graphics) image
ppm - PPM (Portable PixelMap) image
prores - ProRes (iCodec Pro)
prosumer - Brooktree ProSumer Video
psd - Photoshop PSD file
ptx - V.Flash PTX image
qdraw - Apple QuickDraw
qpeg - Q-team QPEG
qtrle - QuickTime Animation (RLE) video
r10k - AJA Kona 10-bit RGB Codec
r210 - Uncompressed RGB 10-bit
rasc - RemotelyAnywhere Screen Capture
rawvideo - raw video
rl2 - RL2 video
roqvideo (roq) - id RoQ video
rpza - QuickTime video (RPZA)
rscc - innoHeim/Rsupport Screen Capture Codec
rv10 - RealVideo 1.0
rv20 - RealVideo 2.0
rv30 - RealVideo 3.0
rv40 - RealVideo 4.0
sanm - LucasArts SANM/Smush video
scpr - ScreenPressor
screenpresso - Screenpresso
sgi - SGI image
sgirle - Silicon Graphics RLE 8-bit video
sheervideo - BitJazz SheerVideo
smackvid (smackvideo) - Smacker video
smc - QuickTime Graphics (SMC)
smvjpeg - SMV JPEG
snow - Snow
sp5x - Sunplus JPEG (SP5X)
speedhq - NewTek SpeedHQ
srgc - Screen Recorder Gold Codec
sunrast - Sun Rasterfile image
svq1 - Sorenson Vector Quantizer 1 / Sorenson Video 1 / SVQ1
svq3 - Sorenson Vector Quantizer 3 / Sorenson Video 3 / SVQ3
targa - Truevision Targa image
targa_y216 - Pinnacle TARGA CineWave YUV16
tdsc - TDSC
theora - Theora
thp - Nintendo Gamecube THP video
tiertexseqvideo - Tiertex Limited SEQ video
tiff - TIFF image
tmv - 8088flex TMV
truemotion1 - Duck TrueMotion 1.0
truemotion2 - Duck TrueMotion 2.0
truemotion2rt - Duck TrueMotion 2.0 Real Time
camtasia (tscc) - TechSmith Screen Capture Codec
tscc2 - TechSmith Screen Codec 2
txd - Renderware TXD (TeXture Dictionary) image
ultimotion (ulti) - IBM UltiMotion
utvideo - Ut Video
v210 - Uncompressed 4:2:2 10-bit
v210x - Uncompressed 4:2:2 10-bit
v308 - Uncompressed packed 4:4:4
v408 - Uncompressed packed QT 4:4:4:4
v410 - Uncompressed 4:4:4 10-bit
vb - Beam Software VB
vble - VBLE Lossless Codec
vc1 - SMPTE VC-1
vc1image - Windows Media Video 9 Image v2
vc1_qsv (vc1) - VC-1 video (Intel Quick Sync Video acceleration)
vcr1 - ATI VCR1
vmdvideo - Sierra VMD video
vmnc - VMware Screen Codec / VMware Video
vp3 - On2 VP3
vp4 - On2 VP4
vp5 - On2 VP5
vp6 - On2 VP6
vp6a - On2 VP6 (Flash version, with alpha channel)
vp6f - On2 VP6 (Flash version)
vp7 - On2 VP7
vp8 - On2 VP8
vp9 - Google VP9
vqavideo (ws_vqa) - Westwood Studios VQA (Vector Quantized Animation) video
webp - WebP image
wcmv - WinCAM Motion Video
wrapped_avframe - AVPacket to AVFrame passthrough
wmv1 - Windows Media Video 7
wmv2 - Windows Media Video 8
wmv3 - Windows Media Video 9
wmv3image - Windows Media Video 9 Image
wnv1 - Winnov WNV1
xan_wc3 - Wing Commander III / Xan
xan_wc4 - Wing Commander IV / Xxan
xbm - XBM (X BitMap) image
xface - X-face image
xl (vixl) - Miro VideoXL
xpm - XPM (X PixMap) image
xwd - XWD (X Window Dump) image
y41p - Uncompressed YUV 4:1:1 12-bit
ylc - YUY2 Lossless Codec
yop - Psygnosis YOP Video
yuv4 - Uncompressed packed 4:2:0
012v - Uncompressed 4:2:2 10-bit
zerocodec - ZeroCodec Lossless Video
zlib - LCL (LossLess Codec Library) ZLIB
zmbv - Zip Motion Blocks Video
libdav1d (av1) - dav1d AV1 decoder by VideoLAN
libvpx (vp8) - libvpx VP8
libvpx-vp9 (vp9) - libvpx VP9
bintext - Binary text
xbin - eXtended BINary text
idf - iCEDraw text
h264_cuvid (h264) - Nvidia CUVID H264 decoder
hevc_cuvid (hevc) - Nvidia CUVID HEVC decoder
mjpeg_cuvid (mjpeg) - Nvidia CUVID MJPEG decoder
mpeg1_cuvid (mpeg1video) - Nvidia CUVID MPEG1VIDEO decoder
mpeg2_cuvid (mpeg2video) - Nvidia CUVID MPEG2VIDEO decoder
mpeg4_cuvid (mpeg4) - Nvidia CUVID MPEG4 decoder
vc1_cuvid (vc1) - Nvidia CUVID VC1 decoder
vp8_cuvid (vp8) - Nvidia CUVID VP8 decoder
vp8_qsv (vp8) - VP8 video (Intel Quick Sync Video acceleration)
vp9_cuvid (vp9) - Nvidia CUVID VP9 decoder
What 10-bit video do you mean? Show mediainfo or give a link to it please.
To eliminate lags on 10-bit videos try to select another decoder.
https://www.svp-team.com/wiki/SVP:4K_and_HDR
To make SVP work to videos already 60 fps change value of setting frc.target.max.
https://www.svp-team.com/wiki/FAQ#I.27v … fps_videos
NVENC и Quicksync должны работать. Надо разбираться почему не работают.
Первым делом надо обновить видео-драйвера NVIDIA и Intel.
Пришлите отчет об ошибках, будем разбираться по логам: меню SVP - Информация - Сообщить о проблеме...
Что, если отключить вывод логотипа?
Настройки - Показывать сообщения в OSD
Try these settings:
https://www.svp-team.com/forum/viewtopi … 465#p73465
First try to use H.264 instead of H.265
Perhaps it will be good enough for your tasks.
Bluray players are very sensitive to profile level and advanced settings used in H.265.
I see you are using x265 coder and profile Main@L8.5@Main. Perhaps it is not good for your Bluray player. Try another more standard settings when encode.
Variable framerate can be a result of combining two videos with different framerate into one video.
How your questions are connected to SVP? Are you using SVPcode?
If it will not help you then give a link to one of "0fps" video please.
We will take a closer look to it.
Looks like this is the cause:
Frame rate mode : Variable
Да, можно. Для ДЕкодирования, кодирования, а также для расчета промежуточных кадров.
https://www.svp-team.com/wiki/GPU_Compatibility
Congratulations!
Thank you for information about PCIE lanes
Oh! Sorry. Looks like I was wrong about EVR renderer for high framerate
Try Chainik advices: madVR and NVIDIA CUVID Decoder.
chriswakelin22
Check if you are using madVR. You have monitor with high resolution:
2560x1440 @164.769
It can lead to high GPU load while render 1080p video in fullscreen mode because of upscaling.
Try to reduce madVR settings or select another renderer. For example EVR Custom with D3D Fulscreen option enabled.
It must be so. At every changing of position (seeking) frames buffers must be filled with frame interpolation faster than real time. It uses CPU and GPU at this moment.
You can try any directShow player (MPC-HC for example). You can use setting "Reset on seek". SVP menu: Application settings - Additional options.
To faster seek use value "Don't reset". You can see some "old" frames within short time just after seeking.
Disable option: Application settings - Show OSD messages.
GPU can be used in several tasks: decoding, frames calculating, rendering.
In SVP menu GPU-acceleration you are selecting device for frames calculating.
See more: https://www.svp-team.com/wiki/GPU_Compatibility
Your discrete graphics Radeon RX 560X is powerful enough to SVP task. So you will get GPU load far from 100%. Is it what you expect?
You can disable GPU-acceleration in SVP and enable it again to get difference.
I think your Vega 8 is used more than RX because of it used for rendering.
You need to move rendering work to your discrete GPU. To do this disconnect your display from MoBo and connect it to Radeon RX 560X output.
How many displays yo have?
It will be audio-video synchronization issue in Windows in multi-display configuration.
It is recomended to make your 120Hz dispay the primary display or better is to disable all other displays while you watching movie.
You can use Win-P hotkey for speed switching between displays.
To minimize dropped frames use exclusive mode with madVR or D3D Fullscreen mode with EVR Custom.
How did you change rendering device to your discrete GPU?
I know only one way - is to phisically connect your display to it's out.
---
James D
Your link is working to me from Google chrome address bar.
> почему 72Гц должны уменьшать ореолы?
Потому что это ровно в 3 раза больше, чем 24 к/сек.
Представим машину, которая проезжает 72 метра/сек.
При 24 к/сек ее положение в метрах от старта будут 0, 3, 6, 9 и т.д.
При 72 к/сек ее положения в метрах будут 0* 1 2 3* 4 5 6* 7 8 9* и т.д., где * - исходный кадр.
Теперь рассчитаем максимальную вероятность ореолов. Они появляются на рассчитанных кадрах всегда, но зависят линейно от расстояния до ближайшего исходного кадра. Максимальное искажение будет на расстоянии 1,5 метра. Примем его за 100%. Тогда кадры 1 и 2 дадут равные расстояния до ближайших исходных кадров, а видимость ореолов составит 66%. Теперь почитаем среднюю видимость ореолов для видео. Оно будет меняться периодически для последовательности кадров: 0 66 66 0 66 66 0 66 66 0 и т.д. Это в среднем даст (0+66+66)/3 = 133/3 = 44%
Для утроения кадров (x3) максимальная вероятность видимости ореолов = 44%. Теперь посчитайте эту величину для x2.5 и остальных случаев
> появился ТВ со 120гц
> одни и те же ореолы хоть при 60гц (х2.5), хоть при 120гц (х5)
Как Вы смогли вывести 120 к/сек на ТВ? Его вход HDMI поддерживает 120 Гц?
SmoothVideo Project → Posts by MAG79
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