451

(8 replies, posted in Using SVP)

I thought the amount of necessary processing threads is determined more by the SVP profile settings (including whether it's doing 2x, 3x, etc) rather than the video content, resolution, etc.

452

(186 replies, posted in Using SVP)

AndyDragneel wrote:

Get it! LoL however i changed my refresh rate  to 47.952 but when i set the option in windows it shows me "48hz" is it normal?

Assuming that there wasn't a 47Hz mode listed, then that should be normal.

It's possible that it wouldn't list it as 47Hz unless you also added 48.000Hz.

453

(186 replies, posted in Using SVP)

AndyDragneel wrote:

What? is it snowing? Where do you live??

Northeast Ohio.

For reference, it was notable that it snowed in the middle of April last year, so snowing in the middle of May is like "all of my wat".

454

(186 replies, posted in Using SVP)

Reclock does not change performance at all, rather it lets you play 23.976fps videos at 24.000fps or vice-versa which can eliminate the repeating of a single frame every 10 seconds or so.

For reference the alternative is to make a custom refresh rate at an exact multiple of the source frame rate, so instead of 48.000Hz you would use 47.952Hz.


On an unrelated note, it's snowing.  In the middle of May. :|

I'm normally fond of cooler temperatures, but what the crap?

455

(8 replies, posted in Using SVP)

What about the GPU acceleration though?  S/he never said that was to avoiding some sort of crashing.

456

(186 replies, posted in Using SVP)

Yes, but if you're reducing settings anyway due to things feeling "too fast" then maybe using complicated would actually be better?

Either way, I can't really tell you what would be "best" because this is very much a perceptual thing - you're going to have to test things for yourself.

457

(186 replies, posted in Using SVP)

AndyDragneel wrote:

But i don't have "complicated" but "strandard"

But your post on this very page says otherwise...

http://www.svp-team.com/forum/viewtopic … 209#p59209

AndyDragneel wrote:

Haha hi mr nintendo however in this days i get bored aigain and....i modified the refresh rate to 48Hz and i have to say the cpu utilization is much better (40%).
But in your opinion there is some setting that i can improve? (For the anime content)
Frame intrepolation mode:Uniform
Shader:Complicated

Regardless, it's not like it's a crime to use the "Standard" shader, I personally just really like the fluidity of the "Complicated" shader.

458

(186 replies, posted in Using SVP)

1m.

Also you might want to try reducing the "Motion precision" value as well.

Basically just mix and match those three settings and see how you like it.  I would not recommend touching the shader however - in fact I find that "Complicated" makes motion look the most natural.

459

(186 replies, posted in Using SVP)

What you describe may very well simply a case of not being used to SVP.  In my experience, I find that the "Motion grid" setting directly effects the perceived speed of the video content, so try reducing that.

With regards to artifact masking, you are welcome to try increasing it, but honestly I don't think it'd help this kind of issue (but maybe it will, I don't know, I don't really use it).

Uhhh, I think your previous post quoted the wrong person...

TayyabKhalid wrote:

Nah, you are not dumb for asking. Anyway this theme I am using is for the whole windows 10 system UI, also meaning apps and software, which I like. If you want it I can give you the links, but beware that if you do the instruction incorrect, you will most likely mess up Windows and would need to reinstall it.

Here is another example, it looks very cool, and its easy to setup, at least I think so, but you can mess up your system, so beware.

That's why you do this kinds of things right after freshly installing your OS (especially if your data is located on a different partition) - that way you don't lose anything if you need to re-install the OS again.

So uh, link?

Hey, I'm dumb and this is a completely off-topic question, but what Windows theme is that in the screenshot in the first post?

462

(186 replies, posted in Using SVP)

AndyDragneel wrote:

What? I said : No those artifacts are different it is like.....for example a motion of an arm it's repeated several times even the motion of the mounth. I don't know how to explain this lol

Oh, I missed it because you put it inside the quote and didn't put an end-quote tag before it.

Nevertheless, that's a relief because it confirms what I thought was the issue.

Now for the bad news - as far as anyone can tell, that flickering/juddering issue you're having in SVP 3.1.7 can only be completely prevented by one way: disabling GPU acceleration in SVP.

You see, back when SVP 3.1.7 was freshly released, I had the exact same issue and it occurred so frequently that I had no choice but to go back to SVP 3.1.6, but 3.1.6 is considerably slower than 3.1.7 is (though 3.1.7 without GPU acceleration is even slower).  The good news was that SVP 4 didn't have the issue at all.

And now for the bad news again...that's a big reason I use SVP4 Pro - it was to avoid this very issue.

However, there is a bit of good news - for whatever reason, the issue seems to no longer be happening for me in SVP 3.1.7, which is very odd because it was definitely still occurring 6 months ago; the only real thing I've changed since then was that I completely uninstalled my GPU drivers via DDU and then (re?)installed Catalyst 15.7.1 (since your APU, much like mine, doesn't use GCN-based graphics, it might not be the wisest idea to use the newest drivers since said drivers only officially support GCN-based GPUs).

463

(186 replies, posted in Using SVP)

Uhhhh, I think you messed up your last post...

464

(186 replies, posted in Using SVP)

AndyDragneel wrote:

Yes,but i don't know why but if i set 6 threds the problem disappear!

In my experience, setting the thread amount will only stop the issue temporarily...

Now just to clarify, those artifacts you had with SVP 4 - were they different artifacts, or was it the same flickery-juddery stuff you've just described?


EDIT:

AndyDragneel wrote:

Anyway,about the settings,i choose the first option!

Well those settings actually have some CPU headroom left, so you're welcome to fiddle around with the "Decrease grid step" and "Artifact masking" settings.

And for reference, with 10bit videos you might be able to just change "half pixel" to "one pixel" and leave everything else as is.

465

(186 replies, posted in Using SVP)

AndyDragneel wrote:

i don't know why but if i set 6 threads,the problem disappear....and i don't know why but there are fewier artifacts. How it is possibile?

Does this artifacting almost look very flickery and juddery around any moving objects?

I ask because, if it's what I think it is, then I've experienced the issue myself.

466

(186 replies, posted in Using SVP)

Does the issue occur if you use One pixel + 8 px?

And just for extra clarification, the issue does occur with One pixel + 12 px, correct?

467

(186 replies, posted in Using SVP)

AndyDragneel wrote:

Haha hi mr nintendo however in this days i get bored aigain and....i modified the refresh rate to 48Hz and i have to say the cpu utilization is much better (40%).

I must ask, are you using MPC-HC's automatic resolution changer for this?  Because I personally wouldn't recommend using 48Hz for desktop use, only for video use.


ANYWAY...


At this point, there are only 3 settings left that will increase the smoothness at all:

Motion grid
Search radius
Motion precision


If we consider only performance and don't consider artifacts at all, then you basically have two choices:

Motion grid: 12 px
Search radius: Large
Motion precision: Half pixel

======== OR ========

Motion grid: 8 px
Search radius: Large
Motion precision: One pixel


Note that the second configuration (the one with 8 px) may be just a bit too slow, so if you need to you're welcome to try setting "search radius" back to Average and/or setting "Processing of scenes" to Repeat.


If either of these settings are too artifact-heavy, then please say so.

468

(13 replies, posted in Using SVP)

MAG79 wrote:

Use Auto value or for CPU Intel Core2Duo E8500 the optimal value must be 5.

I do believe I needed to use at least 7 threads on my Core2Duo T8300 for full SVP performance; unfortunately I cannot remember the specific video in which I tested this with.

469

(186 replies, posted in Using SVP)

AndyDragneel wrote:

So if i set motion vectors "half pixel" or "one pixel" it is the same thing??

Sorry for not responding; I somehow completely missed this post.

But nevertheless, MAG79 is correct.  However, it's important to note that, the higher resolution the video is, the less of an effect this has on the end result.

TayyabKhalid wrote:
Nintendo Maniac 64 wrote:

Does it still happen if you use a different media player?  What if you don't use MadVR?


I tried with EVR custom present and it stays on 72FPS even while shifting the point of the video. But I really want to refrain from using another player or EVR, if possible.

What about MadVR + MPC-HC?  If the issue occurs, then we know it's MadVR.

If it doesn't occur, then it's something related to Potplayer...which I unfortunately can't help you with (I've never used Potplayer).

Does it still happen if you use a different media player?  What if you don't use MadVR?

472

(17 replies, posted in Using SVP)

Here's a crazy idea - does the issue still occur if you unplug your 390 (while your PC is off obviously) and connect your monitor to your integrated Intel GPU?

Well then, what happens if you set SVP to "Movie frame rate x3"?

474

(17 replies, posted in Using SVP)

jeakzy wrote:

Ohh, I see, it still changes the resolution to 1080p though, for some reason.

Well, assuming that it isn't a monitor issue, you could always try running DDU and then re-install your GPU drivers...

Speaking of which, what is your CPU and GPU?

475

(17 replies, posted in Using SVP)

jeakzy wrote:

Doing it through MPC seems to yield no results, it doesn't seem to do anything but change my screen resolution to 1080p (http://puu.sh/oL2pM/da4aba418e.png).

Wait, is the source video file natively 60.000 fps?  Because that's how you have it set up - the "From (FPS)" and "To (FPS)" refers to the frame rate of the source video file, not the frame rate after SVP's interpolation.