Unbelievable, they erased it like a spam mad. I can assure you that it was polite and everything... Looks like it takes years for them to fix the issues but only seconds to delete unwanted requests!

"Plan A" seems to be failed, is there any "Plan B"? big_smile

Here you go wink:

https://forums.geforce.com/default/topi … der-win10/

Since to me OPENCL is like chinese (or russian smile) maybe YOU developers should be the first to ask Nvidia and if they don't listen maybe find another route to make YOUR software work with their cards? wink

acidmanvl wrote:

Proof...
http://s9.postimg.org/z5dovqu0r/windows_10_cuvid.jpg

Unfortunately it did't work for me. In my case CUVID deadley freezes the player under SVP 3.1.7 OPENCL. Can you please try with SVP 3.1.7 and report back? Thanks smile

P.S: Why do you have VLC icon while using MPCHC??

P.S.II: In your "proof" I don't see SVP menu which shows OPENCL is activated big_smile

OpenCL on WIN10 is unfortunately somewhat broken:

http://forum.doom9.org/showthread.php?p … ost1740011

http://forum.doom9.org/showthread.php?p … ost1741230

SVP OPEN CL in WIN10 with LAV CUVID cause the player (MPCHC) to freeze. If I disable GPU acceleration everything works fine. Are you on this guys? NVIDIA CUVID is important because is the only way I can do HW deinterlace. DXVA2-CB deinterlacing made by MadVR in video mode unfortunately for unknown reasons doesn't get along very well with SVP...

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(36 replies, posted in Using SVP)

Mystery wrote:

No, it doesn't work for DVDs, whether directly from the DVD or by ripping the DVD onto the computer. The DVD has to be converted/re-encoded in order for SVP to work with it. Otherwise, it lags and plays jerky.

I asked the devs a while ago and they just said "who watches DVDs nowadays anyway"

DVDs play perfectly fine with SVP even with my SURFACE PRO 3  big_smile , just play them from the "VIDEO_TS" folder after of course having removed eventual restrictions with programs like anydvdhd. No lags or jerky playback whatsoever. That said I've seen DVDs that properly scaled with nnedi etc. look better that some blurays  wink

I think it the GPU, maybe it's intel newest 10 drivers that I installed overriding the Surface's own drivers because I cannot stand the fluctuating brightness and the color restrictions. Anyway I will investigate some more before uninstalling SVP. Thanks Chainik  smile

Haha  big_smile On 3.1.6. it was unusable but when I upgraded to 3.1.7 on 8.1 it was magic, you have to believe me! Even low bitrate 1080 videos upscaled in dvxa and SVP basic settings was OK! Now it's unusable again  hmm
Mag, did you jumped to windows 10 with your surface? If no I advise not to do it because I suspect that there's some problem in the open-cl compartment

Hello,

before "upgrading" big_smile  to windows10 my tiny machine with latest SVP (3.1.7) was working like a charm, now by enabling open CL the performance is worse than Cpu only!!
If I enable it I begin to see dropped frames but of course without it I cannot utilize SVP at its best.
I have installed only the software that come with SVP. I have an i3 with HD 4200 (surface pro 3).
I also noticed that while reinstalling it after WIN 10 upgrade it messed up ffdhow filters calling not only the raw filter but also the video decoder and I was forced to block it in MPC-HC, if memory serves me right this was an old problem that was solved sad
Thanks wink

Thank you Mag smile

Hello,

I was wondering if the "2m" algorithm actually does something in case of a 24fps video displayed on a 48hz monitor (or 25fps video on a 50hz display), because my eyes do not see any diffenece with SVP on/off or maybe the difference is very subtle?

38

(5 replies, posted in Using SVP)

Thanks for the clarifications Mag  smile

39

(5 replies, posted in Using SVP)

I think SVP (via avisynth) works before the renderer resizing, that's why you can easily max out SVP settings while playing SD videos, if you get SVP to work after resizing is done (maybe via avisynth?) the resources required will be much higher (as if you were playing native 1080 video). My suggestion is to let MadVR handle the resizing (there are tons of options). It would be great to be able to have SVP working after MadVR resizing, but I think SVP should be integrated into the video renderer in order to achieve that. Let's wait for a confirmation from Mag  smile

Hi,
theoretically the highest the fps the smoothest and blur free the video will result, but you have also to deal with artifacts. When you watch a video which is 25fps you want to apply a 2x target frame rate in order to decrease artifacts and still have great (doubled) fluidity. If you play 23.976fps video it is ideal to have a device capable of custom resolutions such as 48Hz or 72Hz (2x, 3x) display to add "invented" frames always at the same intervals with minor artifacts. If your display doesn't support custom resolution (like mine) for 23.976fps material you must choose 59.94Hz, which is exactly 2.5 your starting point (at the expenses of some artifacts).

In other words the highest the fps the more natural (SIMILAR TO REALITY) the image in motion will resemble, but you have always to consider the original fps and the amount of artifacts you can tolerate, depending also on the power of your machine.  smile

41

(9 replies, posted in Using SVP)

Hi Mag,

with the latest SVP version those nasty artifacts are gone even if motion vector grid is set to "small 2".
THANK YOU!!!!!!!!!!! smile

MAG79
In next version I will try to add recognizing algo of static DVD-menus to automatically disable smoothing on such menus.
Thanks  smile

43

(4 replies, posted in Using SVP)

Is this dmitrirender running only on GPU as external filters without going to avisynth?

44

(9 replies, posted in Using SVP)

Hi Mag,

here below a clip with the same white residual artifact:

http://www.mediafire.com/?6040970a8pt0ll0

45

(9 replies, posted in Using SVP)

Thanks MAG, I will try those settings smile

46

(12 replies, posted in Using SVP)

Thanks MAG! It works! smile

47

(12 replies, posted in Using SVP)

MAG79 wrote:
AndreaMG wrote:

Raw filter I guess, because MPCHC has its own decoders and plus there is already an external decoder (LAV Video) which works wonderfully because of hardware acceleration, CUDA support, HW deinterlacing, etc., I also think FFdshow video decoder might conflict with or take over the above mentioned decoders smile

OK. If it will be not so hard I will post here QuickFix tomorrow.

Thanks MAG smile

48

(9 replies, posted in Using SVP)

MAG79 wrote:

Thank you, AndreaMG.
It is serious bug. And it will be not simple to fix it. And not fast.

Now you can change Motion vector grid to 24 px. Large 2.
It is not ideal solution. But you will be able to watch video without annoying wave artifacts.
It is temporal solution. Until the real fix will be implemented.

Thanks Mag. smile

Playing other videos in fast scenes wave artifacts seem to be worst than before.
Here another sample (the ball and the legs are all messy, sure there is a lot going on screen and even some watermarks, but please notice the end of the scene where the man is climbing the stairs, the scene is not so fast moving, but the profile of his head is messed up by wave artifacts all the same):
http://www.mediafire.com/?mj6xtmas9t9b01i

If I run in another scene with the residual "white mask" problem I'll post it.

Apart from that when the scene is calm at times it seems to watch real 60fps content  smile

49

(9 replies, posted in Using SVP)

Mag,
with the previous version the artifacts are not THAT BAD.

Here is the sample:
http://www.mediafire.com/?dygotr4d00nd71r

See attached file for my settings.

50

(9 replies, posted in Using SVP)

moved here from topic 2 instance FFdshow problem

have you done some changes in how the masks work? Yesterday I was playing a video in 720 at 23.976 to 60fps,  frame interpolation mode set to "uniform" as usual and I noticed some unusual wave artifacts, because they came with a residual white line (presumably a mask) along with them which was very distracting.  smile