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SmoothVideo Project → Posts by Chainik
i've replied. 20 hours ago.
ithehappy
I don't understand these things at all!
Just give me the link already!
kibumm
"It was occurred by over-hitting AD board in monitor".
So, I think... my problem is occurred by monitor overclocking.
I'm not so sure that monitor "overclocking" leads to higher power consumption.
James D
функция подсветки отключалась бы при выходе из Fullscreen
SVP вообще никак не знает, каким макаром сейчас открыто окно плеера.
foozoor
Tried to run it under Windows... mpv keeps telling me that "Option vf: vapoursynth doesn't exist."
If I understand it correctly it means mpv was compiled w/o "--with-vapoursynth". The one downloaded from here.
So I have to compile it myself first, right?
God, I LOVE the "unix way" of thinking
ithehappy
I can't find a PM option!
click on my username
I wonder why he can't name the file?
OK, we're all adults here.
Try to guess the top referring subreddit
а то я уж испугался...
это я после вчерашнего всего боюсь
Nintendo Maniac 64
Interpolating 25fps to 60hz should theoretically be more CPU-intensive than interpolating 24fps into 60hz.
yeah, by 25/24 = 4%
ты вот сейчас троллишь, или серьезно?
а за денежку спасибо
4K after madVR? No.
Just in case madshi will come back - don't miss that message!
ithehappy
I don't understand the last line!
Turn off SVP, press Ctrl+J to see renderer stats. How many frames-per-second it will show?
4K in RGB will eat any 6-core i7.
And I'm not sure madshi will be happy with the idea of returning rendered frames back to system memory.
nija51
I also tried running 'CLInfo.exe" but it stops responding.
this's the reason. it should work.
try to clean drivers with http://www.guru3d.com/files-details/dis … nload.html
before reinstalling
if 'CLInfo' isn't working - reinstall graphics drivers
otherwise try to delete 'opencl.dll' from SVP installation dir
Most likely OpenCL is broken in you system
Try to run 'CLInfo.exe' from Utilities subdir.
Do you see 'helper.dll' file in SVP installation directory?
Try to open it with that tool. Will you see any errors?
It should look like this ---> see attached image
and it stops here every run?
C:\ProgramData\SVP 3.1\Logs\log.txt
madshi
It might save some performance, or not?
I don't think so. First estimation is already very fast, all CPU horsepowers are wasted on refinement.
you could ask nevcairiel to add an interface
Hmm, this's interesting. You just gave me another idea.
We could ask you to add Vapoursynth processing into madVR You know, many people dream of SVP integrated into madVR...
SVP is not a part of decoder. How it could possibly get MVs from the stream?
Besides stream vectors are not the same. As Didee said - they're not intended to find a motion but just a closest matched block.
While "motion" is a coherent vectors field.
So try to figure out what exactly changed "a few days ago"?
Also you can find a log and post it here.
SVP does is not stable with 64-bit
Hmmm. SVP is not working with 64-bit players but it's totally stable on 64-bit OS.
SmoothVideo Project → Posts by Chainik
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