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SmoothVideo Project → Posts by Chainik
> So I can downscale 4k video to 1440p
set frc.frame.resize to "-25601440"
https://www.svp-team.com/wiki/Manual:All_settings
> Any way to run this on 4GB of Vram?
dunno, but you can turn on "performance boost" to save the memory on lower resolutions (<=1080p)
> не заводится с другими плеерами так просто
всё просто, один клик в меню, две галочки в плеере
> Should I be worried?
nope, but thanks, should be fixed now...
aloola
> I have performance boost: disabled, but the CMD command still pop up when I open 480p, 720p video. Is this a bug?
no idea. unless you edited something, "opt" must be fixed value equal to "max", regardless of the video size
like this: rife_v4.6.onnx.min64x64_opt2560x1440_max2560x1440_fp16_trt-8502_cudnn_I-fp16_O-fp16_NVIDIA-GeForce-RTX-2060_3dcbe72f
could you show the full script generated by SVP in your case?
Можно обновить SVP, там много вкусного
На моем ноуте с 2060 теперь 1080 x2 можно смотреть.
SVP updated, added TensorRT (no need for doing anything manually), fixed (??) possible audio desync after RIFE transcoding (both Vulkan and TRT versions)
Either select the checkbox at install time, or install an additional package called "TensorRT" via SVP menu -> Utilities -> Additional programs and features.
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It uses "dynamic shapes" by default, i.e. only ONE optimization pass for all resolutions below 2560*1440. And if/when you open a 4K video then it'll do another pass for resolutions from 1440p to 4K.
BUT! this can be a little bit slower than optimization for a specific resolution, like 5% in my case. This is why there's a "performance boost" profile option - it forces its own opt. pass for each resolution.
another finding: model 4.6 needs more than 8G of device memory for 4K res, so if you're on a 8G card and want 4K then choose model 4.4.
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Also installation scripts fixed so the Vapoursynth Filter must be registered automatically.
DV just can't show "washed out" colors. It can do either good or totally wrong colors.
The _only_ option for now for the proper DV colors with SVP is SVP's provided mpv build.
And I personally can't see any color difference between RIFE and non-RIFE interpolation here.
If colors are washed out then it's HDR10, not DV.
Not sure what happens for the "hybrid" releases when there're both HDR10 and DV in the same video file
> Качество кодирование при помощи RIFE зависит от видеокарты?
вроде нет
> я правильно понимаю что SVP для векторов использует далеко не только несколько соседних кадров
для каждого отдельного кадра использует только два соседних, но этих кадров одновременно считается _много_, по "количеству потоков"
"workspace" is deprecated, should be set to "None"
there is no point in using VapourSynth instead of AviSynth <=> there is no point in using Avisynth instead of Vapoursynth
Avisynth is easier to install and use cause it doesn't need all these "environment variables", this's why it's the default engine
however if you already have Vapoursynth stuff up and ready then just use it
> and if the Tensort TRT option did anything for the other profiles. Besides that, if there was any point in using VapourSynth instead of AviSynth,for the other profiles.
no and no
I really don't know what to do to get this error
why the hell you have both filters enabled?
> Unable to initialize Vapousynrh API 4.0
dunno, maybe you have some older Vapoursynth version installed somewhere?
grobalt
> but then SVP does not recognize the player. do you need logs or screenshot ?
if something is not working then looking through the log is a good idea!
jcflores
> the result will always be black & white video
https://www.svp-team.com/wiki/RIFE_AI_i … n#Problems
still, TensorRT WON'T WORK VIA AVISYNTH!!!
> The tools menu offers VLC and libmpv but not vapoursynth.
did you clicked that one?
if any additional mb/s of data transferred can break things then everything is possible
UHD wrote:aloola wrote:My MPC-MC+MPC Video Render + Vapoursynth Filter works perfectly fine with RIFE. Better results than MPV.
Better results???
well at least for me
1080p@24 x4
MPC+MPC render: ~75% GPU load.
SVP's MPV default: ~85%maybe different between users' setups.
different renderers
DragonicPrime
try this, will it improve a little bit? (replace in SVP 4\plugins64)
probably adopting generic SVP's scene detection algorithm (based on motion vectors) would be better...
anyway it isn't a first-priority task
> when I try to do this, access violation error appears and the player close
SVP menu -> Utilities -> Set environment variables for Vapoursynth
constasmile
> please try implement new ai scene detection
dunno, I don't see any real problem with the current simple and fast method
another neural network just for a scene change detection looks like an overkill to me
24 to 48 is _always_ 1n2n3n4n..., this is exactly why I said "not sure "1m"/"2m" do anything in 24->48 conversion"
24 to 60
"uniform": 1nnnn3nnnn5....
"2m": 11n22n33...
"1m": 1nn2n3nn4n...
something like this
"n" - interpolated frames, numbers - source frames
what exactly you'll get after enabling 1m/2m in any other XX fps to YY fps conversion - is a kind of mystery
SmoothVideo Project → Posts by Chainik
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