6,076

(11 replies, posted in Using SVP)

Chainik
- lower madVR settings

6,077

(11 replies, posted in Using SVP)

it is right on your screenshot - "gpu usage 98%"

6,078

(11 replies, posted in Using SVP)

depends on what kind of lags you have

if CPU is loaded more than 80% (*) then lower settings in 1920*1080 profile
otherwise:
- turn off all video enhancement features in NV control panel
- lower madVR settings

(*) AFAIK 10bit decoding is not hardware accelerated  hmm

post both "Information -> Additional information" and "Information -> Last used AVS script" here

Не, в такой формулировке мне мысль не кажется полезной.
Подсветку включают потому что полезный кадр не заполняет экран. Еще дополнительно выпиливать часть полезного кадра мне кажется странным.

а чего-то для полноты не хватает, более плавных границ

Наводящий вопрос: а вот если в параметрах подсветки выкрутить до упора кол-во "лампочек", т.е. что бы полоса подсветки максимально повторяла сам кадр -  полноты прибавится или наоборот? smile

чо их рассматривать то, края? smile предполагается что на подсветку смотрят строго периферическим зрением, а не рассматривают её в лупу

Ghostlamer
А нельзя как-нибудь сделать, чтобы крайние стороны видео(верхняя, нижняя, правая, левая) слегка размывались

сделать то можно любую ерунду...

а еще не умеет изменять размер кадра на лету, и разработчик не хочет это реализовывать smile

6,084

(3 replies, posted in Эксплуатация SVP)

Ruslan
Автор ??? Где его искать то

где, где... там даже линк есть - http://boallen.com/fps-compare.html

при прочих равных, с работающим SVP, ест на 20% больше процессора i5-2430M, чем MPC-HC

наверное ffmpeg.exe нигде нет
надо ж сделать что бы был

есть ли возможность настраивать язык для скачиваемых субтитров?

так какой язык выбран, такой и скачается

http://forum.doom9.org/showthread.php?t=171120

Direct3D HQ GPU video renderer

Features:

  • Direct3D Custom Renderer via Pixel Shader

  • Option of Direct3D 9Ex or Direct3D 10.1 renderer (some graphics card drivers work better with one or the other)

  • Supports 8- or 10- or 16-bit input (NV12, YV12, P010, P016) and 8- or 10- or 16- bit output for uncompromised visual quality

  • Various Pixel Shader scaling algorithms:

  • Hardware Nearest Neighbor

  • Hardware Bilinear

  • Bilinear (Pixel Shader)

  • Softcubic (w/ softness setting)

  • Bicubic (w/ sharpness setting, anti-ringing option)

  • Lanczos (4, 6, 8, 12 or 16 taps, anti-ringing option)

  • Spline (4, 6 or 8 taps, anti-ringing option)

  • Jinc (4, 6, 8, 12 or 16 taps, anti-ringing option)

  • Render Script (RS) (examples in RenderScripts folder)

  • Can be used to add post processing pixel shader files;

  • or write your own custom multi-stepped scaler

  • or anything in between

  • Supports compiled assemblies (.dll) or plain C# text file (.cs)

  • Output dithering (None, ordered, random with noise strength adjustments)

  • Deep color (10-bit and 16-bit) output support (read this first)

  • Fully integrated renderer (no .ax file to install)

  • Separate DirectShow audio and video graph chains

  • Each chain can be customized by adding postprocessing filters (e.g. AC3Filter, ffdshow, SVP) <======  big_smile

  • MadVR style CTRL+J renderer stats

  • Volume control

  • Audio track selection

  • OSD

  • Subtitle support

  • Subtitle track selection

  • Full / Minimalist UI mode

  • Close-source freeware

http://www.svp-team.com/wiki/SVP:Profil … frame_rate

6,089

(10 replies, posted in Using SVP)

... and this one is usually related to the video drivers

C:\Program Files (x86)\SVP\plugins\svpflow_gpu.dll can't be loaded because of missing system opencl.dll
in 99% cases one need to reinstall full video drivers package

in fact you can check what is missing with Dependency Walker tool - http://www.dependencywalker.com/

6,090

(10 replies, posted in Using SVP)

I really don't think it's related to the fact "this is Windows 10".

file 'default.ini' should be in the folder 'C:\ProgramData\SVP 3.1\Settings'

is it here? may be some folders and/or registry keys was erased in the update to 9860 process

6,091

(3 replies, posted in Using SVP)

ok, I'll try and update the Wiki article
thanks

6,092

(3 replies, posted in Using SVP)

bLight
you can "hack" it by editing the H264 smart play profile with a text editor

well, may be
still don't like it  big_smile

6,093

(2 replies, posted in Using SVP)

MaXimus
almost 1 year

(october - april) = 6 month  big_smile

6,094

(20 replies, posted in Using SVP)

you can try to find error information in Event Viewer -> Windows Logs -> Application

something like this:

Faulting application name: avs2avi.exe, version: 0.0.0.0, time stamp: 0x4d9c70de
Faulting module name: svpflow1.dll, version: 2.0.0.0, time stamp: 0x544569fc
Exception code: 0xc0000005
Fault offset: 0x0001aecf

6,095

(20 replies, posted in Using SVP)

try to run SVPmark - will it work for you?

6,096

(1 replies, posted in Using SVP)

replace avisynth.dll with the one bundled with SVP

6,097

(20 replies, posted in Using SVP)

Renkie
I have no "All users" folder in C:\Users

it's hidden
just type "C:\Users\All Users" into address line

If you'll run Dependency Walker and open "svpflow_gpu.dll" it'll show what is missing in your system.

well...
why so strange installation folder - c:\users\jason\documents\svp ?
is "c:\users\jason\documents\svp\plugins\svpflow_gpu.dll" really exists?


I'm from France x)

And I'm from Russia  big_smile

ExoKalork
I already tried to reinstall drivers

so try harder big_smile
svpflow_gpu.dll can't be loaded IF opencl.dll is missing in windows\syswow64 (or windows\system32 on 32-bit Windows)

don't try any "beta" drivers, use WHQL versions only