701

(14 replies, posted in Using SVP)

All GPU acceleration really does is shift some of the load from the CPU to the GPU.  It's likely that, because of your overclock, you can run SVP at full speed even without GPU acceleration.

The thing is, there's a maximum that SVP will run at even if you have lots of processor head room.  In order to pass that limit you would need to use custom settings in SVP, and even then that only raises the bar rather than eliminates it.


If you really want to get GPU acceleration working, I would try running DDU (LINK) and then re-installing your GPU drivers.  You can also try installing the drivers for your Intel integrated GPU and selecting that in SVP (this is particularly useful if you use MadVR since you can dedicate your 970 to that).

702

(14 replies, posted in Using SVP)

Nvidia on Window 10?  Yep...

In MPC-HC, set your LAVfilters decoder to "DXVA2 (copy-back)" if you haven't already.


The other things typically mentioned that might solve your issue:

- Enable Direct3D Fullscreen

- Manually set the amount of threads in SVP to a larger value (you want the smallest amount possible that gives a perfectly smooth result)

- *gasp* disable GPU acceleration in SVP; a last resort, but it's worth a shot.

703

(53 replies, posted in Using SVP)

I use the integrated graphics on my Pentium G3258 and my graphics drivers on Windows 7 have been rock-solid stable (both QuickSync and copy-back).

The only time I have a graphics drivers crash is when my overclock isn't stable - SVP seems to actually be more intensive than something like Prime95 by itself because SVP also taxes the iGPU; more info:
http://www.overclock.net/t/1487922/goin … t_24256603

704

(23 replies, posted in Using SVP)

But did you try using Direct3D Fullscreen? tongue

(no seriously, try it)

705

(2 replies, posted in Using SVP)

I wonder if this is related to the YouTube issues with Firefox, Pale Moon, and ViewTube...

More info:
http://contact.isebaro.com/?ln=en&sb=viewtube (Comments are purged after 10 days - Archive link)
https://forum.palemoon.org/viewtopic.ph … mp;t=10887
https://forum.palemoon.org/viewtopic.ph … mp;t=10875

706

(8 replies, posted in Using SVP)

Make sure your decoder in LAVfilters is set to "DXVA2 (copy-back)"

707

(8 replies, posted in Using SVP)

First off, check the performance graph in SVP to make sure that you're actually running at a constant and stable framerate.

708

(3 replies, posted in Using SVP)

dlr5668 wrote:

Dunno about free version.

It's not available in the free version.

709

(7 replies, posted in Using SVP)

TayyabKhalid wrote:

Why didn't you tell me this from start lol. The videos are far more smoother now and tbh I don't see so much artifacts. Thanks for sharing man, I can finally watch 60fps anime! big_smile

Because some people are really adamant about not wanting artifacts.

But the refresh rate thing was something I didn't want to mention until the judder was solved.

710

(7 replies, posted in Using SVP)

TayyabKhalid wrote:

I already tried that its okay now. What settings are you using svp mind sharing, a bit curious xD

My settings are almost "maxed out" for maximum smoothness, but it can be quite artifact-heavy for some people.

My settings wrote:

Uniform (max fluidity)
2. Sharp (anime)
Disabled

Half pixel
[480p] 6 px, Small 2
[720p] 8 px. Small 0
[1080p] 12 px. Average 2
Disabled
Average
Strongest
Large

Blend adjacent frames

For non-anime content, I use the same settings but with the shader set to "23. Complicated" rather than "2. Sharp", though I sometimes have to set the shader to "13. Standard" if the video has a lot of moving thin lines ("Complicated" gives squiggly lines on such content).

Arguably more important is that I have my monitor run at a refresh rate that is an exact multiple of the source framerate.  More information can be found in the following thread starting from this post:
http://www.svp-team.com/forum/viewtopic … 013#p56013

711

(7 replies, posted in Using SVP)

Do step 1.  If it's still stuttery, do step 1b.  If that doesn't do anything, then change it back to the way described in step 1 and then try step 2.

712

(7 replies, posted in Using SVP)

I can't help with regards to "highest quality" and "ugly artifacts" (because both of these are very much opinion-based), but I can help with the jerky playback.


1. Set your LAVfilters decoder to "DXVA2 (copy-back)"

1b. If you have the drivers for Intel integrated graphics installed, you can alternatively try setting your LAVfilters decoder to "Intel QuickSync"

2. If that doesn't solve the problem, manually increase the amount of threads that SVP uses via "Application settings" -> "Additional options" -> "Processing threads"; set it to the smallest value that gives you perfectly smooth video.

713

(7 replies, posted in Using SVP)

woopdeedoodaa wrote:

To be fair it has been a while since I tried svp4 so that might not reflect the current state of things, must update and try again

My experience with SVP4 has been better than 3.1.7 since even the pre-release and beta versions.

714

(7 replies, posted in Using SVP)

woopdeedoodaa wrote:

but I've been getting better results with the old svp 3 branch

Well I, conversely, have had much better results with SVP4 than I did with SVP3 (SVP4 was faster than 3.1.6 and not a flicker-fest like 3.1.7).

715

(5 replies, posted in Using SVP)

MAG79 wrote:

nikoli707
4K can be processed with hardware decoding. For that purpose video must have AVC/h264 format. Not HEVC/H265. Check it.

To elaborate, it must be AVC/h264 8bit.

The following cannot be hardware decoded on your setup:

AVC/h264 10bit
HEVC/h265
VP9 - the default format on YouTube

716

(5 replies, posted in Using SVP)

If your CPU utilization is lower than 80-90% (check in SVP via "Utilities" -> "Performance Monitor"), you can try the following:


1. Set your LAVfilters decoder to "DXVA2 (copy-back)"

1b. If you have the drivers for your Intel integrated graphics installed, you can alternatively try setting your LAVfilters decoder to "Intel QuickSync"


2. If that doesn't solve the problem, manually increase the amount of threads that SVP uses via "Application settings" -> "Additional options" -> "Processing threads"; set it to the smallest value that gives you perfectly smooth video.

717

(8 replies, posted in Using SVP)

SVP on Linux will use MPV; no idea about Windows.

718

(3 replies, posted in Using SVP)

Is the decoder in LAVfilters is set to "Nvidia CUVID"?

If so, set it to "DXVA2 (copy-back)"; if you have drivers for your Intel integrated GPU installed then you can also try setting the decoder to "Intel QuickSync".


Also, does this occur even when SVP is closed, and does it happen with any video file?

719

(4 replies, posted in Using SVP)

SVP is currently Windows-only.

If you want to run SVP natively without streaming from another PC, your best bet would be the future Linux version.

Just note that SVP is quite CPU-intensive.  Even if the Pi 2's CPU has IPC better than a Core 2 Duo, you're still going to have to use moderately reduced settings even for 720p 30fps video (even if said video is decoded in hardware - somewhat relevant link).

720

(64 replies, posted in Using SVP)

Before you get a hold of a copy of Ant-Man, may I ask if the resolution and/or quality makes a difference, like DVD vs Blu-ray?

721

(4 replies, posted in Using SVP)

VB_SVP wrote:

That seems odd to me as there are AMD GPUs from as far back as 2009 that support OCL 1.2

That's because AMD has the best GPU-based OpenCL support of anyone. tongue


Nvidia has a financial conflict of interest via CUDA while Intel GPU hardware is simply behind the curve.

722

(64 replies, posted in Using SVP)

I really wish I could look into this artifacting myself, but I cannot for the foreseeable future...however, that might change in 4 months if I do get a Bristol Ridge AM4 system as an HTPC (rather then waiting until next year for Summit Ridge)...or I suddenly come into possession of large amounts of money. tongue

For reference, technically I can look into it, but it's a total PITA, and even then I can't look into the avs script nor any other code-like-stuff because my brain can't handle abstract things like coding (and even the rare times it can, I usually find it very unenjoyable).

723

(4 replies, posted in Using SVP)

Considering that you're speaking of OpenCL compatibility, I'm assuming you're referring to only the GPU-accelerated OpenCL because any x86 CPU made in the last decade should be able to run CPU-based OpenCL...

In that case, SVP already is far from GPU bottle-necked in the majority of use-cases (unless you're doing 5x interpolation or higher), and the GPUs that would benefit the most likely don't support 1.2 anyway.

724

(64 replies, posted in Using SVP)

ThomasLiddiard wrote:

I compared both SVP 3.1.7a and SVP 4.0.0.56 developer build.

So I could not reproduce any significant differences even with close comparison of the two versions. My only explanation is that the latest developer build has addressed these issues and is in the pipeline for official release (which I hope is correct.)

But the newest version of SVP4 Pro is also 4.0.0.56...

725

(1 replies, posted in Using SVP)

That's not right seeing how I use livestreamer all the time with SVP. O_o  Heck I've used livestreamer recently with SVP on 3 different PCs!

Are you sure that livestreamer is opening the correct 32bit MPC-HC that's pre-configured for SVP?



EDIT: You can check the livestreamer settings (such as which media player EXE it loads) via the following path:

%AppData%\Roaming\livestreamer

From there, open the file "livestreamerrc" in Notepad (it's basically just a TXT file without the file extension).