dawkinscm wrote:
Xenocyde wrote:

How do you guys activate Rife in a short clip like that one I linked above? I play the clip but Rife does not activate. I have the long clip of 47 minutes, and I can see more interference artifacts in the goal net on 4.15 V2 towards the left bottom side. Those artifacts are barely visible on 4.16 V2 Lite.

As you have found, only clips above a certain duration will cause SVP to trigger. When I had this issue some time back, I found the setting for the video duration threshold and I think I set it to zero which means SVP will run on any length of video clip. I can't remember if it's code or an actual SVP setting because it's not in the SVP manual.

Welp, if anyone knows how to reduce that threshold to 0, please let me know.

How do you guys activate Rife in a short clip like that one I linked above? I play the clip but Rife does not activate. I have the long clip of 47 minutes, and I can see more interference artifacts in the goal net on 4.15 V2 towards the left bottom side. Those artifacts are barely visible on 4.16 V2 Lite.

dawkinscm wrote:

Thanks but it says I need to request access.

Try this.

dawkinscm wrote:

Fair enough. All the fast motion artefacts I see are improved with v4.15 but left untouched by v4.16. Can you could post a clip? It might be useful to  add it to my test collection.

Here it is.

dawkinscm wrote:

I don't know about Anime but for live action both versions of 4.15 are much better for fast movement artefacts. Also mpv has nothing to do with Rife AI generated artefacts because they are "AI generated" artefacts.

I'm testing with live action, never tested anime. I have a specific scene from a BBC documentary abut the 1990 football cup in Italy where the camera pans from right to left and the football net usually shows interference artifacts. This scene looks a bit better on 4.16 V2 Lite compared to 4.15 V2.

Tried 4.16 V2 Lite with the new MPV update a few days ago and it looks like the fast movement interference artifacts are almost gone now.

Mardon85 wrote:

I can also confrim rife v9.15 v2 is awesome. Testing on Avatar (1) flight scenes and its much improved.

Checked 4.15 V2 for contour and interference pattern artifacts and I can confirm it improves things over 4.14.

Alrighty, guess I'll stick to MPV, but I'll need to figure out downscaling cuz no current GPU can manage 4K@120 from what I read.

Is MPC-HC better for GPUs like RTX 4080? I'm on MPV but screen is 1080p so don't think it really matters right now. I'm thinking of getting a 4K screen soon, though, so maybe MPC-HC is better for 4K?

I'm not seeing any stutters on 4.14. V2 with the latest driver so I'm not downgrading.

cemaydnlar wrote:

I meant v1.14 lite v2 sorry big_smile i am using 3070. That might be the case i appreciate your answer bud thx.

You mean 4.14 V2 lite.

RickyAstle98 wrote:

Hehe))

What happened with this post? Was it inaccurate?

RickyAstle98 wrote:

Wait me here, I will edit my message in next 5 minutes! Check plz!!!
So you need  to put 4.13.onnx into v2 folder where SVP located
https://ibb.co.com/RYCzGRh
If your 1st timing cache build failed, you need enable TRT boost option, 4.7-4.9v2 cant stable buld timing cache for general optimization... Maybe 4.13v2 too? Me too cant build timing cache without TRT enabled!
Yes I tested 60Hz and only CPU usage change a little, anyway I have modern 165Hz GSync monitor, any FPS factor, smooth always!

Ya so, for me, 4.13 V2 only works when I activate performance boost. Seems to be a bit more resource-intensive compared to non-V2, 50-60% 3D utilization. Need to specify that I capped GPU performance to 60 fps so it's using only 150 W instead of 300+ W, that's why it looks like my performance is not scaling well compared to your 144 Hz performance. I've been trying to get a new OLED screen for some time now, but every damned TV model up until now came with some annoying issue... maybe 2024 is the year I get a 55-inch OLED so I can use the GPU at its fullest.

RickyAstle98 wrote:
Xenocyde wrote:

Decided to test 4.13 and 4.13 v2.

4.13 works well, Win resource monitor shows ~50% GPU utilization regardless of the video resolution. I tested with 720p and 1080p videos at 60 Hz. Shouldn't there be some sort of difference between 720p and 1080p? 720p even reaches 60% more often on my RTX 4080. Also, the 4.9 model included with SPV by default now has almost the same performance, mostly sitting at ~50% regardless of resolution.

4.13 v2 doesn't seem to be working, however. Every time I try to play a video, it compiles the cache file and after around 50 seconds it stops and the video plays without RIFE. Can't really see if it gives an error cuz the window closes fast.

Something is wrong bruh >
I have 10700K and RTX 4070 and here is my performance!
4.4v2 720p24>144 (<45% GPU usage) at 165Hz
4.12v2 720p24>144 (<65% GPU usage) at 165Hz
4.13v2 720p24>144 (<70% GPU usage) at 165Hz

I only test with 60 Hz cuz my screen is old af big_smile Have you tested with 60 Hz? I feel like the utilization might not change too much even if refresh is X4+ for me.

dawkinscm wrote:

Make sure you have a 4.13 onnx file in the "v2" folder. If you do then delete it and any files created by it, download the v2 onnx file again and put the new onnx file into the "v2" folder.

Deleted, redownlaoded, still doesn't work. Do I need some new version of Python or TRT maybe?

Decided to test 4.13 and 4.13 v2.

4.13 works well, Win resource monitor shows ~50% GPU utilization regardless of the video resolution. I tested with 720p and 1080p videos at 60 Hz. Shouldn't there be some sort of difference between 720p and 1080p? 720p even reaches 60% more often on my RTX 4080. Also, the 4.9 model included with SPV by default now has almost the same performance, mostly sitting at ~50% regardless of resolution.

4.13 v2 doesn't seem to be working, however. Every time I try to play a video, it compiles the cache file and after around 50 seconds it stops and the video plays without RIFE. Can't really see if it gives an error cuz the window closes fast.

dawkinscm wrote:
Xenocyde wrote:
dawkinscm wrote:

Then it's probably crashing before it completes.

I did not see it try to cache again after, so don't think it crashed the first time.

It doesn't cache in 15 seconds. None of them do.

No even on an RTX 4080?

dawkinscm wrote:
Xenocyde wrote:

Woah, the default 4.9 model you added cached in like 15 seconds. The 4.9 I added some time ago took a minute and a few seconds to cache.

Then it's probably crashing before it completes.

I did not see it try to cache again after, so don't think it crashed the first time.

aostang wrote:
aloola wrote:

it looks like TRT 9.2 fixed the crashed issues when seeking

TRT 9.2 has build-up time faster than TRT 8.xx
https://github.com/AmusementClub/vs-mlrt/discussions/65

need more testing though

Is this something we need to wait for a SVP build to get? The seek hanging has annoyed me for ages.

Also, is there anything that can be done to get rid of the 1-2 second stutter at the start of video playback? (playback starts for like half a second then I lose all frames for about half a second on ncnn/Vulkan but 1-2 full seconds on TRT) I've never been able to resolve this when SVP 4 is enabled with MPC-HC. If I disable SVP 4 it stops happening.

Fyi.. just got VLC working and it does the same stutter on starting a video, so it's not related to just MPC-HC.

Performance boost enabled gets rid of this afaik, provided there is a cache file already.

flowreen91 wrote:

P.S. OMG setting "Scene change threshold" to 100% makes the video look amazing just like the old "Uniform (max fluidity)" setting from https://www.svp-team.com/wiki/Manual:FRC
Why did nobody mention this before? Will only use this from now on. Many thanks!

Woah, I switched SCT to 100% and ya, can't really see any artifacts and sudden camera moves seem almost perfectly smooth on default 4.9.

cemaydnlar wrote:

I am using rife 4.9 x3 with vsync and it creates a lot of artifacts on spy x family anime. Did you guys try this anime. I thought 4.9 should be better in the frame of artifacts but if i'm not mistaken it is the same as 4.6 with poor gpu performance.

Sometimes the encoder source could cause problems too so maybe try to find the same anime from another encoder.

Chainik wrote:

SVP updated, there're a few changes regarding RIFE/trt:
- added 'akarin' plugin, which should improve seeking performance with v1 models up to v2 level
- put any models (including future ones) into SVP 4\rife\models\rife (for V1 models) and SVP 4\rife\models\rife_v2 (for V2 models) and restart SVP - they all will be listed in the video profile; "ensemble' models are supported too.
- a quick fix for DolbyVision playback (color blinking issue)
- "opt shapes" were not set with latest vsmlrt.py which resulted in engine rebuilding for every video resolution regardless of "perf. boost" option
- included model 4.9

Woah, the default 4.9 model you added cached in like 15 seconds. The 4.9 I added some time ago took a minute and a few seconds to cache.

From what I understand, 4.9 V2 is not really a major update over V1, so I'm not going to bother with it for now.

dawkinscm wrote:

The simplest way to install a new Rife model is to copy the Rife onnx file to the SVP rife directory then modify the rife_trt_model property under the video profiles options settings in SVP.

I decided to compare Rife 4.9 v1 with Rife 4.9 v2. The good news is that as expected seek speed is almost instantaneous seeking and for me it uses about 4 percent less GPU than v1.  However, even though it technically uses a little less GPU power, my GPU temps went up about 4 degrees. BTW I don't watch 4K with Rife, but so far I haven't seen any resolution issues with v2.

Lol, a few weeks ago I was wondering why they hadn't released new versions after 4.6, and now we're at 4.9 V2 already.

thericeking wrote:
reynbow wrote:
dawkinscm wrote:

You can't because you probably found the source files like I did at first. This https://github.com/AmusementClub/vs-mlr … l-20220923 is the link to the onnx files

Where do you put these files?

Nvm. Am dumb. Found it.

C:\Program Files (x86)\SVP 4\rife\models\rife


I downloaded the fles on the link but they don't show up as an option in the drop down menu. How do I enable 4.9?

If you rename 4.9 to 4.4 and replace the existing 4.4, it will work with the 4.4 option in the dropdown.

dawkinscm wrote:
Xenocyde wrote:
dawkinscm wrote:

Thanks to @Minimunch57 for posting the latest Rife 4.8 update. At one point I saw a massive GPU usage improvement, but that was temporary. With Rife 4.7 there is a clear visual improvement over 4.6. The only difference I see in 4.8 is that the optimization completes in less than a minute as opposed to the 3-5 minutes on previous versions.

Can you please post the link?

L.E.: Found in another thread, never mind.

L.E.2: Ah but this is not an onnx file. How do I install this in SVP?

You can't because you probably found the source files like I did at first. This https://github.com/AmusementClub/vs-mlr … l-20220923 is the link to the onnx files

Thanks for the onnx link! Tested it a bit, some artifacts are still there, but at least it fixes the microstuttering issues from 4.7. Optimization took 1 minute and 5 seconds for me on an RTX 4080.