Tkompuras wrote:Hello guys, I am a newbie with this so bear with me. So I want to convert a mkv file to 60fps using yin media encoder but I get an error (On the command line it vanishes so fast and I can't see it) when I hit preview changes or play in MPC-HC, the error states something related to ConvertToShader. Can anyone help?
Click "Preview in MPC-HC" and you'll see the error message in the player. It generates "NaturalGrounding\Temp\Preview.avs". Something else you can try is run AVSMeter.exe utility on that script file. it will check if there are dependencies missing.
Nintendo Maniac 64 wrote:However, I noticed that NGP doesn't have a GUI option for xvid (though ffmpeg supports it), so because I don't know how to use ffmpeg commands, I have to re-encode the video a second time in xvid after NGP's own video encode.
This should be easy enough to add; I just don't want to make the UI more complex. If ffmpeg supports xvid and vp8, then why not.
Nintendo Maniac 64 wrote:...but NGP doesn't support custom frame rates, so I have to instead tell it to slow down the video by 90% to 45fps and then interpolate to 60fps, and then afterwards manually speed up the video playback speed to 65fps.
Wrong. You can change it yourself. Click on the Script tab and edit the Interframe parameter to the desired values. The UI does the best in the most simple way, and then you can customize the script for anything the UI doesn't do automatically.
ffmpeg parameters are different though; that's fully managed by the code so it has to expose the options. But then if I allow XVid and VP8, I need to allow additional container formats, so it adds to the complexity or I need to redesign the whole section. Then there are lots of other encoding options I'm not exposing -- so I have to decide what level of complexity I want to expose to the user.
Nintendo Maniac 64 wrote:Another thing NGP doesn't seem to be able to do is slow down or speed up the audio like one could do in, say, Audacity by using the lossless "Set rate" function to a lower sampling rate (for 50fps with 48000Hz audio played back at 48.75Hz, you'd need the audio at exactly 46800Hz). However, the audio part is very easy for me so it's not that big of a deal that it's missing.
Same as above.
Nintendo Maniac 64 wrote:So ideally, I would love you forever
Thanks
Nintendo Maniac 64 wrote:Oh, and NGP's background colors don't work well with Windows' high-contrast themes that use white text.
hum...
Nintendo Maniac 64 wrote:I had this problem myself with v1.4, but trying v1.32 instead worked perfectly fine, so try that (the media encoder is very similar between the two).
If you look at the script difference between the two, there are huge differences between both versions that impact the quality. The next version will have further changes that will considerably improve frame interpolation results.