Jarvmeister wrote:I actually use SVP only at 48fps, and at either 2m or 1.5m interpolation mode.
Uhhh, when using 2m to interpolate at 2x from 24fps to 48fps, there's literally no interpolation occurring - you have to use something greater than 2x for 2m to actually do anything.
But 1.5m does in fact actually result in some interpolation when using 2x.
Jarvmeister wrote:My current setup (3rd gen i7 and GTX1050Ti) doesn't allow me to use SVP with videos of higher resolution than 1080p.
Wait, really? That's at least an i7-3770 with a base clock of 3.4GHz, right?
I have a Xeon x3470 @ 2.93GHz (I've disabled turbo for easier undervolting) which is essentially a first gen i7 (performance-per-clock is something like 30% slower than third gen); from my testing and calculations I would think that your third gen i7 should be able to interpolate 4k video with your reduced settings without issue as long as you're using GPU decoding of the video stream (which a 1050Ti should be able to do unless it's something new & fancy like AV1).
When I play back a 1080p video that's hardware decoded by my GPU but I have SVP cranked up to absolutely unreasonable settings so that I'm left with a CPU bottleneck, it shows my CPU utilization at around 65%, so that's essentually my upper limit.
When I played back a 24fps 3840x2160 video that's hardware decoded by my GPU and have SVP set to 2x interpolation with 1.5m, standard shader, two pixels, and 16 px. (see attached screenshot), I have an SVP index of 0.7x but a CPU utilization of only ~40% because my GPU is maxed out and bottlenecking me. We know my CPU when running SVP can have utilization all the way up to 65% assuming no GPU bottleneck, and 65 is 1.625x that of 40; my SVP index of 0.7 multiplied by 1.625 would be 1.1375 which would mean that I theoretically should have no issue hitting an SVP index of 1.0x if I just wasn't GPU bottlenecked.
Therefore are you absolutely sure that your current i7 can't handle 4k video with reduced interpolation settings (again, see attached screenshot) when combined with GPU decoding of the video?
Also keep in mind that you may experience a weird bug in SVP where setting the "Motion vectors grid" to anything less than 16 px.results in considerably higher CPU utilization than one would expect (24 px. uses more CPU than 28 px. which itself uses more CPU than 32 px; meanwhile 32 px's CPU utilization is actually similar to 16 px.).