Chainik wrote:dawkinscm
> If you have to use Rife v2 and have picture shaking issues then updating vslmrt makes sense.only for TRT>=9
with TRT8 updating vsmlrt.py most likely does nothing
only difference between SVP's vsmlrt.py and current master is one line:# TensorRT 9.0 or later "ONNXTRT_Broadcast_*:fp32"
After further investigation it seems the v2 issue is caused by old .dll files.
Out of the box svp with rife model 4.9 v2 with tree wiggle present:
https://gyazo.com/67445b08ae0aa2a214e8cb054e051b1b
Out of the box svp with rife model 4.9 v2 with tree wiggle fixed:
https://gyazo.com/61d5906c4bbbe4887171fd5724c6d4edIf u override vsmlrt-cuda and vstrt.dll from rife folder with:
https://github.com/AmusementClub/vs-mlr … 4.test2.7z
Issue gets fixed.
If u downgrade back to:
https://github.com/AmusementClub/vs-mlr … 14.test.7z
wiggle issue will reappear.You can check the example here:
https://drive.google.com/drive/folders/ … sSi1Kl8tSnPlease compare the differences and address this Rife v2 issue when u have time.
Thanks a lot @Chainik!
Thank you for this by the way!
Fixed the small flickering that was happening on static objects such as the mountain in the background at the start of Shang Chi and the Legend of the Ten Rings, or the embedded text in shows like Shogun for example.
Both issues fixed and also 4.16 Lite drops hundreds of frames for me at 4K, while 4.16 Lite (v2) works flawlessly without any dropped frames at 4K x2 with my RTX 3090 and my configuration.
So v2 in some instances definitely performs better, at least with my RTX 3090, I can even downclock and undervolt it and run a completely silent system that does not distract me at all now.