51

(26 replies, posted in Using SVP)

Nintendo Maniac 64 wrote:
hoover1979 wrote:

Manually setting thread amount above 7 seems to be a big fat no for my pc, maybe because it's 1 tread per core and I only have 8 cores?

O_o  That's not right at all since I myself have used up to 15 threads when doing some testing...and I only have a 2core/2thread Pentium G3258!


hoover1979 wrote:

I am getting an improvement with DXVX (copy-back) but although much smoother it is not fluid and panning seems to hang for split seconds every 1-2 seconds. (above output=60fps)

If you have Intel GPU drivers installed you can also try "Intel QuickSync" which is capable of higher framerates but can take more CPU utilization.


Now just to clarify, this issue does not occur when SVP is closed, correct?

with SVP closed it is as normal 24fps (or 24, 29, 30fps depending on the video)

How do I use intel drivers without disabling my GTX970 drivers, I need those for gaming.  Isn't it either one or the other? (Some quick googling tells me I need multiple monitors to use intel graphics and GTX970 together.  I only have one monitor).

Every time I try to play a movie that is a lower resolution than my Native resolution (1920x1080) it processes the filters first, then resizes to 1080p as nearest neighbor.  This means DVD and SD video files are blocky as hell and if I add shaders or set up filter effects, they to are processed first and then resized to nearest neighbor.

This means if I do not want a SD video to look blocky I need to resize it to 1080p with format factory.

Why could this be happening.  I am not using codec packs.   And this effects ALL video playing apps.  MPC-HC, MPC-BE, PotPlayer, VLC, PowerDVD, Windows Media Player, Total media 5, etc.

I have tried every possible workaround I could google but alas, no dice.

WTF do I do?

I am posting here as I am currently using the FFDShow that came bundled with SVP 4 Pro. (But all other versions of the filter do this as well.  Even with SVP4 uninstalled This happens)

I am tearing my hair out over this, HELP!

Using i7-4790k, 32Gb Corsair Vengeance Pro 2400 DDR3 RAM and 4Gb Gigabyte Geforce GTX 970 G1 Gaming.

53

(26 replies, posted in Using SVP)

Nintendo Maniac 64 wrote:

So even if you do any or all the following, your issues still persist?

1. Manually set SVP's thread amount to 9, 13, 19, and/or 23

2. Have LAVfilters hardware decoder set to "None"

3. Disable SVP4's GPU acceleration

Manually setting thread amount above 7 seems to be a big fat no for my pc, maybe because it's 1 tread per core and I only have 8 cores?

I am getting an improvement with DXVX (copy-back) but although much smoother it is not fluid and panning seems to hang for split seconds every 1-2 seconds. (above output=60fps)

Disabling GPU acceleration made things worse then ever and seemed to make the movies run at less than their source framerate with audio issues galore. (Even at output=60fps or 2x source framerate)

Avoiding MadVR is a good one as it eats up to much or my PC's resources and EVR (Custom presenter) is best for me.

I sent you thanks for your help as I would not have thought to use DXVA (Copy-back) when I unchecked DXVA in the install options on latest install of SVP 4 Pro. (I was switching between None and CUVID before)

54

(26 replies, posted in Using SVP)

Nintendo Maniac 64 wrote:
hoover1979 wrote:

I can not get any framerate above 60FPS to work on my 120Hz monitor.

Do you mean the source video is 60fps and you're trying to interpolate it by 2x to 120fps, but SVP won't do so?

If so, see this thread:
http://www.svp-team.com/forum/viewtopic.php?id=3063

It doesn't matter if the source is 24FPS, 25FPS, 30FPS or 60FPS.  I just get Slow Motion + Stutter + Audio cutting in and out on any output setting above 60FPS (Output 75, 90, 120).
No matter what I try this is always the case.

EDIT: Now it seems I am being forced to use MadVR renderer as all of a sudden VMR9 and EVR (Custom Presenter) have big issues.  Within 5 seconds of SVP 4 Pro kicking in I get flickering frames that keep flickering for all eternity, and I can't seem to fix THAT either.

Problem is MadVR hogs my resources so much I would be lucky if a 24FPS video runs at 30Fps.  (MadVR is configured to run fastest too, any other settings and performance drops further)

Nintendo Maniac 64 wrote:
hoover1979 wrote:

unchecking DXVA decoder

That's because you can't use DXVA native; I don't know if Potplayer has the option but "DXVA2 (copy-back)" would work with SVP; if you also have the drivers for your Intel integrated GPU installed then you could possibly use the "Intel QuickSync" decoder as well if that is an option.

(for reference both of these are available options in MPC-HC's integrated LAVfilters)

I don't use Integrated Graphics as I use my 4Gb Gigabyte Geforce GTX970 G1 Gaming Graphics Card.

56

(26 replies, posted in Using SVP)

I can not get any framerate above 60FPS to work on my 120Hz monitor.  I get severe stutter, slow motion and even the audio cuts in and out, even when trying 75FPS.
I have been trying fixes that worked for others, using vrm9, evr(custom presenter) using D3D fullscreen and alternate V-sync, avoiding MADVR (known resource hog) and toying with the max threads (although how setting thread level 9 and higher would work on an 8 core i7 is beyond me)

I am using a 120Hz ASUS VG278, with a 4.0Ghz i7-4790k, 32Gb Corsair Vengeance Pro 2400 DDR3 RAM and 4Gb Gigabyte GTX970 G1 Gaming.

No setting I try allows framerate to go higher than 60 without severe stutter overall slow motion and audio cut out.

I fixed the problem by uninstalling LAV filters and uninstalling SVP and reinstalling SVP with only madvr and reclock and under ffdshow section of SVP install unchecking DXVA decoder otherwise that gets used and no smooth video for some reason.  SVP has not crashed since on Potplayer.

I am trying out Potplayer as for some reason the 32Bit MPC-HC either crashes at startup or at the click of a mouse.  I keep getting "SVP 4 pro manager has stopped working" and the smooth framerate stops.
I can not resolve this no matter what I try.  I applied the aware patch as I have an i7-4790k.

SVP 4 pro is crashing and not potplayer, however with MPC-HC it is not SVP4 Pro that crashes but MPC-HC that crashes.

Is this because of the fact I am using a 64bit OS?

If any further info is needed please let me know.

My Specs:

Windows 7 pro (64Bit)
Antec 600w PSU
32Gb Corsair Vengeance Pro 2400 DDR3 RAM
ASUS RT-AC68U Dual Band Router (1x 2.4Ghz + 1x 5Ghz WiFi)
Australian NBN (Telstra 100Mbps DL + 40Mbps UL)
Intel i7-4790k processor @4.0Ghz
Noctua NH-L12 CPU Cooler
ASUS z97-k Motherboard
4Gb Gigabyte Geforce GTX 970 G1 Gaming through DVI
27" ASUS VG278 3D monitor with Nvidia 3D Vision 2
Latest Nvidia Display Drivers
Latest Geforce Experience (For streaming games to my Shield Tablet)
Over 10Tb storage Space (4x Internal + 2x External HDD's)
Logitech F-710 Wireless Game Controller
Logitech G710+ Gaming Keyboard
Logitech G502 Proteus Core customized Gaming mouse
Logitech Extreme 3D Pro Flight Sim Joystick
Fractal Design Define XL R2 Full Tower PC Case