What happens if you disable xysubfilter? Does the issue persist, go away, or do the subs themselves disappear?
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SmoothVideo Project → Posts by Nintendo Maniac 64
What happens if you disable xysubfilter? Does the issue persist, go away, or do the subs themselves disappear?
Well i dont know if MadVR is better.
It gives better visual quality when upscaling, but it's more intensive on your PC which usually means you can't have SVP set to run as smooth.
it is more stable and smooth.
Well if you really want it smooth, set MPC-HC to automatically change your refreshrate to an exact multiple of the video framerate.
Relevant thread starting from this post:
http://www.svp-team.com/forum/viewtopic … 012#p56012
So the second one fixed it out ! Thank you !
Hmmm, that might imply that whatever settings you were using in MadVR was too much for your PC...
Well, does the issue occur if you disable "D3D Fullscreen" but keep using "Enhanced Video Renderer (custom presenter)"?
EDIT: Also, if you're OK not using MadVR, then you'll probably want to set the resizer in MPC-HC to Bicubic (A=-0.60 has the least edge-sharpening, A=-1.00 has the most edge-sharpening).
Pardon me, but im kinda rookie. You can clearly notice a "stutter" of the motion-flow in a repetition of exactly 1 second.
First off, try enabling "use direct3d 11 for presentation" in MadVR.
If that doesn't help, switch MPC-HC's output renderer to "Enhanced Video Renderer (custom presenter)" and enable 'Direct3D Fullscreen'.
If that doesn't help, then you can undo those 2 changes. From there I'd like you to tell me the source framerate of your video and what framerate SVP is interpolating to.
The usual suggestion is - try to change the number of processing threads. Set it to 13, 15, and so on.
I can't help but think that maybe the behavior of "Auto" might need to be altered...
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Do you have any explanation on this? Is there a specific number thats ideal for my cpu etc?
Your CPU supports 12 threads, so at a minimum you want to have SVP set to 12...but since that's not listed, start with 13. Increase the amount as necessary until you get a perfectly smooth result.
I still get a little small glitch -exactly- every 1 second . Any ideas on that ?
Could you elaborate on what you mean? Is it a performance stutter or a visual defect in the video output?
also , how can i reset the default settings. i changed many things up and i'd like to reset the software. reinstalling wont do it
The manual way would be to delete the following folder:
%appdata%\SVP4\settings
You could try "cropping" to only a small portion of the video with something like Avidemux and see if the issue still occurs:
http://fixounet.free.fr/avidemux/
(Avidemux lets you remove parts of the video & audio without re-encoding it if you set the encoders to "Copy" and set it to the proper container)
Indeed, try to manually change the amount of threads (Application settings -> Additional options -> Processing threads).
For your CPU you'll want to use a value of 13 at minimum, but I wouldn't be surprised if you get the best result by setting it to 23.
I wouldn't be surprised if you would need some pretty crazy levels of jailbreaking in order for this to be remotely possible.
It would be like trying to get SVP to run on a gaming console without running a different OS altogether (like Linux on PS3).
it switches between 16:9 and wide screen formats
16:9 is widescreen.
I believe you mean "ultra-wide".
~1.6ms
Uhhhh, is that a typo? Because that's quicker than a single frame even on a 144Hz monitor... How would you even perceive that?
This makes me wonder if this is a specific Nvidia/Gsync issue or if it also occurs with Adaptive Sync and FreeSync...
Nevertheless, the SVP index really shouldn't still say 1.20.
In the mean time, is there a way to turn of windowed Gsync? I believe if you do that and then disable "D3D fullscreen" and "use direct3d11" in MadVR that you'll be able to run fullscreen video without Gsync without needing to disabling completely.
Alternatively, are you able to make an application profile for MPC-HC and set it to have Gsync disabled only for it?
What if you set your 1440p monitor to 1080p? (refresh rate shouldn't matter)
I know that's sub-optimal, but I'm just trying to see if that really is the cause or not.
Just to confirm before you try anything else, do you use MadVR or EVR custom?
I said before that CPU utilization never reaches 100%, around 50% mostly.
Do you have an i3 or an i7? Because that's pretty normal with SMT/hyperthreading.
Also it seems if I have D3D checked in MPC-HC, when connected to my projector, in full screen it changes my resolution to 1080p and refresh rate to 59 I think, which makes my screen smaller. That's something I don't want.
That to me sounds like the fault of MPC-HC's automatic resolution changer and not D3D fullscreen.
EVR custom OSD shows it's not using DXVA, no matter which graphics it's using.
If your video is not 8bit AVC/h.264 then that would be expected. This will therefore result in higher CPU utilization.
Also, if your video is 10bit AVC/h.264, HEVC/h.265, or VP9, then decoding it will take even more CPU utilization.
I'm watching a Twitch.TV livestream via livestreamer -> MPC-HC of a guy building a new PC, and he's broadcasting at 60fps even though his webcam is only recording at 30fps.
So, if this was still SVP3, this would be the perfect use-case for me to enable the "Drop every other frame" option...but I can't find such a setting in SVP4.
Note that I can't use SVP 3.1.7 because it gives me weird flickering that I never got with 3.1.6 nor SVP4, but 3.1.6 is considerably slower.
I know you said you tried everything in that thread, but I need to make absolute sure you have actually done the following so that we can rule them out...though the first is something not mentioned in that thread.
1. There's an update to SVP (see the icon in the top-right of your screenshot). Download and install the update; if afterwards your issue still persists, continue to the following steps...
2. Considering your CPU, manually set "Processing threads" in SVP to 23 (Application settings -> Additional options -> Processing threads).
3. You should make sure your LAVfilters output decoder is set to "DXVA2 (copy-back)".
4. Try enabling "D3D fullscreen" in MPC-HC or "use direct3d 11 for presentation" in MadVR.
5. If all else fails, see what happens if you disable GPU acceleration in SVP.
I had a funky flickering issue back with SVP 3.1.7 and I have no idea why because SVP 3.1.6 didn't do it... about 20% of the time it didn't happen though so if you just kept closing and re-opening the video you could get lucky sometimes.
Interestingly enough, disabling GPU acceleration in SVP prevented the issue...
On my PC SVP 3.1.7 still does this funky issue even today, but SVP4 hasn't had this issue at all so I haven't had to deal with it.
Does this work with 15.11.1? That's pretty much the go-to version for anyone that's having any issues with Crimson.
Hi,
I'm having some issues myself...
Did you manually increase the amount of processing threads in SVP?
The picture above is for SVP 3.1.7
It still proves the point that you can have drivers for both Nvidia and Intel installed and working at the same time.
Well, just to make sure, MPC-HC's own resizing is set to something other than nearest neighbor, right?
Also, what happens if you use MadVR + MPC-HC?
How do I use intel drivers without disabling my GTX970 drivers, I need those for gaming. Isn't it either one or the other? (Some quick googling tells me I need multiple monitors to use intel graphics and GTX970 together. I only have one monitor).
No, otherwise this image from one of the SVP devs wouldn't be possible:
Manually setting thread amount above 7 seems to be a big fat no for my pc, maybe because it's 1 tread per core and I only have 8 cores?
O_o That's not right at all since I myself have used up to 15 threads when doing some testing...and I only have a 2core/2thread Pentium G3258!
I am getting an improvement with DXVX (copy-back) but although much smoother it is not fluid and panning seems to hang for split seconds every 1-2 seconds. (above output=60fps)
If you have Intel GPU drivers installed you can also try "Intel QuickSync" which is capable of higher framerates but can take more CPU utilization.
Now just to clarify, this issue does not occur when SVP is closed, correct?
For your sanity, it might be wise to rearrange the framerate list in MPC-HC so that they're listed in acending or decending order (like 24fps, 25fps... or alternatively 60fps, 50fps...etc).
Also you technically don't need a setting for 24fps or even 48fps because your Default/Other refreshrate is already set to 144Hz...and you can delete any of the preset greyed-out settings that you don't plan on using (you can just create a new setting via the "Add" button if you really need it).
1) 23.976 doesn't change to 24 when I play it (in MPC fullscreen) and SVP reports it's playing at 71.91fps.
2) 29.97 doesn't change to 30 when I play it (in MPC fullscreen) and SVP reports it's playing at 119.88fps.
You misunderstand the "from" and "to" terminology in MPC-HC; you are not changing the video framerate but rather are just specifying a minimum (from) and maximum (to) framerate range for a specific resolution.
If you want to turn a 23.976fps video into 24.000fps, you need to use "ReClock" (I myself do not use it, so I cannot help you). However, since you're not using Intel graphics (which can't make fractional custom refresh rates), it'd be better and possibly easier to just make a custom resolution with a refreshrate of 119.88Hz or similar if you want things to be exact exact.
Videos also lag too (not smooth at all) even though CPU usage is only ~30%.
Yeah, this is a known issue in SVP...
Luckily the fix is simple - manually increase the amount of threads in SVP (Application settings -> Additional options -> Processing threads) until it is as smooth as possible (SVP's performance graph is quite useful for determining this).
Just take note that setting more threads will increase the CPU utilization even when you're already getting a perfectly smooth result, so don't just mindlessly set the amount of threads to the maximum amount - you want it to be the smallest amount possible while still providing a perfectly smooth result at full speed.
3) MPC-HC didn't change the 60fps video display mode to 120Hz (like I set in the pic above).
Try using a slightly wider range like 59.00fps to 61.000fps; or go big with something like 55.001fps to 64.999fps.
SmoothVideo Project → Posts by Nintendo Maniac 64
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