it won't work on a 7 yo SoC
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SmoothVideo Project → Posts by Chainik
it won't work on a 7 yo SoC
> Do you plan to update SVP with the newer models?
kind of... not exactly like this
there will be only ONE model bundled (*), plus you'll be able to add whatever model you want manually, by copying model's folder
(*) if you _know_ which one from 4.0 to 4.4 is the best in terms of overall quality - this is the right moment to tell
> without losing 10-bit colour depth and HDR?
yep
> I would very much encourage everyone to share their observations
buy a video card at last!
> Is there an improvement in quality and speed of interpolation?
no idea about quality, but 4.1-4.4 performance is the same as 4.0
4.5-4.6 are 10% _slower_
> на AMD Radeon SVP будет работать
если попрыгать с дровами, то будет
too bad... dunno what we could do about it right now
need to figure out some workaround
actually I need what is below this - the list of CDM's
> But inside it's still 4.5.0.212
yes, but with the latest yt-dlp inside
there actually WAS an update a few weeks ago
---
you will see it now
please run the app called "DRM Info" (there's one in the AppGallery) and post results here (via screenshots, I suppose)
> SVP allows real-time interpolation for 4K 10-bit HDR files, but needs Avisynth Filter for this
"Avisynth Filter" is a confusing naming cause there're _two_ different filters there, one for Avisynth and one for Vapoursynth
both supporting 10-bit and hdr
> It is said that the performance of Optical Flow is also improved by about 2.5 times
it only makes difference for interpolating 4k@60 to a higher rates
> will AviSynthPlus-RIFE work with 4K 10-bit HDR...?
exactly the same as it work in vapoursynth-rife
> would you be able to implement this new AviSynthPlus-RIFE into SVP
yeah, will do... but there's no noticeable difference with a "Vapoursynth filter" - load times and performance are exactly the same
plus it requires an unreleased AVS+ build, crashes with the latest official release
Just built vapoursynth-rife-ncnn-vulkan on Apple M1, and it only makes 50 fps out of 704*528@30 source video with v4 model.
Not exactly the performance I expected...
But at least it works, which is good news
да даже 4*4 иногда странно выглядит, еще мельче кмк особого смысла нет
плюс дальше обработка идет через CPU (пусть потом и заворачивается обратно на GPU), т.ч. в текущей архитектуре SVP вектора 1*1 просто положат проц, а на 4к так и 2*2
да и еще хз откуда они там берутся эти 2*2 и 1*1
в SDK для 2ххх они тоже были, но тупо считались интерполяцией из 4*4 в самом SDK
может в 3ххх это такая же интерполяция, но "спрятанная" в драйвер, мы ж не знаем
а если так, то смысла в этом никакого нет, SVP и так делает интерполяцию векторов до 1*1, но на самом последнем этапе
> Собственное удвоение кадров. Очень жду имплементации.
в минимальном виде это будет просто передвижение точек по тем же векторам, ну плюс какой-то интерфейс чтоб это где-то использовать, с ffmpeg например
но если выложат какой полезный алгоритм маскирования артефактов - тогда хорошо
куртка - читер
ну дай т.н. б-г
и всего-то от 1000 евро (от 1500 в наших широтах)
а я вообще думал что dlss это суперсэмплинг, ну и fps растет за счет того что рендер идет в маленьком разрешении
при чем тут optical flow? или тут теперь дополнительно к суперсэмплингу еще и fps прямо увеличивают интерполяцией?
hmmm
then we need more details to reproduce this on 1.4.4
video player, renderer?
avsf log could also be helpful
can't reproduce
does it happens with the previous version too? (replace avsf\avisynth_filter_64.ax only)
> even though I give the login details and cookie data
only cookies are needed, w/o login/pass
omeg007
try this
which version?
latest Github release (https://github.com/CrendKing/avisynth_filter) is broken and gives exactly this error
SmoothVideo Project → Posts by Chainik
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