RickyAstle98 wrote:dawkinscm wrote:RickyAstle98 wrote:Nope, doesnt happen to me, Exclusive Fullscreen behavior the same as before, destroyed framepacing with/without, thats your Win11 feature, my Win10 cant bypass that maybe?
Dunno. I read about it somewhere that flip gets similar performance to exclusive that's why I re-enabled Nvidia MPO, but if you turn on exclusive then it is smart enough to bypass itself or something like that.
The MPO doesnt work correctly with Windows 10 system, thats why LSFG only allows DXGI renderer, DWM>Composed Flip instead of FSE>Hardware Composed Flip (your behavior)
The SpecialK somehow solved all judder/jerks/stutter problems, continuously holds refresh rate much agressively, but unstable on seek, I dont want to lose performance/smoothness in games for video players, SpecialK helps, trying to inject SpecialK window management through mpv library!
UPD: MPV Interpolation argument yes and D3D11 sync intervals solved the problems, but unstable enough!
Never heard of Special K but it looks interesting. Some of what it does is kind of what I'm doing but with Windows 11.
BTW what do you do with the Sync intervals, disable it?
Update:I've been testing my new settings with fast action. But I just tested my new settings with slow panning shots and it forced me to make some changes to my original recommendations.
As of today my settings are SVP: Rife v4.25, IC 8%, Blend Adjacent Frames. MPV: Interpolation on, resample audio. Windows 11 Optimization for Windowed Apps: MPV
Optical flow seems to also help possibly removing the need for the overclock but at the cost of the occasional major stutter so nope.
Any Nvidia driver should be fine, but if you are having issues then fallback to either 566.36 and 577.