Hello guys,

I would like to ask the following:

1. Does variable frame rate repair have any side-effects (e.g. negatively affect non-variable frame rate source) and does it conflict with "Blend frames to screen refresh rate" or madVR's "smooth motion" in any way?

2. Does SVP respect madVR's smooth motion when enabled or should I also use "Blend frames to screen refresh rate" in conjunction with it?

I would appreciate it if someone could clarify these matters for me.

Thanks in advance!

Chainik,

What about the situations were profiles set both of those settings to default to "12 px. Average 2" and "By two with global refinement" but I cannot use both? Which one should be my first choice?

oviano,

There are explanatory tooltips if you hover your mouse on each of those settings. However, a more in-depth analysis would be:

"Motion vector grid sets values of three svpflow parameters: block.w, block.h, block.overlap.
The smallest value give more smoothness, more fluidity, but more artifacts.
Advises: Change it to smaller to increase local smoothness. Change it to bigger to decrease artifacts.

Decrease grid step setting manages amount of calls to recalculation function with block size dividing (refine.[thsad1, thsad2, ...]).
Using of it can give more smoothness and decrease waves-artifacts, but makes more visible halo around moved objects.
Advises: Change it to smaller to increase local smoothness. Disable it to decrease halo-effect."

These are the best explanations available online in English, found here: http://www.svp-team.com/forum/viewtopic.php?id=652

Hello everyone and congratulations to the creators of SVP for their software and a thank you for saving our eyes.

So with my current set up and processing power, I can do either:

1.

Motion vectors grid: 12 px. Average 2
Decrease grid step: Disabled

or

2.

Motion vectors grid: 16 px. Average 0
Decrease grid step: By two with global refinement

-

If you could do either, which one would you choose and why?

Thanks in advance!