jimdogma7 wrote:
roshin1401 wrote:

Im noob to this software. While using TensorRT, a cmd popups doing compilation. Does this occur for every video file opened? or only once? And  also please suggest best rife model for my gpu. Its a 3070 laptop.

I'm having the same problem and unfotunately this post wasn't responded to.  I've put the .OONX files in the "models" and/or 'Rife" folders as instructed and yes, they do show up in the AI models pulldown in the SVP manager, but when I select it and try to run a video, a CMD box pops up and after a few seconds goes away.  The video then plays but is not converted.  Nor does the little green text in the lower left corner come up telling you what setting you're using, etc. Tres bizarre.  Plus, if I try to transcode the video it doesn't work either.  Says conversion failed. 

It seems pretty straitforward, I don't what I'm doing wrong here.  Please help!

Make sure you download latest TensorRT library because current SVP outdated library sometimes crash during TRT boost off/on optimizations, TRT 9.1/9.2 FIX this issues for any onnx models!
https://www.playbook.com/s/vadash/MFTzy … mG26wKy7zz
You need only rife folder from this archive!

aloola wrote:
RickyAstle98 wrote:

Really why SVP developers cant develop RIFE-SVP swapchain? It will suit for everyone, any type of content, any resolution, almost everything! My general idea about this quiet simple, SVP algorithm almost 10 times less resource-sensitive, but intermediate frames quality rises at high frame rate video source, 2K 24>144fps ~40-60 watts with 8-12 px grid and 21 shader, whats the problem RIFE@4K 2x and then SVP with higher pixel grid? Its going to be really smooth!
With this swapchain, 24>96@4K easy! Double peformance for 4K sources...

it's simple to do but not a good idea. it would produce a lot of artefacts.

A lot of artefacts? Wdym? I didnt say SVPtoRIFE video, do the opposite!
Example : 24fps video > RIFE 3x = 72fps then > SVP to any fps (monitor Hz)
VERDICT1 : Better than SVP algo 24fps to any fps imho (any resolution)
VERDICT2 : SVP works better with high frame rate sources (tested)
VERDICT3 : SVP developers, JUST DO IT!
This function can be used purely as a secondary performance boost (and/or for weaker GPUs and high resolution targets)

dlr5668 wrote:
RickyAstle98 wrote:
RAGEdemon wrote:

537.58 eliminated the pan stutters for me.

My permanent setup is now 4K (3840x2160) with RIFE 4.4 with this driver. RIFE/SVP is set to double the frame rate. (with RTX 4090 @ 65% GPU usage)

For those who don't know, this makes all content (24fps) into 48fps. You MUST make a custom resolution to make your refresh rate 48Hz, or it will be stuttery because 48fps does not go into the default 60Hz/120Hz that the vast majority of monitors/TVs are.

4K 48fps @ 48Hz video is perfectly smooth. This is easy for SVP because it is just doubling the frame rate.

Other modes such as sync 24fps video to screen refresh, or fps x 2.5, or whole multiples, is really taxing on the GPU. An overclocked 4090 can't do it, even on the highest performing RIFE (4.4/4.6).

Really why SVP developers cant develop RIFE-SVP swapchain? It will suit for everyone, any type of content, any resolution, almost everything! My general idea about this quiet simple, SVP algorithm almost 10 times less resource-sensitive, but intermediate frames quality rises at high frame rate video source, 2K 24>144fps ~40-60 watts with 8-12 px grid and 21 shader, whats the problem RIFE@4K 2x and then SVP with higher pixel grid? Its going to be really smooth!
With this swapchain, 24>96@4K easy! Double peformance for 4K sources...

You can probably modify base scripts (start at "C:\Program Files (x86)\SVP 4\script\base.py") and chain rife+regular

Idk how sorry, but I will start think about it!

RAGEdemon wrote:

537.58 eliminated the pan stutters for me.

My permanent setup is now 4K (3840x2160) with RIFE 4.4 with this driver. RIFE/SVP is set to double the frame rate. (with RTX 4090 @ 65% GPU usage)

For those who don't know, this makes all content (24fps) into 48fps. You MUST make a custom resolution to make your refresh rate 48Hz, or it will be stuttery because 48fps does not go into the default 60Hz/120Hz that the vast majority of monitors/TVs are.

4K 48fps @ 48Hz video is perfectly smooth. This is easy for SVP because it is just doubling the frame rate.

Other modes such as sync 24fps video to screen refresh, or fps x 2.5, or whole multiples, is really taxing on the GPU. An overclocked 4090 can't do it, even on the highest performing RIFE (4.4/4.6).

Really why SVP developers cant develop RIFE-SVP swapchain? It will suit for everyone, any type of content, any resolution, almost everything! My general idea about this quiet simple, SVP algorithm almost 10 times less resource-sensitive, but intermediate frames quality rises at high frame rate video source, 2K 24>144fps ~40-60 watts with 8-12 px grid and 21 shader, whats the problem RIFE@4K 2x and then SVP with higher pixel grid? Its going to be really smooth!
With this swapchain, 24>96@4K easy! Double peformance for 4K sources...

Blackfyre wrote:

Question, regarding RIFE I assume the 4070, 4070 Super, 4070 Ti Super, etc are all better than the RTX 3090 with regards to RIFE yes?

I'm asking because I can sell my RTX 3090 used for around $1100 in Australia, and just buy an RTX 4070 Super or 4070 Ti Super for example on special for around the same price.

3090 can no longer handle 4K at 2x with the latest RIFE models sometimes, if the 4070 and higher can handle it, I am willing to do the switch, despite having half the vRAM.

Tested! My 4070 provide 2x 4.14v2 (and lite) under 3200x1824opt (3520x1984opt unstable) At exact 4K nah, so I think 4070Ti close enough for latest models!
Windows 10 fresh (3 month) and NVIDIA driver 546.17 without mods...

dawkinscm wrote:
cemaydnlar wrote:

v1.14 v2 is the smoothest version of them all for me somehow...

v1.14 v2 is so smooth that I made sure to back everything up smile


cemaydnlar wrote:

It gave a weird error while caching but is somehow working without doing that caching cmd again.2nd i don't see any improvement for gpu usage. İt's the same as v.14. Is it normal?

If the messages come after the "profiling" statement then my understanding is that the warnings are part of the profiling process. As for the performance, that might depend on you GPU memory bandwidth. The Nvidia 3070Ti and above start at 600GB/s memory bandwidth. The 4070Ti has the same memory bandwidth as a 4080 at 700GB/s while the 3080 has even more than the 4080. Below these cards I don't know what the performance will be like with 4.14 "lite".

Talking about 4.14v2 model? Because you say 1.14 v2 too much, slightly confused...

aloola wrote:

Output 8000 frames in 34.47 seconds (232.12 fps) 4.0
Output 8000 frames in 34.14 seconds (234.35 fps) 4.4
Output 8000 frames in 33.90 seconds (235.99 fps) 4.6
Output 8000 frames in 45.65 seconds (175.26 fps) 4.7
Output 8000 frames in 46.70 seconds (171.29 fps) 4.9
Output 8000 frames in 63.21 seconds (126.56 fps) 4.11
Output 8000 frames in 63.36 seconds (126.26 fps) 4.12
Output 8000 frames in 50.69 seconds (157.83 fps) 4.12 lite
Output 8000 frames in 63.61 seconds (125.76 fps) 4.13
Output 8000 frames in 50.31 seconds (159.01 fps) 4.13 lite
Output 8000 frames in 64.95 seconds (123.18 fps) 4.14
Output 8000 frames in 65.58 seconds (121.99 fps) 4.14 lite

4.14 lite is the most resource-heavy, dunno about the quality though.

RTX 4070 output 2880 frames 1280x736opt TRT 9.1
60>120 ~304fps (4.4v2)
60>120 ~284fps (4.6v2)
60>120 ~260fps (4.7v2)
60>120 ~250fps (4.9v2)
60>120 ~210fps (4.12v2)
60>120 ~200fps (4.14v2)

dawkinscm wrote:

So far v14.4 lite uses more GPU than the non lite version. I thought it was may be because of the changes I made but I reverted back to SVP standard configs and it's the same. Maybe there is an issue they need to fix.

Update:
It uses about the same amount of GPU resources but it works in a different way which makes it more dependant on memory bandwidth than GPU resources.  I've read up a little on the new methodology and it is interesting the result is that the "lite" version may not be as "lite" before.

IDK

dlr5668 wrote:
RickyAstle98 wrote:
dlr5668 wrote:

v14 runtime + 4.14 v2 is perfection. Really nice update

Without +10% performance boost and +5% quality - not really nice update at all
Then please upload your v14 runtime and all folders - I will test smile

Cant you repeat steps? Here we go https://www.playbook.com/s/vadash/MFTzy … 49DgFraywF

Thank you, but as I say there is no significant performance boost, but very fast timing cache building time, under 1 minute for any models!
HD 24>120 insta 150W usage RTX 4070 (4.14v2) quite loud hehe but works!
Anyway thank you for uploading whole SVP4 folder, appreciate!

dlr5668 wrote:

v14 runtime + 4.14 v2 is perfection. Really nice update

Without +10% performance boost and +5% quality - not really nice update at all
Then please upload your v14 runtime and all folders - I will test smile

aloola wrote:
RickyAstle98 wrote:

Sometimes force exact value prevent RIFE working, with new models too (mpv_cfr argument can also kick RIFE from workload) but I only use X factors because I have GSync monitor tech, I have smoothness all the time!
Force exact value = issues
Fixed frame rate = issues
Frame rate factor = no issues

are you using the newest vsmlrt.py?
then it won't work with fraction numbers.
https://github.com/AmusementClub/vs-mlr … 1847153063

It work with fraction numbers (issues as jiggling with these settings), nope, I didnt use newest .py but I already modify it myself!

Blackfyre wrote:
RickyAstle98 wrote:
zxcvbnm821 wrote:

I have the same problem here too
tried using v14.4, but the problem was not fixed sad

I dont have this problem, maybe you use target frame rate instead of interpolation factors? Because I do slomo video and see what happens on 25FPS video converted to 2.5x (no issues) (62.5FPS)
Then I do frame rate target at 60FPS and see your issue all the time, even without slomo effect! Dont use target framerate, factors work better!

Also this, make sure it's either 2x, 3x, 4x etc

Then open the drop down menu to the right of the slider, and enable at the bottom (Force Exact Value).

https://i.imgur.com/QLjY2Cw.png

Sometimes force exact value prevent RIFE working, with new models too (mpv_cfr argument can also kick RIFE from workload) but I only use X factors because I have GSync monitor tech, I have smoothness all the time!
Force exact value = issues
Fixed frame rate = issues
Frame rate factor = no issues

zxcvbnm821 wrote:
TechnoStone wrote:

V2 models for some reason have jiggling, the more to the right and down, the worse the effect. Almost unnoticeable for 1080p, but very annoying for 1440p and 4K (both native and downscaled to 1440p, here's the example - https://cdn.discordapp.com/attachments/ … WGll8w.mp4). For this one, I'm running Game of Thrones S1 E1 at 4K on 3440x1440 (so SVP downscales to 2560x1440) at x2 framerate on 2080 Ti with 4.4v2, 4.6v2, 4.9v2 and 4.13_litev2. There's no such effect on V1 models (tried all same versions)

I have the same problem here too
tried using v14.4, but the problem was not fixed sad

I dont have this problem, maybe you use target frame rate instead of interpolation factors? Because I do slomo video and see what happens on 25FPS video converted to 2.5x (no issues) (62.5FPS)
Then I do frame rate target at 60FPS and see your issue all the time, even without slomo effect! Dont use target framerate, factors work better!

barryma wrote:

Is the bigger the number of the scene change threshold, the better?And why is my maximum number only 15%?

Higher values = more smoothness and scene transitions become funny
Lower values = scene transitions become duplicated frames not funny

TechnoStone wrote:

V2 models for some reason have jiggling, the more to the right and down, the worse the effect. Almost unnoticeable for 1080p, but very annoying for 1440p and 4K (both native and downscaled to 1440p, here's the example - https://cdn.discordapp.com/attachments/ … WGll8w.mp4). For this one, I'm running Game of Thrones S1 E1 at 4K on 3440x1440 (so SVP downscales to 2560x1440) at x2 framerate on 2080 Ti with 4.4v2, 4.6v2, 4.9v2 and 4.13_litev2. There's no such effect on V1 models (tried all same versions)

I dont have jiggling at 4K or 2K downscaled or not, in my case this effect only present when you put factors like 2.5x or halfs, odd values (tried all same versions)
Try to do without downscale option too!

Chainik wrote:

RIFE only works for 32-px aligned frame size, so we have two options (for example for 1920*1080 frame):
1. add 8px height black line, interpolate, cut away 8px line
2. cut 24px line --> interpolate 1920*1056 frame

SVP now does (1) for frame height <= 2560 and (2) for >2560.
If you want always do (1) then for now you can edit SVP 4\script\generate.js, line 458, change it to:

var pad_up = pad;

Thanks!

Xenocyde wrote:
RickyAstle98 wrote:

Wait me here, I will edit my message in next 5 minutes! Check plz!!!
So you need  to put 4.13.onnx into v2 folder where SVP located
https://ibb.co.com/RYCzGRh
If your 1st timing cache build failed, you need enable TRT boost option, 4.7-4.9v2 cant stable buld timing cache for general optimization... Maybe 4.13v2 too? Me too cant build timing cache without TRT enabled!
Yes I tested 60Hz and only CPU usage change a little, anyway I have modern 165Hz GSync monitor, any FPS factor, smooth always!

Ya so, for me, 4.13 V2 only works when I activate performance boost. Seems to be a bit more resource-intensive compared to non-V2, 50-60% 3D utilization. Need to specify that I capped GPU performance to 60 fps so it's using only 150 W instead of 300+ W, that's why it looks like my performance is not scaling well compared to your 144 Hz performance. I've been trying to get a new OLED screen for some time now, but every damned TV model up until now came with some annoying issue... maybe 2024 is the year I get a 55-inch OLED so I can use the GPU at its fullest.

Hehe))

Xenocyde wrote:
RickyAstle98 wrote:
Xenocyde wrote:

Decided to test 4.13 and 4.13 v2.

4.13 works well, Win resource monitor shows ~50% GPU utilization regardless of the video resolution. I tested with 720p and 1080p videos at 60 Hz. Shouldn't there be some sort of difference between 720p and 1080p? 720p even reaches 60% more often on my RTX 4080. Also, the 4.9 model included with SPV by default now has almost the same performance, mostly sitting at ~50% regardless of resolution.

4.13 v2 doesn't seem to be working, however. Every time I try to play a video, it compiles the cache file and after around 50 seconds it stops and the video plays without RIFE. Can't really see if it gives an error cuz the window closes fast.

Something is wrong bruh >
I have 10700K and RTX 4070 and here is my performance!
4.4v2 720p24>144 (<45% GPU usage) at 165Hz
4.12v2 720p24>144 (<65% GPU usage) at 165Hz
4.13v2 720p24>144 (<70% GPU usage) at 165Hz

I only test with 60 Hz cuz my screen is old af big_smile Have you tested with 60 Hz? I feel like the utilization might not change too much even if refresh is X4+ for me.

dawkinscm wrote:

Make sure you have a 4.13 onnx file in the "v2" folder. If you do then delete it and any files created by it, download the v2 onnx file again and put the new onnx file into the "v2" folder.

Deleted, redownlaoded, still doesn't work. Do I need some new version of Python or TRT maybe?

Wait me here, I will edit my message in next 5 minutes! Check plz!!!
So you need  to put 4.13.onnx into v2 folder where SVP located
https://ibb.co.com/RYCzGRh
If your 1st timing cache build failed, you need enable TRT boost option, 4.7-4.9v2 cant stable buld timing cache for general optimization... Maybe 4.13v2 too? Me too cant build timing cache without TRT enabled!
Yes I tested 60Hz and only CPU usage change a little, anyway I have modern 165Hz GSync monitor, any FPS factor, smooth always!

Xenocyde wrote:

Decided to test 4.13 and 4.13 v2.

4.13 works well, Win resource monitor shows ~50% GPU utilization regardless of the video resolution. I tested with 720p and 1080p videos at 60 Hz. Shouldn't there be some sort of difference between 720p and 1080p? 720p even reaches 60% more often on my RTX 4080. Also, the 4.9 model included with SPV by default now has almost the same performance, mostly sitting at ~50% regardless of resolution.

4.13 v2 doesn't seem to be working, however. Every time I try to play a video, it compiles the cache file and after around 50 seconds it stops and the video plays without RIFE. Can't really see if it gives an error cuz the window closes fast.

Something is wrong bruh >
I have 10700K and RTX 4070 and here is my performance!
4.4v2 720p24>144 (<45% GPU usage) at 165Hz
4.12v2 720p24>144 (<65% GPU usage) at 165Hz
4.13v2 720p24>144 (<70% GPU usage) at 165Hz

hvs wrote:
RickyAstle98 wrote:
hvs wrote:

Thanks you so much for this. Yes it's true that MPV is much more stable.



Thanks for the recommendation. When searching the solution for my problem, I read in this post regarding how v2 has much more advantage than v1..
So I tried 4.9 v2... but it seems like there's even Ensemble version, which I didn't find anywhere about it said here, or probably just missed the conversation regarding it.

4.9 V2 seems very stable for me, and the wait isnt that long either, i just have to wait for no more than 1 minute or two.
Tried to encode Kagejitsu S2 Ep 12 using it before i went to sleep too, but iirc it finished around 3 hours (because my pc auto shut down around that time).
The result is so great. the artifacts are almost none, and even if its there, its very subtle, which makes it worth the wait than watching the anime with live interpolation. This is a good option for me if I had no need to watch the anime ASAP.


All those talk aside, what I actually want to achieve is that soap effect that everyone hates. I am weird in that I love that soap effect XD.
I'll try 4.13 later I guess.


eh that was just my estimate for max time i waited (not timed).. its actually less than that ig. mostly around 30-1 mins. Ig it depends on the scene to interpolate

---------------
Also talking about CPU..
Can't we use GPU as a main to transcode? or is it only just mainly CPU with GPU as backup?

As I can say, I test 720p30>720p90 transcode, SVP window show 25% all the time, but my CPU maxed at 7% only during transcoding, NVENC encoder!
So its GPU mostly transcode...

Thanks. My SVP Transcode page show the advanced mode so i didnt see the NVENC encoder, it was somewhat hidden but after changing it to that, it only use around 30% of my cpu, and my gpu usage rocketed to 95~100%.
it transcoded in less than 30 min now. sweet.

Btw which one would be better, and what is the difference between AV1, H.264 or H.265?

H265 and AV1 better because need 2/2.5x less bitrate for same amount of quality H264

Any possibility to implement SVP RIFE-TRT with SVP standard interpolation method work simultaneously? It will help to maintain targeted peformance!
Example >
1080p30 + TRT RIFE 3x = 90 + SVP method 4x after RIFE buffer with 32 or 24 pixel grid size (realtime) = 360FPS for 360Hz users (without significant artefacts because SVP have more detailed frames)
RIFE cant do 12x interpolation stable but with this method... Who knows?!

hvs wrote:
flowreen91 wrote:
hvs wrote:

Would love to use MPV but I can't find the way to enable fps counter.

Try Shift + I or hold I to enable fps counter.
MPV seems faster than MPC-HC. It gives more stable fps.

hvs wrote:

I hope someone can guide me in getting Soap Opera effect using RIFE in SVP.

Try this and say if you get stuck or instructions are unclear big_smile :
https://www.svp-team.com/forum/viewtopi … 352#p83352

Thanks you so much for this. Yes it's true that MPV is much more stable.

aloola wrote:
hvs wrote:

I hope someone can guide me in getting Soap Opera effect using RIFE in SVP.

currently, the best quality that almost gets rid of the soap effect is models 4.12 and 4.13.

4.0->4.6: about the same quality and same performance
4.7->4.9: about the same quality and same performance, the performance cost +20% than 4.0->4.6
4.10->4.13: about the same quality and same performance, the performance cost +20% than 4.7->4.9
4.12lite, 4.13lite: performance between 4.7->4.9 and 4.10->4.13

my recommended models are: 4.6, 4.9 and 4.13

Thanks for the recommendation. When searching the solution for my problem, I read in this post regarding how v2 has much more advantage than v1..
So I tried 4.9 v2... but it seems like there's even Ensemble version, which I didn't find anywhere about it said here, or probably just missed the conversation regarding it.

4.9 V2 seems very stable for me, and the wait isnt that long either, i just have to wait for no more than 1 minute or two.
Tried to encode Kagejitsu S2 Ep 12 using it before i went to sleep too, but iirc it finished around 3 hours (because my pc auto shut down around that time).
The result is so great. the artifacts are almost none, and even if its there, its very subtle, which makes it worth the wait than watching the anime with live interpolation. This is a good option for me if I had no need to watch the anime ASAP.


All those talk aside, what I actually want to achieve is that soap effect that everyone hates. I am weird in that I love that soap effect XD.
I'll try 4.13 later I guess.

RickyAstle98 wrote:

Idk why you wait 5 minutes, maybe engine build is CPU limited? I have 10700K and RTX 4070 and NVMe too, but slower cache build time was 2m24sec only!

eh that was just my estimate for max time i waited (not timed).. its actually less than that ig. mostly around 30-1 mins. Ig it depends on the scene to interpolate

---------------
Also talking about CPU..
Can't we use GPU as a main to transcode? or is it only just mainly CPU with GPU as backup?

As I can say, I test 720p30>720p90 transcode, SVP window show 25% all the time, but my CPU maxed at 7% only during transcoding, NVENC encoder!
So its GPU mostly transcode...

hvs wrote:

Hi, I was trying to use Rife in the SVP. I've been only watching anime using SVP with non-RIFE settings since I purchased it which is 3 years ago.
I am totally clueless about these RIFE feature and tried to do my own research and test but was stuck at one thing, which shown as below:

https://i.imgur.com/ThoFZn0.png

The error "Your ONNX Model has been generated with INT64 weights, while TensorRT does not natively support INT64. Attempting to cast down to INT32."

After this message is shown, my playback will be stuck and only audio plays, sometimes even audio didn't play.

This is my setting for the RIFE

https://i.imgur.com/C65rGPX.png
(that custom SC Threshold is because i tried following a youtube tutorial, but it still produced the same thing. Maybe I am doing it wrong)

I know there's probably an answer for this question already somewhere, I tried searching for it but there's too many too unrelated (probably) topic around it. a
I hope someone can guide me in getting Soap Opera effect using RIFE in SVP.
Sorry for the troubles and thanks for any consideration given.

-----------------------------------------------------------
Note that my pc setup is as such:

- Monitor 24" 144Hz
- AMD Ryzen 5 3600
- RTX 3080Ti 12GB
- 32GB DDR4 3200GHz ram
- around 500GB+ free space in the 1TB Adata S70 Blade M.2 NVme SSD

---------------------------------------------------------------
EDIT :

Nevermind, I am just too stupid. All i need to do is wait a bit longer and it'll works (using the settings in the picture)
But its weird, i swear i waited close to 30 mins before, hence I was thinking it's actually stuck/crashed. Now I just need to wait for 5 min at most.

Using MPC-HC since it has built-in fps counter. Would love to use MPV but I can't find the way to enable fps counter.

Idk why you wait 5 minutes, maybe engine build is CPU limited? I have 10700K and RTX 4070 and NVMe too, but slower cache build time was 2m24sec only!

flowreen91 wrote:
RickyAstle98 wrote:

What happen when someone upload already generated engine cache lock files for RTX 4070 users? Will it work without resolution optimization pass?

The actual generated files are all binary so you cannot understand what exactly they contain, but all we know it makes SVP interpolation faster which is good:
https://gyazo.com/7099f92f846ce0c57dab6ec3258ff4c5
And since a new one gets generated for every specific rife version + resolution + graphics card it would be safe to assume that it's always best to let it generate a fresh version for your specific configuration and never try to use already uploaded generated engine cache lock files for compatibility purposes.
If i just rename the engine cache files to use it on wrong configuration, MPC-HC mentions errors that it fails to start.
Wrong rife engine resolution error:
https://gyazo.com/6430b2a951b77dbc643ed9430f0be445
Wrong rife v2 engine found instead of v1 error:
https://gyazo.com/32117e51558d87e37f8c2451dd6fc7c3
But it seems to work if you run a v4.13 with a v4.10 engine file.
My suggestion would be to delete cache folder from here:
"C:\Users\username\AppData\Roaming\SVP4\cache"
every time you update rife models and let them generate fresh.

Tested before your reply, my friend can use my generated files without troubles, same performance at all wink

flowreen91 wrote:
RickyAstle98 wrote:

They have pattern match and random zigzag artefacts, where too many same lines onscreen or objects, interpolated by error too, regardless of the overall frame!

A v2 jaggedness/zigzag bug was fixed on 3 November: https://github.com/AmusementClub/vs-mlrt/issues/66
And the Rife devs re-uploaded the versions here: https://github.com/AmusementClub/vs-mlr … nal-models
Maybe try to redownload and check again if issue persists?

aloola/dawkinscm can you give step by step example on how you upgraded current SVP's TensorRT to newer versions?
and how to revert it back if something goes wrong (on Windows prefferably)
(i managed to increase the resize value from -10240576 to -10880612 at stable 240 fps by switching from MPC-HC to MPV and currently searching for other possible performance improvements you guys use on 4.13v2 that i didn't already summarized here https://www.svp-team.com/forum/viewtopi … 352#p83352 )
Thanks!

No because I get exactly what I said, my downloaded models dated November 9! Pattern match issue still persists!
I mean when you resize to resolution, TRT exec do optimization pass for selected resolution, its contains 3 files, engine/cache/lock types...