RickyAstle98 wrote:Actually that easy to implement as I said earlier vf-append/vf-fps or deinterlace filter, without feature primary target, put black PNG over and over, devs can do that too easy, I dont use AI debugger sorry!
Will it handle fps correctly? For example, start at 24. Triple with rife to 72. Add BF to 144. Then player receives 144 and switches display to 144 Hz mode. GSync and BFI is no no imho. I think its better done inside svp scripts
Yes it will handle fps correctly, just like an filter works ontop, but instead of repeating frames, put black PNGs, no matter what display refresh rates with GSync window, since monitor will synced to output, so 72Hz with 2 black frames instead 2 repeated frames for clear motion, GSync will synced to 72 respectively!