126

(28 replies, posted in Using SVP)

If I remembered correctly, someone said that the default frame interpolation mode in SVP 4 is "Sharp" instead of "Adaptive".

I don't know what is the value 1 in your log though.

127

(9 replies, posted in Using SVP)

Vitacola77
SVP 4 can coexists with SVP 3.

Maybe you want to try to install it again without SVP 3 uninstalled?

I don't know about SVP 4 Pro, but I tried installing SVP 4 Free before, (TP twice) and free version once, all were smooth for installation and un-installation.
That was without removing the SVP 3.

But yeah, I am still using SVP 3, or rather, I've been using SVPFlow x64 bit recently instead of SVP Manager big_smile

Edit: Vitacola77, I think the problem is in nvidia driver. It's known problematic since it's not backward compatible.
Read this faq, https://www.svp-team.com/wiki/FAQ#In_Wi … or_crashes

Replace the avisynth.dll installed with SVP edition in following folder:
If your PC is 32 bit, then put to C:\Windows\System32
If your PC is 64 bit, then put to C:\Windows\SysWOW64

129

(6 replies, posted in Using SVP)

sch5
Do you happen to know json?

SVPFlow options is set with json format and you look it at https://www.svp-team.com/wiki/Plugins:_SVPflow for what each option means


super=SVSuper( Video, "{pel:1,scale:{up:2},gpu:1,full:true,rc:true}")

This is for SVSuper options, so you look it here https://www.svp-team.com/wiki/Plugins:_ … _string.29


vectors=SVAnalyse( super, "{vectors:3,block:{w:16,h:16,overlap:1},main:{search:{coarse:{width:1050,type:4,distance:-128,bad:{sad:2000,range:-12}},distance:-24,type:4}},refine:[{thsad:250}]}")

This is for SVAnalyse options, so you look it here
https://www.svp-team.com/wiki/Plugins:_ … D:_clip.29


SVSmoothFps(Video, super, vectors, "{gpuid:11,cubic:1,linear:false,rate:{num:5,den:2},mask:{cover:100,area:100,area_sharp:1.0},algo:23,scene:{mode:3,blend:false}}", url="www.svp-team.com", mt=threads)

At last, this is SVSmoothFps, look it here https://www.svp-team.com/wiki/Plugins:_ … integer.29

I've been using SVPFlow x64 manually and the performance quite stable with 64bit filters chain.

Note 1: Each option already has default value, when your setting for that option has the same value, you can just leave that option all together without supplying it to functions.
Note 2: If you want to override the default value of setting when using SVP, you can change it in file override.js
Note 3: I have only used SVP 3, never tried it in SVP 4, it should be same but no guarantee here.

You need to register ffdshow in order to be found

do in command line: regsvr32 /s ffdShow.ax

131

(14 replies, posted in Using SVP)

Want to try Microsoft Fix It?

Unfortunately it doesn't run on Windows 10.

132

(14 replies, posted in Using SVP)

When the first SVP 3.1.7 came out, there was error too. The hot-fix already released.

But since the download link is not available anymore, I thought it has been included in 3.1.7 installer.
In case the hot-fix hasn't been included, download this here, sendspace's link.
Just cut/copy all file in hot-fix and paste it in SVP folder.

133

(9 replies, posted in Using SVP)

Nintendo Maniac 64 wrote:

All you need to do is run your display at 70Hz and SVP will automatically interpolate at 70fps.

Nintendo Maniac 64 wrote:

I actually figured it was a display that was overclocked from 60Hz that wasn't able to reach 72Hz

Does this mean his display already 70Hz but SVP cannot playing it at 70 fps?

Is it happened with all 10-bit videos?
What about 10-bit h264 and 10-bit h265? Is it same?
Have you tried with different video player? Is it same?

135

(25 replies, posted in Using SVP)

The un-synchronized audio is because of disabling buffer. After enabling it, the player playing it fine as is playing with 32-bit video player smile

http://i.imgur.com/lV6fHg1.png

Chainik
Is operation using floating-point register expensive?

Yes, "GPU=TRUE" only to help calculation, so it can lighten the burden for CPU.

If in term of quality, the answer is yes.

If in term of performance, the answer is depended on you CPU strength.
If your CPU strength is not enough to handle your usual setting with GPU, you'll have to lower some setting in favor of performance.

139

(10 replies, posted in Using SVP)

VB_SVP wrote:

I've got the opposite problem in that ReClock now never nags me on opening files (it used to, on first install of SVP 3.1.7) and doesn't appear to work at all,

You have same problem with me, the work around is to enable "Set ReClock as as preferred renderer (not recommended)"

nija51
Have you tried to change the behavior for other player to "Never load" (it's in Advanced settings tab)?

140

(10 replies, posted in Using SVP)

nija51
How about re-install?

By the way, 32-bit application still can be ran in Windows 64-bit. And SVP manager itself requires 32-bit video player and filters so I don't think you'll need 64-bit codecs.

SatisfyingCrunch
If the video is h264, madVr would print it "Input -> Output", e.g. the video is h264 10-bit it would be "h264, 10 bit, 4:2:0 -> PO10, 10 bit, 4:2:0"
If the video is h265, it prints only output, e.g. "P010"

When using SVP, it can't have 10 bit output so the output is in 8 bit, so madVr would print "h264, 10 bit, 4:2:0 -> NV12, 8 bit, 4:2:0"
Of course you can forcefully the output to PO10 in ffdshow decoder setting though, but that's not recommended smile

142

(10 replies, posted in Using SVP)

In my case, ReClock doesn't even launch sad

Is it possible because of ReClock setting?
http://i.imgur.com/JMTeVUE.png

To uninstall SVP 4 Free, simply uninstall it via Program Features.
(Oops, you don't find it in Program Features? That's strange, I uninstalled it several days ago via Program Features).

Something that you can try to tweak it:
1. Motion vectors grid. The bigger the pixel the less stress for CPU.
2. Disable decrease grid step. This is expensive option and only for people who have enough CPU.
3. Try to watch without OpenCL option.
4. Change your renderer from madVR to EVR-CP. MadVR is GPU extensive, since you're using integrated GPU, whether you need to lower your madVR setting or don't use it entirely.

I think the predefined profile deliberately chooses lower profile to ensure the performance.

But again, predefined profile is auto-detected, not user-defined.
To choose the best of setting for your system is to tweak the setting to "what you deem the best setting".
After tweaking that, you've got user-defined setting, not auto-detected/predefined anymore.

Apart from that, the newer CPU is weaker than the previous one?

145

(6 replies, posted in Using SVP)

If your SVP index is about 1.0, then the problem is in madvr (or GPU to be precise).
If rolling back to older version solved it, then it's madvr's performance regression.

You can install newest madvr but I suggest to reduce the madvr setting to the point your GPU can handle both SVP and madvr.

refine:[{thsad:1000}] ?

I looked from here

Nintendo Maniac 64 wrote:

Are you trying to suggest to use 2x interpolation for 24fps/25fps content so that there's only 1 interpolated frame generated per every real frame?

Yes, and no.
Yes: using exact multiple integer surely reduce the artifacts,
No:  not necessarily only 2x, he can even buy an 72hz (3x) or 120hz (5x) display for better watching experience

That's ghosting (or is it? neutral ), and it's pretty normal for interpolated video.

To reduce it you can change the target frame rate, or apply the artifact masking.

149

(4 replies, posted in Using SVP)

It means you haven't installed this VC runtime

This is the download link, and install it prior to installing core package
Actually, that link is there at the SVP wiki Download page.

150

(5 replies, posted in Using SVP)

This quote from wikipedia

Wikipedia wrote:

However, unprotected M4V files may be recognized and played by other video players by changing the file extension from ".m4v" to ".mp4".

Have you tried it?