pensioner600 wrote:I also noticed that ALL versions of V2 give the entire picture a shake,
There was a bug with Rife v2 which has been fixed since vslmrt script 3.18.4 released November last year. I think this bug caused picture shake issue.
RAGEdemon wrote:Each iteration after 4.4 causes a massive performance hit @~16% for minimal artefact improvement.
I know you are not replying to me but I think your comments are interesting so I hope you don't mind me responding directly to you. As you say, there is a massive performance hit. But you have been very lucky if you haven't come across the horrible artefacts that appear below 4.9.
RAGEdemon wrote:Above 4.9 is trained mostly on Anime.
Being "trained on Anime" or not doesn't matter if it still results in improved live action motion. Rife v4.9 and above are all smoother and have much less visible artefacts than below 4.9.
RAGEdemon wrote:What you say doesn't make sense to me. You say you don't use 4.4 because "too much artefacts (not critical but noticeable)", but then you are happy to force downscale all 4K and 1080p content to 1280x720p?! And you don't notice the huge degradation in quality?
I am guessing you don't have a 4K display, or else you wouldn't be saying something so seemingly bizarre 
To each their own, I guess...
Resolution is important but only up to a point. Although I personally would not downscale to 720p I do now downscale my 1920x2160 3D blu-rays to 1080p. On a near IMAX VR screen, I've tried both upscaling to 4K and downscaling to 1080p and found no "visible" difference between the two. For actual 4K content there is a difference, but it will only be a problem on very large of screens. For most people watching on a TV, there will be little visible difference unless you decide to stand in directly in front of the screen.