I'm still on 3.1.7 because I'm mostly interested in improvements of the optical flow quality. But I switched to MysteryX's frame rate converter because last time I checked, it looked so much better. Plus I think the halo problem is quite noticeable in SVP.
Doing optical flow in real time on the GPU is much more energy efficient and much more convenient though, so I thought I'd check if SVPflow has caught up