1

(3 replies, posted in Using SVP)

Chainik wrote:

In fact, it seems like SVP works correctly with save-position-on-quit=yes since ... I dunno, some time.
Or you do have any specific problem with it?

Thanks, I didn't know about that.
The default config specifies "=no" so I thought it wasn't working.
After more testing it seems that, with "=yes" the temp py script won't be deleted anymore, so currently it's working fine.

2

(3 replies, posted in Using SVP)

Right now save-position-on-quit can't be used with SVP cause it also saves vf's states, so I was trying to find some workaround.
In mpv's source file command.c, function mp_write_watch_later_conf saves position as well as backup_properties.
If we comment out the "vf", will both SVP and save position work?
If so can we do this in SVP's mpv build? Thanks.



static const char *const backup_properties[] = {
    "osd-level",
    //"loop",
    "speed",
    "options/edition",
    "pause",
    "volume",
    "mute",
    "audio-delay",
    //"balance",
    "fullscreen",
    "ontop",
    "border",
    "gamma",
    "brightness",
    "contrast",
    "saturation",
    "hue",
    "options/deinterlace",
    "vf",
    "af",
    "panscan",
    "options/aid",
    "options/vid",
    "options/sid",
    "sub-delay",
    "sub-speed",
    "sub-pos",
    "sub-visibility",
    "sub-scale",
    "sub-use-margins",
    "sub-ass-force-margins",
    "sub-ass-vsfilter-aspect-compat",
    "sub-style-override",
    "ab-loop-a",
    "ab-loop-b",
    "options/video-aspect-override",
    0
};

3

(3 replies, posted in Using SVP)

Thanks, I have checked it and the official one still uses an old workaround to support hue, that's why its performance is so limited.
There're some forks utilizing the new Hue Entertainment API, and I'll try to compile one.

4

(3 replies, posted in Using SVP)

Is there any way to feed SVPlight data to Hue?
Comparing to the screen capture method in Hue Sync app this should be way faster and efficient.
Plus Hue Sync breaks G-Sync, annoyingly.

5

(0 replies, posted in Using SVP)

Frame rate conversion: On (75 Hz)
Automatic options selection: Highest quality
Optimized for: Animation
Artifacts masking: Low

Optical Flow has an insane amount of distortion on anime...

No acceleration
https://i.imgur.com/xGadyu9.png
GPU acceleration
https://i.imgur.com/OBhdKqe.png
NVIDIA Optical Flow
https://i.imgur.com/IItTkhS.png