BiroZombie wrote:

Are these settings suitable for cartoons and anime or are they meant to be used for live-action scenes?  Or are they meant for all of it?

Those settings is for all (Very smooth and low cpu usage as possible) - Especially for movies/actions

For anime if you see artifacts then change some values:  analyse.block.overlap    = 1;    and     smooth.mask.area = 16;

dlr5668 wrote:

Nurk still looks better https://www.svp-team.com/forum/search.p … er_id=7145 if you dont have GPU/time for RIFE

Its almost same but with different values + added smooth.mask.area (replace SVP artifacts masking) and deleted "smooth.rate.num" and "smooth.rate.den" because its bad and useless (you have fps choices on SVP Control Panel)

RIFE is good but in very fast scenes does not smooth....

cemaydnlar wrote:
KnightRiderKARR wrote:
cemaydnlar wrote:

After days of trying these are the best settings you will get for max smoothness min artifact.


Artifact masking disabled. Svp shader 21. Frame rate conversion to screen.

Invalid script.... I tried to update components but still invalid.....

If i remove those scripts then it works... :
analyse.refine[0].thsad = 2000;
analyse.refine[0].search.type = 4;
analyse.refine[0].search.distance = 2;
analyse.refine[0].search.satd = false;
analyse.refine[0].penalty.lambda = 10.0;
analyse.refine[0].penalty.lsad = 8000;
analyse.refine[0].penalty.pnew = 50;

I dont know why all analyse.refine[0] scripts not working on me......

levels.gpu = 0;     does good job on the edges but in few scenes the smoothness is not very good and CPU usage is very high


Overall is better with these custom scripts that we posted here -- i dont know if we can have the very smoothness like Optical Flow from Davinci Resolve but i think its very hard to do...

Try deleting analyse.refine[0] = {thsad:2000, search:{distance:2, type:4}}; this to make refine scripts work. For lowering your gpu and cpu usage you can try to set your mpc-hc acceleration setting to dxva2 copy-back. I made a couple of updates on my script try it out. The problem about the script i posted is it doesn't look as good as melts or yours when it comes to smoothness detail.

I copy all your script but still same..... Maybe every script depends on video/movie witch you test.

For my tests i try with these 3 videos (downloaded):
- MacGyver - Season 1 - Intro (BluRay)
- Neo vs Smith Clones [Part 1] | The Matrix Reloaded [Open Matte]
- The Shamen - Ebeneezer Goode (Pop Unlimited channel)  This is ultimate test for me because all scenes are extremely fast and with original SVP the smoothness is very bad - i personally try at original resolution from DVD 720x576

My goal is extreme smoothness with little artifacts (less as possible) and low CPU Usage

cemaydnlar wrote:
KnightRiderKARR wrote:
cemaydnlar wrote:

My settings look like this right now.

It's smoothness is good but yet again artifacts everywhere in fast paced scenes. It also creates halos around people which can be reduced by changing block.w and block.h to 16 yet again this works for movies not for anime. Animes tend to create more artifacts with 16.

Changing block.w and block.h to 16 is good for 720p or lower - at 1080p i see more artifacts.
With ""smooth.mask.area"" and ""smooth.mask.area_sharp"" does reduce artifacts little better than "Artifacts Masking" from SVP Control Panel


After days of trying these are the best settings you will get for max smoothness min artifact.


Artifact masking disabled. Svp shader 21. Frame rate conversion to screen.

Invalid script.... I tried to update components but still invalid.....

If i remove those scripts then it works... :
analyse.refine[0].thsad = 2000;
analyse.refine[0].search.type = 4;
analyse.refine[0].search.distance = 2;
analyse.refine[0].search.satd = false;
analyse.refine[0].penalty.lambda = 10.0;
analyse.refine[0].penalty.lsad = 8000;
analyse.refine[0].penalty.pnew = 50;

I dont know why all analyse.refine[0] scripts not working on me......

levels.gpu = 0;     does good job on the edges but in few scenes the smoothness is not very good and CPU usage is very high


Overall is better with these custom scripts that we posted here -- i dont know if we can have the very smoothness like Optical Flow from Davinci Resolve but i think its very hard to do...

cemaydnlar wrote:

My settings look like this right now.

It's smoothness is good but yet again artifacts everywhere in fast paced scenes. It also creates halos around people which can be reduced by changing block.w and block.h to 16 yet again this works for movies not for anime. Animes tend to create more artifacts with 16.

Changing block.w and block.h to 16 is good for 720p or lower - at 1080p i see more artifacts.
With ""smooth.mask.area"" and ""smooth.mask.area_sharp"" does reduce artifacts little better than "Artifacts Masking" from SVP Control Panel

cemaydnlar wrote:
KnightRiderKARR wrote:
cemaydnlar wrote:

I have a 144hz monitor too but i use it on 120 because it's the best for both 24 and 30fps. You mentioned above that analyse.block.overlap =1 decreases smoothness what i want is max smoothness with max detailed smoothness just like rife. Therefore, i will try analyse.main.search.coarse.distance and analyse.block.h settings for now. Thx for the reply.

Yes "analyse.block.overlap =1" will decrease detail smoothness (i mean less accuracy on small objects like text when vinyl record is rotating) but if you disable the artifacts masking then you have overall better smoothness but little more artifacts.

Ok so here are my thoughts. Biggest difference happens when i select weakest artifact masking. So in order to get max smoothness you have to select disabled no matter what. With analyse.block.overlap setting and masking disabled it is good for artifacts but in my opinion you lose a lot of smoothness. When you don't change analyse.block.overlap then it starts to produce a lot of artifacts when you watch movies. Basically you have max smoothness but it is unwatchable. In the end i have no idea how you can combine standart analyse.block.overlap setting with disabled masking and still get as little artifacts as you get with analyse.block.overlap =1 setting. I will write it down if i find a solution for it.

Try add these:

smooth.mask.area            = 16;    (i use 8)
smooth.mask.area_sharp        = 0.70;


(its alternative artifacts masking)

This help to reduce artifacts but im not sure if does good job overall - for now i have better results with analyse.block.overlap = 2

cemaydnlar wrote:

I have a 144hz monitor too but i use it on 120 because it's the best for both 24 and 30fps. You mentioned above that analyse.block.overlap =1 decreases smoothness what i want is max smoothness with max detailed smoothness just like rife. Therefore, i will try analyse.main.search.coarse.distance and analyse.block.h settings for now. Thx for the reply.

Yes "analyse.block.overlap =1" will decrease detail smoothness (i mean less accuracy on small objects like text when vinyl record is rotating) but if you disable the artifacts masking then you have overall better smoothness but little more artifacts.

cemaydnlar wrote:

Can we make it a little better? Did you find better values than those above?

analyse.main.search.coarse.distance  = -24;   (a little bit better but it needs more CPU - especially if scene is on forest)
analyse.block.h    = 16;  (better smooth but more artifacts)

For now i dont have better values....

I personally use "Artifacts masking = disabled"  and  "analyse.block.overlap    = 1"  because i have 144Hz monitor and i interpolate to 144fps (if you have 144Hz or more its better to interpolate as screen refresh rate)

9

(3 replies, posted in Using SVP)

Μy opinion is better to use MPC-HC with output setting "Sync Renderer" or "Enhanced Video Renderer (custom presenter)

On SVP Control Panel at "Rendering Device" select "CPU Only"
(maybe CPU are not able to play 4K/60fps - expect if you change some settings like this but not 100% sure:  SVP Shader = "Simple" /// Motion Precision = "One Pixel" /// Motion Grid = "8px small 0" /// Grid Step = "Disabled")

farion wrote:

Bruuh, what happen if you limiting the screen refresh rate to 48Hertz so the frame rate from 24fps or interlaced 23.976fps in some fast panning scene get better result?

If you mean convert at 48fps with 48Hz you will see more artifacts - its better to have 60Hz or more and use "to screen".

If you have interlaced source be sure to enable "Deinterlacing" on ffdshow (see screenshot)

ITN wrote:

Hi,

Looks good to me so far! CPU usage is pretty low on my I5 12600K even with 4K videos.

I'm glad to hear that smile - I saw that all Intel 10th Generation CPUs are very powerful

Some users (like me) don't like SVP 4 because is less smooth in some scenes (even if you use maximum settings). Big thanks to @melmel5180 who found the custom script and im really satisfied.

**Im not guarantee that will work 100%*** - This method is worked on me with SVP 4.5.0.213 on Windows 10 21H1 (i7 860 and GTX 960) (~55% CPU Usage at 1080p video)

##Update 16/3/2022##

1) Open SVP Control Panel:
- Frames Interpolation Mode = "Uniform"
- SVP Shader = "Complicated"
- Artifacts masking = "Disabled"
- Search Radius  = "Large"
- Width of top coarse = "Large"
(other motion vector options doesn't matter)
- Frame Conversion = "Whatever you want"

2) Press "Windows Key+R" and type %APPDATA%\SVP4

3) Open override.js with the text editor

4) Copy and paste the following text between /***** INSERT BELOW THIS LINE *****/  and  /***** INSERT ABOVE THIS LINE *****/ ---> Save (Overwriting)

levels.pel = 1;
levels.scale.up    = 1;
levels.scale.down    = 1;
levels.full     = true;
analyse.block.w    = 32;
analyse.block.h    = 32;
analyse.block.overlap    = 2;
analyse.main.levels    = 4;
analyse.main.search.type   = 8;
analyse.main.search.distance = -8;
analyse.main.search.coarse.type  = 4;
analyse.main.search.coarse.distance  = -16;
analyse.main.search.coarse.bad.range  = 0;
analyse.main.penalty.lambda   = 1.0;
analyse.main.penalty.plevel   = 4.0;
analyse.main.penalty.lsad   = 800;
analyse.main.penalty.pnew   = 5;
analyse.main.penalty.pglobal   = 5;
analyse.main.penalty.pzero   = 10;
analyse.main.penalty.pnbour   = 5;
analyse.main.penalty.prev   = 0;
analyse.refine[0] = {thsad:2000, search:{distance:2, type:4}};
smooth.algo = 23;
smooth.scene.mode = 0;
smooth.mask.cover = 20;
smooth.mask.area = 8;
smooth.mask.area_sharp = 0.70;
smooth.scene.limits.m1 = 3600;
smooth.scene.limits.m2 = 7200;
smooth.scene.limits.scene = 10400;
smooth.scene.limits.zero = 10;
smooth.scene.limits.blocks = 60;


If you have high CPU usage or you see more artifacts try change some of these:
analyse.block.overlap    = 1 (Less artifacts but not perfect motion detail)
analyse.main.search.coarse.distance  = -8;     (Less Accuracy)
smooth.mask.area = 16;  (Less artifacts - maybe good for anime)


Example: (On Youtube description see SVP settings for details)
https://www.youtube.com/watch?v=6gotKZoS4N8

Try and tell me if its good or not smile

resder wrote:

What do yo think this video?

RIFE VS SVP

https://www.youtube.com/watch?v=LeywO4PlTwM

Very small difference (almost same)
Try with Black Mickey script with my settings,,i saw it and for me the result is much better than RIFE and SVP (big thanks to @melmel5180 who found the solution for more smoothness)

***UPDATE 1/3/2022***

"""Don't Forget to go on SVP Settings and do this""" ---> ""Frames Interpolation Mode = Uniform"" + ""SVP Shader = Complicated"" + ""Artifacts masking = Weakest""

Αfter several experiments I came up with these settings (source must be 24fps)
Try and tell me if its good or not smile

levels.pel = 1;
levels.scale.up    = 1;
levels.scale.down    = 1;
levels.full     = true;
analyse.block.w    = 32;
analyse.block.h    = 32;
analyse.block.overlap    = 2;
analyse.main.levels    = 4;
analyse.main.search.type   = 8;
analyse.main.search.distance = -8;
analyse.main.search.coarse.type  = 4;
analyse.main.search.coarse.distance  = -16;
analyse.main.search.coarse.bad.range  = 0;
analyse.main.penalty.lambda   = 1.0;
analyse.main.penalty.plevel   = 4.0;
analyse.main.penalty.lsad   = 800;
analyse.main.penalty.pnew   = 5;
analyse.main.penalty.pglobal   = 5;
analyse.main.penalty.pzero   = 10;
analyse.main.penalty.pnbour   = 5;
analyse.main.penalty.prev   = 0;
analyse.refine[0] = {thsad:2000, search:{distance:2, type:4}};
smooth.rate.num = 5;
smooth.rate.den = 2;
smooth.algo = 23;
smooth.scene.mode = 0;
smooth.mask.cover = 20;
smooth.scene.limits.m1 = 3600;
smooth.scene.limits.m2 = 7200;
smooth.scene.limits.scene = 10400;
smooth.scene.limits.zero = 10;
smooth.scene.limits.blocks = 60;


- If you want 144fps ----> smooth.rate.num = 12

This trick/bug enables the Frame Conversion that you chosed on SVP Control Panel ---> //smooth.rate.num = 2  and  //smooth.rate.den = 1;    **Not 100% if it works but it works on me **

melmel5180 wrote:

Try the following. You should be satisfied.
It will be as smooth as DaVinci Resolve. If you use the following, you don't need to use DaVinci Resolve anymore.

Open %APPDATA%\SVP4 with the Windows key and 'R' key on the keyboard, open override.js with the text editor, copy and paste the following text between /***** INSERT BELOW THIS LINE *****/ and /***** INSERT ABOVE THIS LINE *****/ in override.js, and save it by overwriting.

levels.pel = 2;
levels.scale.up    = 2;
levels.scale.down    = 4;
levels.full     = true;
analyse.block.w    = 32;
analyse.block.h    = 32;
analyse.block.overlap    = 2;
analyse.main.levels    = 4;
analyse.main.search.type   = 4;
analyse.main.search.distance = -24;
analyse.main.search.coarse.type  = 4;
analyse.main.search.coarse.distance  = -5;
analyse.main.search.coarse.bad.range  = 0;
analyse.main.penalty.lambda   = 1.0;
analyse.main.penalty.plevel   = 4.0;
analyse.main.penalty.lsad   = 800;
analyse.main.penalty.pnew   = 5;
analyse.main.penalty.pglobal   = 5;
analyse.main.penalty.pzero   = 10;
analyse.main.penalty.pnbour   = 5;
analyse.main.penalty.prev   = 0;
analyse.refine[0] = {thsad:2000, search:{distance:2, type:4}};
smooth.rate.num = 5;
smooth.rate.den = 2;
smooth.algo = 21;
smooth.scene.mode = 0;
smooth.mask.cover = 10;
smooth.scene.limits.m1 = 3600;
smooth.scene.limits.m2 = 7200;
smooth.scene.limits.scene = 10400;
smooth.scene.limits.zero = 10;
smooth.scene.limits.blocks = 90;


This is a modified version of the Black Mickey setting.
https://blackmickeysvp.blogspot.com/201 … 70823.html



Thanks a lot !!!! You really helped me and now i have more smoothness (for less artifacts change this -> analyse.block.overlap    = 1;)

16

(0 replies, posted in Using SVP)

Im using now 4.5.0.210 and i see some scenes on movies are not smooth and before at 4.3.0.160 i had better smoothness.
Is it possible to turn back into the 4.3.0.160 ????

17

(0 replies, posted in Using SVP)

Its possible to change parameteres to make more warp for more smoothing ??? (i know more artifacts)
i saw it on DmitriRender and Davinci Resolve 16 (Optictal Flow -> Speed Warp) - before i used Motion_12Dec05.dll with parameter "CombineFPS(fps, last. MotionFPS(fps, warpfast, move)"

And for some reason on scenes with blinking lights the motion is still judder

18

(7 replies, posted in Using SVP)

I try your settings but is not good smooth for me...
I think they change scripts/development at motion vectors precision and grid + the bad is only 1 option artifacts masking are available (with 3.0.6 had 3 options {Contour and 2 bad areas suppresion})
I dont know if we can get motion vectors grid at 4px (maybe it helping me) and offcourse i know i will have more artifacts but i dont care -- with SVP 3.0.6 i had more "soap opera" and more options

Βy choosing "SVP Shader = 21.Simple" i see the motion blur has been little decreased

@Blackfyre and @AutumQueen92 i dont have fps drops or delayed - at 720p with max settings run fine - Only at 1080p i need change 3 options (See Image for proof)

19

(7 replies, posted in Using SVP)

My PC Specs:
- CPU: Intel Core i7 860 2.8GHz (Multithread Enabled)
- RAM: 16GB
- GeForce GTX 960 4GB

Media Player: MPC-HC
- DirectShow: MadVR or Sync Renderer,,ffdshow

I don't say there is no improvement and perfomance,, just in very fast scenes it looks like does not do anything and overall motion is like little blurry (like on games Motion Blur=ON) and in a very few scenes the actor still a little at 24fps (does not happening at 4.1 with same settings)

SVP 4.3 Settings (Image)

20

(7 replies, posted in Using SVP)

Hello

I ve been using SVP 3.0.6 for a long time and i try SVP 4 but i see the motion is not very smooth like the SVP 3.0.6

I try at the maximum settings manually with Artifacts Masking disabled but in some fast scenes/moves does not smooth and i think overall the motion is little blurry (like capture with lowest shutter speed)

Can we somehow using SVP 4 with svp 3.0.6 scripts or reduce the motion blur ???