I admit I saw this problem couples of times. I think reboot / reinstall fixed the problem also.
Pages 1
You are not logged in. Please login or register.
SmoothVideo Project → Posts by acidmanvl
Pages 1
I admit I saw this problem couples of times. I think reboot / reinstall fixed the problem also.
Have you looked at SVP logs ? I had that kind of problem once because SVP was not allowed to do its work... I had to run it(SVP) as administrator to make it work.
DDU worked for me, uninstall your display driver with DDU and reinstall the last NVIDIA drivers and it should work.
I had to do this every damn build of windows 10 to make SVP work normally with OpenCL.
I did try DDU and also a regular clean install of the latest drivers without success.
But I found if I disable CUVID from the LAV decoder (just set it to NONE) everything works fine.
Also I cant use madvr NNEDI3 settings, same problem.
I guess it is a bug in the CUVID implementation of the directx12 drivers. (I have a gtx970 can any1 else confirm the same problem ?)
Any1 else is having problems enabling GPU-acceleration on windows 10(10074) with latest NVIDIA drivers(352.63) ?
Everything freeze unless I disable GPU-acceleration.
ok thx alot, it seems to work !
For some reason the command is not run when i build the code. Anyway when I compile it manually with the above command it works.
Thx.
Ok I tryed with yasm, exactly same result as with nasm : Release\Bilinear.obj||fatal error LNK1107: invalid or corrupt file: cannot read at 0xC68|
What I did: yasm Bilinear.asm -o Release\Bilinear.obj
so i just do something like yasm file.asm -o file.obj ?
thx for the info !
I'm trying to compile svpflow, I see there is a code block project so I installed code block.
I'm stuck building the asm files, I had to switch the Compiler to VC 2010 since its the one I have, but .asm files wont compile.
Maybe if I had the Visual C++ 2003 Toolkit they would just compile ? If it is the case can someone post a link to the toolkit since I was just unsuccessful finding it on the net.
I also tryed to use nasm to build the asm files manually but I just get errors during linking, looks like im not passing the correct flags to nasm...
Anyway can you guys give me a quick help with the procedure to build these asm files with the project ?
Thx
best settings I found yet to reduce artifacts is :
def/def/def/7px.Small 1/By two with global refinement/Small/def/Disabled/def/def/def
plz post comments or suggestions
SVP can output progressive SBS. Video adapter can convert it to interlace. It works on any modern video adapter.
Indeed, Thx !
Ok ill try to find a 60fps 1080i SBS sample and ask peoples on avsforum to try it out.
But do you say that SVP can output interlaced video ?
Thx MAG.
Hi guys !
I'm about to buy the w1070 projector(only support 3d 1080i/60 sbs and 720p/60 sbs) and I want to know if I will be able to use svp to smooth all my 3d sbs videos and finally set the output format to 1080i with some player(stereoscopic) ?
Thx
Problem: SVP Manager is stuck on 'Waiting for ffdshow video' with no right-click possible.
I know a solution have been given for this problem(give access to SVP Roaming folder) but it was not working for me since I already had access to the folder.
But I found a solution that actually worked fine, simply create a new windows user(Or delete and recreate yours)
You can enable the Administrator account and use it as a temp account to be able to delete your current user, see how-to there :
http://www.ghacks.net/2012/06/11/window … r-account/
MAG79 I sent you a forum e-mail
We should be able to specify the final output resolution of the interpolated frames.
For the original frames, just post resize them with lanczos to match the output resolution.
Thx for the answer,
it would be great to have super resolution feature using the motion vectors so that the final resolution is function of the motion vectors and the current image.
I think this could give better result than the actual Compute_final_image->resize OR resize->Compute_final_image since the motion vectors have a half pixel precision if im right we could use this precision to resize.
By the way where is the backlog of the tasks you guys are working on ?
Couples of question about this setting (AllowUpsize):
Is this using motion vectors to compute the new resolution ?
If not is it a pre-process or a post-process ?
MAG79
Do you know fast and ready-to-use real-time segmentation algorithm?
We are not.
acidmanvl
No idea right now, this for sure is a big subject and could be done into a other tool.
I though more about it and maybe you could just do simple contour detection to prevent blending over contours
Do you know what part of the process is making artifacts ?
MAG79
May be you talk about block sizes (not vector sizes)?
acidmanvl
Nm... can you explain a bit more the block matching algo ? Is it a iterative algorithm or a one pass that find the closest matching block, does it look for a optimal solution ?
acidmanvl
to use un-linear motion vectors like cubic, spline
MAG79
Do you have computer quick enough for this?
acidmanvl
Resolving quadratic curve is would not be so costly. But need 3 points instead of 2
What about applying a real-time segmentation algorithm on the motion vectors to find the different "objects of the scene" so we could blend their motion vectors one object at time without impacting near objects (number of objects handled would be a setting).
Maybe using different motion vector sizes at same time would help to catch local and more global movements.
A Other idea would be to use un-linear motion vectors like cubic, spline...
I would like to know what you guys think theses, what would be the cost and gain to implement thems etc.
Great work !
Pages 1
SmoothVideo Project → Posts by acidmanvl
Powered by PunBB, supported by Informer Technologies, Inc.