Hi, I got it working! I could not get any side bars for a long time with the script you posted, I am not very experienced with avisynth but in the end I worked out it was an aspect ratio problem, then I had to find a way to over-ride super's smoothfps_params to set both aspect ratios. It is hard to find the correct balance for both on different video / screen resolutions, maybe you could add some sliders to the GUI in a future release? I am still doing some tests to find the best way to blur / soften the hard edges, but if you have any ideas on that it would be helpful.
Also, to make the Rift HMD head-tracking work with SVP we will need an interface to control zoom/crop and pan & scan from SVP itself, because we only want to effect the video window, so we can not use the player's controls or this will also include the colored bars. I posted some quick videos, but they are very low quality, and you will probably think it looks very strange! The warping and video aspect ratio are not 100% correct yet but this is actually the kind of output we need to watch "normal" 2D/3D video through the Rift HMD optics:
http://www.youtube.com/watch?v=nFlRHRXdHqw
http://www.youtube.com/watch?v=FU-9D9ATQpsI will also be posting updates in the MTBS thread if you are interested:
Hi Nick;
Is it Oculus Rift are you talking about, if it is how did you get your hands on with the device (Are you working as a developer) ? I am a backer at kickstarter and i don't know if i will receive it next month.
thanks