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reconhell wrote:My installation is fine. Don't just say things. I have tried many times across many installations across mutiple OS installations. There is not much to it. It just doesn't work.
The moment i turn on RIFE. the video freezes. I see some text in CMD. and then soon enough no more new text, and just left with freezing video. or a video that just plays extremely slow at 0.1 fps
It's a garbage feature honestly. If in 2 years it can't even work once normally. I wish it did though, because im curious why everyone is on this.
And I really don't get how it is "working" for others. But yeah for me Big nope 
Problem is 100% on your side. Maybe missing latest python, pytourch, TRT, or something related.
youngm wrote:Chainik wrote:TRT 10.8 libraries available via SVP update
I just updated to the latest and it appears that Image Comparison scene change detection stopped working. I'm using Repeat frame and even at the lowest threshold I get merged scene changes. Does anyone else see the same issue?
Are you using the 4.25 (V2 included) heavy model? Apparently that does not work with the new libs.
cemaydnlar wrote:So which model is the best for anime now ? I am currently using 4.25.
Sorry, haven't watched anime in a while, so no idea. For movies I'd say 4.22V2 still has the fewest artifacts, but not sure about performance for higher refresh rates since I'm still stuck with 60 Hz screen. I feel like this year could be the year I'm finally upgrading to a 165 Hz TV, OLED or RGB miniLED, we'll see.
Forgot how to check that, thanks oriento and John86!
cemaydnlar wrote:Did they stop training new rife models ? It"s been so long since v26 heavy came out.
I'd say they actually released most of the 4.20+ models too fast in late 2024. We used to wait 3-4 months for a new model in 2022 
Chainik wrote:TRT 10.8 libraries available via SVP update
Were these provided in a previous update or are they part of a new update? I don't see any new update when I right-click on the tray icon.
dawkinscm wrote:The new Nvidia app enables some of the better DLSS4 algorithms for all Nvidia cards. Not sure if they meant to do that but apparently it works pretty well.
I got the latest version and don't see any Smooth Motion option in it.
Wanted to jump in and say choppiness at 1440p could be RAM related as well, but then saw your comment. I think the GDDR6 VRAM on the GPU also plays an important role. RTX 5000 is coming with GDDR7 so we might see improvements at least with 1440p if not with 4K content.
dawkinscm wrote:Rife v2.5 lite is now available for anyone who is interested.
aka 4.25 lite
Wow, 4.26 has almost no interference artifacts.
Tested 4.25 with my usual interference pattern clip and it seems to have the fewest artifacts thus far, certainly fewer than 4.18. Not sure about GPU load.
Lol, we skipped over 4.23, guys. Is that any good?
dawkinscm wrote:Be careful. I can't remember which one it is, but one of the "lite" models uses more GPU resources than some non "lite" models.
That would be 4.16 lite IIRC. Anyway, 4.22 lite is good enough.
Worth installing over 9.2?
From my quick test I can see that 4.22 fixed the edge artifacts and scene transitions seem better compared to 4.18, but interference patterns are a bit more obvious. I'll watch an entire episode of Dr. Who later to see if there are other problems sticking out.
dawkinscm wrote:Xenocyde wrote:I haven't noticed any smoothness problems since I don't watch anime. I only tested with my usual football scenes
and 4.21 still has the same edge artifacts as 4.20 in those scenes.
BTW, 4.22 is out. Maybe they fixed it with this one. Testing now.
4.22 is the fix he's talking about. It's a little better than 4.21 but overall it has the same artefacts.
Ah thought it was a 4.21 update, they don't actually mention 4.22 in the comments.
I haven't noticed any smoothness problems since I don't watch anime. I only tested with my usual football scenes
and 4.21 still has the same edge artifacts as 4.20 in those scenes.
BTW, 4.22 is out. Maybe they fixed it with this one. Testing now.
dawkinscm wrote:Nope. The dev says it's the same as v4.20.
Can confirm the edge artifacts are still there in 4.21.
Finally figured out what to do with HFR sources. My Doctor Who Season 10 is 50 fps by default and if I enable RIFE, my 60 Hz TV is not displaying 100 Hz or 125 Hz properly, so it's barely better than with RIFE turned off especially noticeable with panning shots. There is a simple fix for this, but it somehow did not occur to me until now: "remove every other frame" must be turned on. And of course fixed 60 FPS. That's it, that simple.
dawkinscm wrote:Rife v4.20 has been released. I didn't do a large amount of testing but I did check the few remaining artefacts I know of and there doesn't seem to be a clear difference to v4.15/v4.18 on my system.
I can see a slight improvement for some interference pattern artifacts, but 4.20 introduces other artifacts especially on the edges of the video in fast moving scenes.
I just had SVP trigger in "ignore HFR sources" profile, but I'm not really sure why this happened. I'm watching S10 of the new Doctor Who series and all episodes appear to be encoded at 25 fps according to MPV. However, starting with Episode 6, SVP is triggering the ignore HFR sources profile after saying it is playing at 50 fps. How does SVP identify some videos as HFR and some as non-HFR if all are 25 fps? Also, if I raise the video frame rate threshold from 47 to 60 on the ignore HFR sources profile, the RIFE profile gets triggered with fixed 60 fps, but some videos exhibit strange microstuttering as if they are not truly running at 60 fps, probably because of the threshold conversion. Any way to fix this?
Blackfyre wrote:oriento wrote:New version
4.19 (Add SportsSlomo) - 2024.07.12
Tested v2, worse than 4.16v2 (which is the main one I use). So back to 4.16v2 for me.
Tested normal and V2, they seem worse overall than 4.16 and 4.18.
Blackfyre wrote:scale=ewa_lanczos
cscale=ewa_lanczos
dscale=ewa_lanczos
tscale=ewa_lanczos
dither-depth=10
dither=error-diffusion
error-diffusion=burkes
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl"
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl"
glsl-shader="C:\Users\USERNAME\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl"
What are these for exactly?
dawkinscm wrote:Chainik wrote:dawkinscm
> One minute you are saying that I'm seeing garbage frames with IC.
you said you have "very sharp cut" with MVs, while it's not that sharp with IC
meaning you saw frame repeating with MVs and some kind of "soft" mixing with IC
dunno how I supposed to understand this in opposite way
I was going to say that this was probably a language misunderstanding but I felt you might be insulted by me saying that. But you still don't understand so that's clearly the issue. The key words "sharp" and "jarring" used together like this is always bad. SVP and NVOF have "jarring" cuts means they have bad scene cuts.
I think what Chainik is trying to say is it seems counterintuitive to have sharp and jarring cuts with "garbage" AI blended scenes on SPV and NVOF, while IC has no sharp and jarring cuts with no "garbage" blending.
I tested a bit with 4.18 and IC 99%, as well as 25% and it seems like 25% has less microstuttering for me, although the scene changes present a bit harsher at times. Have to test with more content.
Guys, do I need to disable hwdec=auto-copy in config? MPV got updated and it reset my config file.
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