reynbow wrote:

sorry for the dumb question but I'm struggling to find a link to download the latest models in these 80+ pages of comments
can anyone guide me please?

I see this: https://github.com/hzwer/Practical-RIFE
but I'm not how I'm supposed to use those files with SVP

Check this https://www.svp-team.com/wiki/RIFE_AI_interpolation -> Adding TensorRT models

RickyAstle98 wrote:

Actually that easy to implement as I said earlier vf-append/vf-fps or deinterlace filter, without feature primary target, put black PNG over and over, devs can do that too easy, I dont use AI debugger sorry!

Will it handle fps correctly? For example, start at 24. Triple with rife to 72. Add BF to 144. Then player receives 144 and switches display to 144 Hz mode. GSync and BFI is no no imho. I think its better done inside svp scripts

RickyAstle98 wrote:
dlr5668 wrote:
RickyAstle98 wrote:

Any possibility to make black frame insertion like vf-append or deinterlace filter that doubles the FPS? I mean what IF any other black/grey frame for motion debluring?

You can edit source scripts in SVP folder. Not many have 240 hz OLED for it to be useful

The OLED? The BFI still benefits for any panel types, my chinese 180Hz IPS sad
How to edit source script to make every other frame black? thanks!

Even SVP dev cant do it in 1 try. Dump SVP 4\script into chatgpt/claude and start debugging until you get it right or bored. Thats how I would start

RickyAstle98 wrote:

Any possibility to make black frame insertion like vf-append or deinterlace filter that doubles the FPS? I mean what IF any other black/grey frame for motion debluring?

You can edit source scripts in SVP folder. Not many have 240 hz OLED for it to be useful

Gippy wrote:

Watching 1080p anime with RIFE set to 60fps and with MadVR postprocessing to 4K. 4080 Super, AI 4.9.

I'm finding that with RIFE TensorRT, outlines and edges shimmer (the outline width noticeably changes) when panning or scrolling happens. This does not happen with RIFE ncnn/Vulkan or standard SVP interpolation. I tried changing AI models and they all do this. Disabling MadVR doesn't seem to fix it either; it happens with all renderers. It's off-putting enough that I've stuck with standard SVP interpolation for now. Is there a fix for this, or is this a known issue? There's no point in the performance increase of TensorRT if it looks like dogshit.

Can you try different model? 4.9 is quite old and bad with non integer multipliers. Try 4.15 lite v2, 4.18 v2, 4.25 v2

RickyAstle98 wrote:
dlr5668 wrote:
RickyAstle98 wrote:

I forgot that I used 2x2 all the time

How do you do that? I use only v2 models (for better rewind speed) and wanna try. How does it affect model performance?

What do you mean?

My bad I missed line about align/valign

RickyAstle98 wrote:

I forgot that I used 2x2 all the time

How do you do that? I use only v2 models (for better rewind speed) and wanna try. How does it affect model performance?

8

(7 replies, posted in Эксплуатация SVP)

frolsa wrote:

Наверное? Разраб - и не пробовал оценить минимальную конфигурацию для HDR?
Раньше были тесты, можно было посмотреть таблицу, а теперь там неинтересно - только FHD, которое тянет почти любая современная конфигурация

так на райф перешли. Там качественный скачок. К нему 2060 эсс самая экономная покупка. По 13к таких набрал своим родственникам с китая

Xenocyde wrote:

Wow, 4.26 has almost no interference artifacts.

And its faster than 4.25. Fucking magic

dawkinscm wrote:

How does 4.26 work for you with no changes?

I didnt update yet

https://i.imgur.com/5bUIqJ4.png

RIFE 4.6 (very old model, fastest) - 112 fps
RIFE 4.15 lite (decent progress, exploring lite models) - 100 fps
RIFE 4.26 (finished trained 4.25) - 86 fps
RIFE 4.25 (very good breakthrough after 4.18) - 84 fps
RIFE 4.18 - 75 fps

I did speed test (with old SVP build)

12

(9 replies, posted in Using SVP)

madvr is long dead. Use mpv with 4k x2 custom resolution on tv 48 Hz or 50 Hz with +few % speed up

4090 should be enough for that rife

13

(13 replies, posted in Using SVP)

DragonicPrime wrote:

How did you get it to work? I've tried following everything I could find on there, but the feature stays disabled no matter what. Not sure what I might be missing

Download https://github.com/billxc/mpv/releases/ … -Res-0.0.1

add `vf toggle d3d11vpp` to one of mpv hotkeys

its hard coded for 4K

If someone can compile https://github.com/billxc/mpv/tree/merge_upstream_sr this is even better but I dont have enviroment ready

lurker wrote:

Which rife model is the fastest? I want to try 4k on 3080ti

you shouldnt. Get good model like 415 lite, 417 lite, 418 and downscale 4k to manageable resolution like 1440p then use nvidia VSR (quality 1 or 2) to get 4k

if you have spare performance can increase 1440p a bit more. SVP allows it

https://pacoup.com/2011/06/12/list-of-t … solutions/

15

(13 replies, posted in Using SVP)

Good progress made recently https://github.com/mpv-player/mpv/pull/14155

Can be used with VS filter like Rife interpolation. Atm it has memory leaks but start is here

https://i.imgur.com/OrXVsXY.png

Insindro wrote:

What are your top 3-5 rife models and miscellaneous settings for scene changes? Just want to get a good idea of what everyone is currently using, thanks!

I like 4.15. If you need 30% faster its 4.15 light. 4.20 is nice for anime. Try these models. I only use v2 for faster seek

I like MPC-HC with super res and built-in switching monitor hz. Unless you have 3090+ for 4K its good enough

Может ОП обновил что-то еще? У меня как работало 1440P x 2 с 85-90% нагрузкой так и работает

I would appreciate an explanation

Close player. Replace 3 files. Select 6 or 8% and test

SHTH34D wrote:

Is it normal for any of the RIFE filters above 4.9 to have worse performance than 4.9? I can run 4.9 at Movie x2, but any of the newer ones cannot run that setting for me - even the v2 ones.

Yep. But 4.15 quality is so good even during hardsub. And its fast enough for 1080px2 @ 2060s and 2k x2 for 3070ti

>Now that Nvidia launched the Nvidia App on latest update that turns SDR games into HDR:

HDR is too rare even here. Its basically OLED TV and 3-4 monitors. Below HDR 1000 its crap

22

(2 replies, posted in Using SVP)

If your laptop has 60 and 144 you can add custom resolution with 143.856. Via CRU or Nvidia/AMD settings

RickyAstle98 wrote:
RAGEdemon wrote:

537.58 eliminated the pan stutters for me.

My permanent setup is now 4K (3840x2160) with RIFE 4.4 with this driver. RIFE/SVP is set to double the frame rate. (with RTX 4090 @ 65% GPU usage)

For those who don't know, this makes all content (24fps) into 48fps. You MUST make a custom resolution to make your refresh rate 48Hz, or it will be stuttery because 48fps does not go into the default 60Hz/120Hz that the vast majority of monitors/TVs are.

4K 48fps @ 48Hz video is perfectly smooth. This is easy for SVP because it is just doubling the frame rate.

Other modes such as sync 24fps video to screen refresh, or fps x 2.5, or whole multiples, is really taxing on the GPU. An overclocked 4090 can't do it, even on the highest performing RIFE (4.4/4.6).

Really why SVP developers cant develop RIFE-SVP swapchain? It will suit for everyone, any type of content, any resolution, almost everything! My general idea about this quiet simple, SVP algorithm almost 10 times less resource-sensitive, but intermediate frames quality rises at high frame rate video source, 2K 24>144fps ~40-60 watts with 8-12 px grid and 21 shader, whats the problem RIFE@4K 2x and then SVP with higher pixel grid? Its going to be really smooth!
With this swapchain, 24>96@4K easy! Double peformance for 4K sources...

You can probably modify base scripts (start at "C:\Program Files (x86)\SVP 4\script\base.py") and chain rife+regular

537.58 is super stable indeed. You can also use https://www.techpowerup.com/download/te … leanstall/ to install it without bloat (GFE and other crap)

SVP, games with FSR3+DLSS2 mod - all works great

RickyAstle98 wrote:
dlr5668 wrote:

v14 runtime + 4.14 v2 is perfection. Really nice update

Without +10% performance boost and +5% quality - not really nice update at all
Then please upload your v14 runtime and all folders - I will test smile

Cant you repeat steps? Here we go https://www.playbook.com/s/vadash/MFTzy … 49DgFraywF