Let me start that I have no experience with Hue lighting. I was thinking of installing some hue light strips in my living room, and am wondering if anyone has looked into using SVPLight to control the Hue lights.
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SmoothVideo Project → Posts by CraziFuzzy
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Let me start that I have no experience with Hue lighting. I was thinking of installing some hue light strips in my living room, and am wondering if anyone has looked into using SVPLight to control the Hue lights.
Still seems odd though, that it would not be triggering the CPU to speed up, when it's maxed out and only running at 0.78x. Is SVP erroneously limiting itself because it is seeing the core as maxed out?
If I had to guess (at least how I'd do it) it looks at aspect ratio of the image. So if you've got a double wide picture, it assumes 3D SBS video. Unforunatly, this method won't work for Half-SBS images, as they are still 'normal' aspect. For those, about the only thing they could do is try to detect the division line between frames, but that could not be done until after decoding, and could not be done all that reliable either.
I think I will need to learn how to make avisynth plugins, and make one that does this, and send it the odd and even, but was hoping this could work into the 3D modes as well.
That would work if the set supported side by side mode, But that is not the case with these older sets. They do no compositing of other modes, supporting only direct display of the checkerboard.
Just about all 1080 DLP TV's made between 2007 and 2011 don't have a full 1920x1080 pixels on the DLP chip. Instead, they use a 960x1080 checkerboard pattern, and a 120Hz 'wobulation' mirror to shift the checkerboard 1 pixel back and forth. What this means is that, while they end up displaying the full 1920x1080 pixels 60 times a second, they actually display half the pixels 120 times a second (think old interlaced television, but interlaced every other pixel). It's only really 'used' on them for 3D, where the source still just outputs a full 1920x1080 image, but each part of the checkerboard is for each eye, and the glasses are synced to the wobulation mirror.
My thoughts were that this could be used to get smoothmotion up to 120Hz.
Additionally, it would be REALLY awesome if this format could also be added to the types of 3D output you are using. Here's a quick writeup on it: http://www.dlp.com/downloads/DLP%203D%2 … 514b331dd0
These were basically the first mass available 3D TV's for the home, and I'm sure there are still a lot of them out there. I actually still feel the picture is better on my 2008 model than on most the TV's in the stores today, and I've been using it for 3D since the day i got it (primarily gaming back then, movies now).
I am wondering if it would be possible with this software to smooth out to 120Hz, and then interleave the video down to a 60Hz 1-pixel checkerboard pattern. This way, it could be played to a wobulated DLP chip, and get perfectly smooth 120Hz framerates.
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