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(9 replies, posted in Using SVP)

My problem currently is trying to cut the framerate in half before SVP handles the video. Again, I wrote a directshow filter to drop every other filter  but the filter only happans after FFDshow (SVP) has modified the data. I cannot change the capture card to get 30fps instead of 60fps (since the actual game is 30fps).

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(9 replies, posted in Using SVP)

Well I was trying to write a program to capture the footage from a PS3 via capture card that has almost no latency to display on the screen. I developed the directshow graph already but I have issues attaching FFDshow to the graph (but that is another issue). The other issue was that the capture card captures 720p at 60fps (although the game is rendering at 30fps). I tried to reducing the fps by half by creating a custom filter to drop every other frame and then attach FFDshow with SVP to double the framerate. This did not work because even if FFDshow raw filter was after the half framerate filter, but the raw filter runs first (which SVP does not do anything since source is 60fps) then it gets halved. I also tried to do 1080i at 30fps (from the capture card) and there was noticeable lag on the video when playing a game (not a fast paced shooter). I have not figured a way to add SVP to the graph correctly to get the effect. Similarly I tried madVR; it cannot use smooth motion with capture devices. Any suggestions? I can provide source code if needed.

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(9 replies, posted in Using SVP)

So I played around with MPC and read the links however there is latency. I reduced the buffer in FFDshow and decreased the lag but there is still a significance lag from the capture feed. Is it possible to further reduce the lag or have it removed at all?

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(9 replies, posted in Using SVP)

Is it possible to get SVP working with capture devices such as a webcam or a capture card? I have tried to use SVP (via FFDSHOW) in GraphEdit and the video is not 60fps. Is it possible for SVP to support capture devices?