Hello I'd like to add to this slightly older topic with another question which might be a useful addition. (I also couldn't find this on the wiki)
I was wondering how 'target framerate' affects the amount of artifacts?
I used to just mindlessly use 'to screen refreshrate' but since I bought a 144mhz screen (for gaming mainly) it's not really possible, definitely for 1080p.
For the human eye I believe anything above 34ish shouldn't be discernible? I know this is debated/disputed but let's leave it at that.
I was wondering if I'd get less artifacts when running at just 'double source' (usually 48 or 50) or at let's say theoretically 144fps. Since obviously with the latter a lot more frames would have to be extrapolated. (But that's my own logic and that has proven to not always be true )
Another question is for the SVP Shader 23. Complicated, it has ' can be less smooth than 21th.' in the description. Does anybody know in which cases it would possibly be less smooth? This is so I can adjust accordingly depending on the source.
Thanks for the guys who already explained some things above.