1

(9 replies, posted in Using SVP)

For me the best compromise between amount of artifacts (like ghosting) and smoothness of the playback is setting framerate to "2x original framerate" instead of "to screen refresh". And setting Artifact Masking to "average". It reduces artifacts significantly but some still can be seen, i.e. when an objects moves in front of complex pattern like trees' leafs, grass etc.
If you leave default framerate (to screen refresh), and crank up Artifacts Masking to "highest", there won't be any artifacts whatsoever but also smoothness will be strongly degraded, but still better than w/o SVP..

I am waiting for SVP team to come up with new or improved motion interpolation algorithm wink

2

(2 replies, posted in Using SVP)

I concur. It's more important to have improved motion interpolation algorithm which will reduce amount of artifacts than to have single player.

3

(12 replies, posted in Using SVP)

I agree with Procrastinating - I can see less artifacts even with regular video (not anime) when I set Motion Vector Grid to the biggest possible.
And I'd be very interested to see bigger values then 32 pixels, or to have other way to smooth only panning shots and only big objects on the screen. The biggest amount of artifacts I can observe are associated with moving small and medium objects.

So dev team, please do not procrastinate and consider this enhancement for next release for fix pack smile