You still writing that guide, Alex?
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SmoothVideo Project → Posts by blabb
You still writing that guide, Alex?
You find this funny? I'm starting to get pissed off.
Either you're doing it like advertised and working on it or you don't. What is it?
I was on of the indigogo backers and I'll stop recommending SVP for now, I just can't support this behaviour.
I still have not heard a single valid argument that would make sense to not implement it from the developers. Somehow it feels like they are trying to not tell something. But maybe that's just me.
Please show me those people
There are already 4 in this thread. And there have been quite a few threads about the exact same topic already.
I am tech-savvy and all the other methods I've tried have been horrible. Either something crashed or did not work as intended.
And with so much 4k content available on youtube now and the shift to mobile devices it get's more and more important to have something reliable and easy to use for pre-rendering in my opinion.
Is there really so much other stuff on your to-do list or is there some other reason to not implement it? Right now my SVP is running very well and except pre-rendering I don't have any other needs or complaints.
I'd like that, too. I know there are other ways, but I just want a one click method. Select a video file and a SVP profile and just get it converted.
VB_SVP can you (and everyone with the same problem as me) try the MPC-HC Nightly build? You can get it here https://nightly.mpc-hc.org/
MPV may be a great player, but it is unnecessarily complicated und feels like a masochists tool to me. I want my player to work nice out of the box or with minimal adjustments in a settings panel. So please don't turn this in a discussion about MPV. It's not relevant to me.
Since you have that problem with Nvidia as well and I also found that MPC-HC ticket (https://trac.mpc-hc.org/ticket/5787) I'm now more and more thinking that MPC-HC could be the problem. It sucks because MPC-HC is just the best player I know. I can't stand MPV. I'm testing the MPC-HC Nightly now and maybe I should test MPC-BE.
MPC-HC 1.7.10 (32bit)
Enhanced Video Renderer
d3d fullscreen off
Ok so just had a freeze without GPU acceleration. This sucks twice because I have absolutely no idea why it happens and now I have to test without SVP which is pure torture.
I completely reinstalled Windows in between so I think I can skip reinstalling graphic drivers.
Thanks Capt. Obvious.
As I said it is not happening everytime and watching video for a few hours without SVP is a pain in the ass. So I'd rather test it without GPU acceleration right now for this reason and because I'm guessing this to be the culprit.
It freezes and stays frozen. Can't do anything so I have to reset the PC.
There must be something happening when video-playback stops that sometimes leads to this. My first guess is that it has something to do with GPU acceleration.
Sometimes when I close a video or open a new video while another one is still running, my whole computer just freezes completely. It's not happening every time, but still often enough to be very annoying. I'm fairly certain that this has something to do with SVP because it only happens with video.
I have undone any overclocking and undervolting to rule out those factors. I am now testing without GPU acceleration to see if it still happens. Any idea what the issue could be? Could there be a problem when SVP stops processing data?
My computer:
i7-5820k
AMD 290X
32GB RAM
Windows 10 x64 and SVP Pro 4.0.0.76
If you need any more information I'll provide it.
Info from blabb's logs:
SVP 4 Pro [4.0.0.74]
OS: Windows 10 [10.0.10586]
CPU: Intel Core i7-5820K
Video: registry info - AMD/ATI Radeon R9 200
MPC-HC 1.7.10 32-bit with Avisynth (32-bit) 2.6.0.5
And most recent 32bit ffdshow.
13 Processing Threads on my 12 thread CPU and GPU acceleration on.
You mean that after forcing "Animation" on as Chainik proposed you did not experience crashes anymore?
No, I never used 'Animation'.
Those are the settings I use right now:
Interestingly I haven't had a single crash with 4.0.0.74 so far. Although I'm not sure if that's due to the version or I finally found a combination of settings/components that work for me.
I have sent you a bug report through SVP, maybe that helps.
With the new version 4.0.0.74 it got even worse and now even 1080p video crashes instantly even without GPU acceleration.
kernelbase!RaiseException+0x39
msvcr120!__ExceptionPtr::_RethrowException+0x181
avisynth!DllGetClassObject+0x7c53
avisynth!avs_get_frame+0x33
ffdshow!DllUnregisterServer+0x7cfd5
ffdshow!DllUnregisterServer+0x807ea
ffdshow!DllUnregisterServer+0x814c3
ffdshow!DllUnregisterServer+0xada6e
ffdshow!DllUnregisterServer+0xad4a3
ffdshow!DllUnregisterServer+0xada6e
ffdshow!DllUnregisterServer+0x93822
ffdshow!DllUnregisterServer+0xada6e
ffdshow!DllUnregisterServer+0xadd85
ffdshow!DllUnregisterServer+0x173f4
ffdshow!configureEnc+0x535ff
ffdshow!DllUnregisterServer+0x1e5cb
ffdshow!DllUnregisterServer+0x16fb9
ffdshow!DllGetClassObject+0x363f
ffdshow!ffacm2creator+0x204f
ffdshow!DllUnregisterServer+0x1e513
ffdshow!DllUnregisterServer+0x17ae7
ffdshow!configureEnc+0x4dbe0
ffdshow!DllUnregisterServer+0x1e5cb
ffdshow!DllUnregisterServer+0x16fb9
ffdshow!DllGetClassObject+0x363f
ffdshow!ffacm2creator+0x204f
ffdshow!DllUnregisterServer+0x1e513
lavsplitter!OpenConfiguration+0x6235
lavsplitter!OpenConfiguration+0x5cf1
lavsplitter!DllGetClassObject+0x426c
lavsplitter!DllGetClassObject+0x1482d
kernel32!BaseThreadInitThunk+0xd
ntdll!RtlUserThreadStart+0x1d
Are they out-of-memory issues?
I have 32GB of RAM.
And I didn't have immediate crashes with my 2500k CPU, 16GB RAM and the same settings.
Blabb try version 4.0.0.60 with processing threads set to auto and GPU Acceleration ON.
Crashes immediately.
For me 19 was the magic number
What CPU do you have?
I have upgraded to an Intel i7-5820k CPU and when a open a 4k video with 4.0.0.73 and GPU acceleration enabled, it immediately crashes after 1 second. But only with 15-23 threads. On 11 and 13 threads it doesn't crash immediately. I've set it so high because I've read that you should multiply your logical cores by 1.8 which would be 21.6 in my case.
If I disable GPU acceleration it doesn't happen, even with 21 or 23 threads.
This also happens with the modified base.avs that Chainik posted a few days ago.
This is the crash dump:
kernelbase!RaiseException+0x58
WARNING: Following frames may be wrong.
svpflow2!AvisynthPluginInit3+0x8960
svpflow2!AvisynthPluginInit3+0x8904
svpflow2!svpGetVersion+0x23d4e
svpflow2!svpGetVersion+0x1af49
svpflow2!svpGetVersion+0x182b9
svpflow2!svpGetVersion+0x18261
On Version 4.0.0.60 it only crashes immediately with GPU acceleration on and threads at 23 with this dump:
kernelbase!RaiseException+0x48
msvcrt!_CxxThrowException+0x59
WARNING: Following frames may be wrong.
avisynth+0x6cfa1
avisynth+0x6c080
avisynth+0x6af77
Chainik wrote:ok, what if replace "script/base.avs" with the one attached?
(not the "script-60/base.avs" one!)How should I test? 4.0.0.73 with or without GPU acceleration?
I had a feeling this thread would get too cluttered with mashingan posting another problem in here^^
Maybe his problem should be moved to another thread?
ok, what if replace "script/base.avs" with the one attached?
(not the "script-60/base.avs" one!)
How should I test? 4.0.0.73 with or without GPU acceleration?
I still didn't have a single crash with 4.0.0.60 so it seems that this is really the last version without that issue.
Also regarding GPU Acceleration: GPU Acceleration alone doesn't seem to be the issue. When I had the newer version installed I tried disabling GPU Acceleration to see if it fixes the crashes, but I still had crashes.
I've mostly watched 720p content the last 2 days and crashes don't happen on 720p as often as on 1080p, so I don't feel comfortable saying already that it works. But so far I haven't had a single crash.
I'll certainly keep you updated.
Well that sounds like a lot of work, but I'm confident you'll find the culprit
Anything I can do to help find it?
SmoothVideo Project → Posts by blabb
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