Good news!!!
The problem lies on the player, after removing the standalone MPC-HC and get the one from k-lite codec. It is recognized and running happily now!
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SmoothVideo Project → Posts by benny10033
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Good news!!!
The problem lies on the player, after removing the standalone MPC-HC and get the one from k-lite codec. It is recognized and running happily now!
Some times, SVP shows "no active playback"
and event log said:
Media: trying to get video params from FFDSHOW
After some more tests, I found out that if I launch the player from cmd, SVP show "no active playback" and the same event log result.
For Nintendo Maniac 64, almost 50% of youtube links result in "unable to render this file" in mpc-hc with svptube
Well if you prefer, here is the true case.
Event log:
Playback [9053a]: enabled while video is playing
Profile: using auto values [1]
Playback: playing at 59.94 [29.97 *2/1]
However, I have noted that if I reopen the file in the player (file>open), SVP tube works.
I think it may be the player starting too fast for SVP to capture.
Well, I paused the video to stop mpc-hc from crashing.
To Chainik, yes win 10 nvidia.
Here's what the event log said:
Media: trying to get video params from FFDSHOW
Media: timeout capturing frame
VideoPlayer: unable to extract video information
Hi everyone, I have written a C++ program that works like SVPtube, using youtube-dl as its core.
I start my player like this:
CreateProcess(player.c_str(), const_cast<char *>(cmdline.c_str()), NULL, NULL, false, 0, NULL,NULL,&si,&pi);
Also tried this:
ShellExecute(NULL, "open", player.c_str(), para.c_str(), NULL, SW_SHOWDEFAULT );
SVP maganger successfully detected the player, but it doesn't work. It doesn't process video and my video stream freezes. The "SVP enabled" words never appear.
I have checked that both the player and the SVP manager are running as normal user.
It that the problem with my code? What should I do?
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SmoothVideo Project → Posts by benny10033
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