These are very similar to the settings that I use for anime-like content, the only difference is that I use shader @ complicated, artifact masking @ disabled, and processing of scene changes @ repeat frame; I personally feel this gives fewer artifacts, but your mileage may vary.
ArcticWolf_11 wrote:Thanks, those settings helped a little, I still see squiggly lines sometimes and a little bit of artifacting but otherwise it looks a little better now. Would you or anyone know if there is a full manual of the settings and what they do so I can try to figure out what settings works best for me to get maximum smoothness? Also is there a guide/manual on MPC and MadVR so I know what the different settings do?
Unfortunately there aren't really any guides that describe the end-result of each setting, and I've no clue about guides for MPC-HC and madVR (though with your G-sync monitor there's little benefit from changing MPC-HC's settings anyway).
Regarding SVP, with such a high-end PC you really should only need to fiddle with the SVP shader and motion vectors grid settings.
Thanks, your explanation of the settings really helped a lot. Is there anything else that I can do to make the video as smooth as possible with minimal artifacts/sqigglies?
I use SVP shader @ complicated for everything except videos that result in squigglies due to quickly-moving thin lines (for those videos I use SVP shader @ standard); an example video that causes this phenomenon would be the rain around 5 minutes in this video: https://youtu.be/tcWJFQsSKT8
I also normally just set Motion vectors grid to the maximum value possible that my PC can handle, but using particularly small values on high-res videos (like 8 px. on a 1080p video) may give displeasing artifacts.
Other than that, there are only 3 other settings your really should worry about (everything else can just be "maxed out" unless you're having performance issues), but these settings do not directly effect the motion interpolation - they are Artifact masking, Decrease grid step, and Processing of scene changes.
Processing of scene changes - when there is a large difference between two source video frames (such as a scene transition or a large object moving extremely fast across the screen), SVP will not even bother generating an interpolated frame and will instead repeat frame or blend adjacent frames. I personally use "repeat" for anime-like content (particularly because characters are typically only animated at 12fps) but use "blend" for everything else.
Artifact masking takes the blended frame that would be the result of blend adjacent frames (though in this case it applies to every interpolated frame) and overlays it on top of the interpolated frame; the greater the setting, the more visible the blended frame is while the less visible the interpolated frame is. I personally always leave this at disabled unless I'm watching cinematic-like content with someone that's not used to high frame rate video.
Decrease grid step can reduce interpolation artifacts, though I set it only to local refinement unless I have performance to spare because I find there to be little to no difference between "local" and global refinement yet "global" takes way more CPU-grunt than the "local".
On weaker PCs (5+ year old dual cores) and/or extremely high resolution videos (4k?), you may need to also fiddle with the motion vectors precision setting as this has a big effect on both CPU utilization and RAM consumption. Also Frames interpolation mode @ 1m can have a big performance impact on particularly low-end PCs when doing anything other than "Movie x2" interpolation, and Frames interpolation mode @ 1.5m or even 2m can be good if you're more OCD about interpolation artifacts and don't mind the reduction in smoothness.