0.9.1 seems to be a bit slower than 0.9.0-1 when the input format is YV24
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SmoothVideo Project → Posts by kevingwn
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0.9.1 seems to be a bit slower than 0.9.0-1 when the input format is YV24
kevingwn
SVP 4\script\base.avs
that fixed the issue, thanks!
seems like "levels.full=false" doesn't work with 10bit
Hope it can be fixed in future version, i feel UMH search is slightly smoother.
Hi Chainik,
in search.cpp line 247
for ( int j = start; j < y_max; j+=2 )
{
CheckMV(mvx, mvy + j);
CheckMV(mvx, mvy + j);
}
should it be look like?
for ( int j = start; j < y_max; j+=2 )
{
CheckMV(mvx, mvy - j);
CheckMV(mvx, mvy + j);
}
is this fixed after 4.0.0.128?
thx
These settings actually limit the motion vectors only searched in
(take 1920x1080 for example)
Level Width Block size:Search distance
3 480 32:-12(~=128:-48@1920)
2 960 32:-12(~=64:-24@1920)
1 1920 32:-8
refine[0] 1920 16:-6
refine[1] 1920 8:-4
I think it may reduce artifacts on large movements and keep smoothness on small movements.
Sorry i made some mistakes,
levels.full = true;
is not necessary, keep it commented to save some memory
and
analyse.main.search.coarse.distance = -12;
is also unnecessary, "Search radius: Large" do the same thing.
> I too would appreciate it if you could list what these settings mean in the GUI.
> Wow, that looks great! Now how do I use this script? XD
I have the same settings as Chainik's post, and edit SVP 4/script/overrride.js
levels.full = true;
analyse.main.levels = 3;
analyse.main.search.distance = -8;
analyse.main.search.coarse.distance = -12;analyse.refine[0] = {search:{distance:-6}};
analyse.refine[1] = {search:{distance:-4}};
Currently the following settings are best for me,
super_params="{pel:1,scale:{up:0},gpu:1,full:true}"
analyse_params="{block:{w:32,h:32},main:{search:{coarse:{distance:-12,bad:{sad:2000}},distance:-8},levels:3},refine:[{search:{distance:-6}},{search:{distance:-4}}]}"
smoothfps_params="{rate:{num:5,den:2},algo:23,mask:{cover:80},scene:{mode:0}}"
Compare with other settings,
http://imgur.com/a/mjDjs
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SmoothVideo Project → Posts by kevingwn
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