Can I install SVP and 'only' SVP with no players, no avisynth, no nothing. I don't want SVP to install anything aside from its own program files and I never want SVP to update anything either.
??????
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SmoothVideo Project → Posts by icedtea676
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Can I install SVP and 'only' SVP with no players, no avisynth, no nothing. I don't want SVP to install anything aside from its own program files and I never want SVP to update anything either.
??????
I learned that SVP is now capable of doing HDR and 10-bit smoothing through the new and rather amazing AVSF.
Due to this, I feel rather inclined to want to try the latest offering from SVP, but I need to know something first. I'm the type of person that will manually install everything, all dependencies and programs and file paths where I want how I want it. Can I install SVP and 'only' SVP with no players, no avisynth, no nothing. I don't want SVP to install anything aside from its own program files and I never want SVP to update anything either.
These are musts for me.
Right, if it was implied that SVP was dropping frames, this was not what I intended, I'm dropping frames, is the issue.
Is there no way to increase CPU utilization, I have a 2600x which is basically idle while doing the conversion on the GPU and forcing CPU conversion doesn't seem to help, the GPU still gets pegged to 100%
How does *5/2 work then? It has to have 120 frames rendered or converted or something to create a 60 fps result in the end.
Do the 60 frames that get dropped not have any impact on the conversion?
Hey, SVP developers, I'm in the process of upgrading my monitor into one that runs at 120hz (capable of more, but 120hz is nice) and I was wondering why the performance is so bad.
From what I understand, when converting 24p content to 60p content normally, the SVP algorithm will do a *5 /2 thing, where it really runs at 120fps then discards every other frame, with the other frames being the original frames of the video.
If that's the case, why is running just *5 more demanding?
I have a GTX 1070, a bit old, I know, but I can't do 120fps conversion without dropping frames at 720p resolution, regardless of the quality of settings picked.
While I have both of your attentions, would it even be possible to have the interpolation algorithm take into account a second source frame? Instead of creating an intermediate frame between two source, create the intermediate frame between the two source frames but use a 3rd source to have a more accurate intermediate frame?
Or is this impossible / doesn't make much sense for interpolating frames.
I guess kind of like B-Frames in video encoding?
Is there anyway to change the default value that SVP uses for Avisynths buffer ahead of 12 frames?
Does this setting matter?
I use MPC-HC/MadVR and I can have up to 24 frames on both the GPU and the CPU queued up.
I figure having avisynth have the same number of frames that the GPU/CPU use is better than not.
Since having more frames in the buffer tends to have more accurate interpolation, right?
Is there any way to avoid that? I'm OCD about my folders and folder locations and extra garbage being installed. I don't need MPC-HC installed, I don't need madvr installed, I don't need avisynth installed.
I just want/need SVP Core.
I installed full SVP version, and right after, tried to install SVP Core 3.1.7, and Core will not install, but the full version did and works.
Something has to be broken with how SVP Core is detecting Visual C++ 2013, can you look into it?
EDIT: I uninstalled all versions of 2013 C++ and 2012 C++. I uninstalled SVP full. I then reinstalled only SVP Full, then immediately tried SVP Core 3.1.7 with admin rights (probably didn't do anything), and it worked. I uninstalled SVP Full while doing the 3.1.7 core installation. This shouldn't have to be this wonky to install a program.
Thanks anyways, going full for a bypass/hack worked.
I've never had this issue before, but here I am, two days later, still unable to install SVP Core 3.1.7. No matter what I do, the installer continues to act as if I don't have Microsoft Visual C++ 2013 Redis installed, but I've gone through 3 or 4 different versions of the 2013 Redist installs, and SVP won't pick up on it, ever.
Can someone here download and see if SVP Core 3.1.7 works on your end?
I don't know what's wrong and I don't know what I need, maybe some .dll files, maybe something registry related.
I don't really care, I just want 3.1.7 working on my machine again.
(This is a new Win 10 installation on 1803 ver, there has never been an issue before)
Did you make sure to add ffdshow raw video filter to the external filters page of MPC-HC? Go into the options, find External Filters on the left hand side and add filter ffdshow raw video filter.
Without it, SVP won't function.
Yeah I use SVP 3.
There must have been an issue with my configuration or something, because there seems to be no problem now. The change in FPS happens in like 2-3 seconds and it gets accurate to the frame-rate of the video....
Sooo, no idea what happened :3.
Do you know if maybe something changed between SVP3 and SVP4, because the changes on my end aren't smooth regarding this.
Edit: I decided to fully re-install SVP 3.17a and then use the updated SVPflow plugins... the issue seems to have been fixed and the change works......
Something could have been wrong on my end then. Thanks for taking a look into it for me.
Sorry for using up your time on this !
Ah okay, I don't really know how SVP works, this could be an ffdshow issue alongside with how SVP needs the data or something.
Speaking of which though, I decided to take a look at FFDshow raw video decoder while I'm watching an episode, it does at least notice the difference, Opening is read as a straight Movie FPS : 29.970 and the second the anime section starts, it does Movie FPS : 23.8xx-24.0xxx, the numbers change super fast. Maybe that could be an issue?
I'll check if FFDshow raw acts the same way with a sample of only the anime section encoded properly.
Edit: I took a sample of the raw DVD file and used the same encoding settings I used as normal for the anime sections, FFDshow raw does indeed read it as a stable 23.976 fps. Maybe because the anime is VFR is has a harder time "understanding" that it's still supposed to be 23.976? No idea, but in playback, there is no real problem, I can confirm that much as well.
Nintendo, I personally haven't worked with a BD anime yet, but will soon.
This is specific to DVD's which are quite difficult to work with and as far as I'm aware, most anime do actually have 29.97 opening/endings, but I can confirm that when I get some BD anime to rip.
A sample of the opening with a bit of the anime - It should be fine - https://drive.google.com/file/d/0By9ra_ … sp=sharing
If the excessive switching causes an issue with those true VFR videos, maybe it could be an option (Anime - VFR), so it'll use specific settings instead.
An issue I've observed is that when SVP detects a framerate change, it attempts to adjust the values, but it'll get something crazy like 19.11 fps, which... well that's impossible :3. Other times, if I pause and force a seek in the video to get SVP to reinitiate, it'll find a value really close like 24.03fps.
Or something like telling SVP to only look at the video and determine if it's 23.976 or 29.970, since those are the only two values we work with anyway.
Thank you for trying to look into the situation. VFR videos have always bugged me with SVP because it's so uncertain in capturing the correct frame-rate, always a hassle to watch DVD only anime .
Edit: I'll just add that SVP is able to correctly find the fps value of the anime if I start up MPC-HC with SVP disabled/off, skip the opening, start the anime and then enable/start SVP, it finds that it's 23.976 no problem, but sometimes it also gets confused too =/
Hello.
For those of you that know, anime has a peculiar issue in which the opening and ending animations run at 29.97 FPS, but the actual anime, on average, runs at 23.976 fps.
In other words, when properly ripped and encoded, anime episodes are VFR.
The issue is, SVP is too slow/dumb at detecting the frame-rate changes between the opening and the anime episode and between the anime episode with the ending.
Is there anyway to tell SVP to frame count more often? MediaInfo is incapable of knowing the corect FPS and MPC-HC will think the video is 29.97, but that's because of reasons I don't want to explain.
Can we force SVP to speed up frame parsing? It's an issue when we go from 29.97x2 to 59.94 but the FPS drops and SVP is still trying to interpolate things that clearly don't exist or when it does update it's interpolation frames, it's 100% wrong using values that make no sense.
I currently run in frame doubling mode so the 23.976 parts should be at 48.xxx........ .......
Yes, this is how anime works and no there is no issue with my video or video player, they're fine, it's SVP's problem.
Well I didn't have any audio issues with it going out of sync, though I only tested a quick 4 minute section.
1 frame repeat every 6 seconds is what the OSD told me, but nothing dropped/repeated on the statistics either.
I would just stop using Horriblesubs videos, 23.810 sounds really strange and wrong for "all" anime to be produced at, so the issue would be on whatever Horriblesubs is doing.
MediaInfo tells me the "original" frame rate for the video was indeed 23.976, which means they're purposefully encoding it at a wrong frame rate and as such, you're having issues.
Horriblesubs is known to be pretty crappy as it is anyhow, so find another fansub group to follow instead. That or just watch from Crunchyroll to begin with, I believe SVPTube 2 now supports those websites.
This is the reason why I haven't purchased SVP yet, no 10-bit support at all, it's the only feature that'd make it worth it for me.
Could I request a sample of the video file, just to see how it works on my end?
Eh? That method works all the time regardless of anything?
The second you use SVP, ReClock can't find the FPS value of the video.
What we do is we tell ReClock that if the FPS can't be found, the video will be at 59.94 FPS, or because ReClock doesn't allow that value, we simply use the half version, 29.97.
SVP will interpolate that 23.810 video to as close to 60 fps, odds are, SVP won't try and do something ridiculous and will simply do the standard 5:2 interpolation making the video run at 59.525.
That's not so far off from the video framerate. You shouldn't really have issues with syncing at that point and you won't be getting frame repeats either.
Just made a quick throwaway account for this.
I use ReClock with MPC-HC and SVP, it's rather simple to setup so you don't get framed drops.
The reason why ReClock has issues with the videos is because it's incapable of figuring out the frame rate of the videos when SVP is activated, so in ReClock's Video Settings, set the Assumed frame rate when not found to 29.970 or 30 FPS if you'd like (I have it at 29.970).
And well... ta-da? You'll never get frame drops again. The reason we do this is because we use SVP to interpolate the frames to 60 FPS right? Well in anime it doesn't get perfectly to 60, typically to 59.94, which just so happens to be 29.970 if cut in half, which means no problems!
To test this out, when you start an anime or any 23.94 ~ video, bring up the ReClock task icon thingy and you'll see the Media adaption saying NTSC adaption: media speed changed to 30.000 fps. Audio resampled to some hz.
If you change the video stream (first box in the Media infos section) to 60 fps, you'll notice that it's just NTSC 2x adaptation and your audio probably won't get resampled or adjusted in anyway, but at 29.97/30 FPS, there is a slight modification.
Anyhow, all I know is this setup works and you don't have to tinker with ReClock every time you watch a new video with SVP and I've never had frame drops and my frame repeat is typically ranging 1 frame repeat every 2-13 hours or beyond.
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