1

(7 replies, posted in Using SVP)

Chainik wrote:

> Maybe it's some kinda anti piracy thing.. ?

It is.
You can just keep SVP Manager running and disabled.

That is still quite annoying though, not to mention it starts enabled even if you had it disabled last run..

If it can check whether manager is running as well as whether that is the bought version, surely you can make it check that without the manager too..

2

(7 replies, posted in Using SVP)

So I've been using a copy of the autogenerated vpy script in MPV without SVP manager running via a hotkey.
Which to me is cleaner and avoids the need for the manager.

but consistently after a few seconds this red border starts appearing:
https://i.imgur.com/JLjIdau.png

It does not appear when the manager is running, even when it's in the "disabled" state..

In fact, when I start the player with SVPmanager running, then switch to my script.. let it play for a while, then exit svpmanager, the red border instantly appears..
(Maybe it's some kinda anti piracy thing.. ? Strange method though.. EDIT: I should add, I bought a copy long ago. )

So.. what is the red line about, what causes it and is there a way to avoid it without having to have the manager open..?

Since the script works fine by itself without the manager.. so I don't see a reason to run that unless I want to generate a different script.. (not even for that, since I can change values in the script)

Jeff R 1 wrote:

I don't think it's dead, the date for the last BETA (nightly build) was October 19, 2016. (Version 1.7.10.264)

https://nightly.mpc-hc.org/

Indeed also, -> https://github.com/mpc-hc/mpc-hc/commits/develop

Chainik wrote:

Regarding the initial question: is MPC-HC still alive? hmm

and if that was sarcasm, afaik MPC-HC is quite active still. (Latest commit 903092e  17 days ago)

Well i can probably write myself some UI enhancements, also what key displays the information? Ctrl-J? Could have needed that to check wether my hwdec worked lol .. i checked the damn logs too many times.

NVM: Found it:
http://i.imgur.com/GuDSLKg.png

cplayer: AO: [wasapi] 96000Hz stereo 2ch float
        vd: Using hardware decoding (dxva2-copy).
   cplayer: VO: [opengl] 1920x1080 nv12
        vf: Opening video filter: [vapoursynth file=C:\Users\*\AppData\Roaming\SVP4\scripts\c4f41e6.py buffered-frames=4 concurrent-frames=17]
        vf: Using conversion filter.
   cplayer: VO: [opengl] 1920x1080 yuv420p

Works fine with my custom build. All good now. I'm slightly happy. altho I will miss a proper UI when mpc support will die. But at least im prepared tongue

Nvm this:

Is SVP using a custom MPV?:

vapoursynth: Could not initialize VapourSynth scripting.
        vf: Creating filter 'vapoursynth' failed

EDIT: "Since developer's web site doesn't provide Vapoursynth-enabled Windows version you have to use our custom build of mpv.exe and/or mpv-1.dll."

well my built has vapoursynth too, so that's not the issue.

([cplayer] List of enabled features: .... vapoursynth vapoursynth-core vapoursynth-lazy ....)
MAG79 wrote:

Two ways:
1. SVP + mpv (or VLC) works without ffdShow (it uses vapoursynth)
2. SVP + PotPlayer works without ffdShow (it uses avisynth embedded)

I rephrased my original post accordingly

Since ffdshow is pretty much dead,

is there any plans for future support in MPC without it?

So far there is no way I know of that you can get SVP working in MPC without ffdshow filters.

Does anyone have any news on that?

EDIT2: Regarding MPV and VLC, those are no option for me due to the lack of madVR mainly.