No matter what I set the frame target in settings to, 2*, 3*, "To screen"... It's always that number. Is this some quirk of the VLC integration?

Yes, it's on for both. The monitor has a built-in option to show an actual displayed FPS top-right. It's a steady 100 exactly when watching SVP-boosted content (Any non game content TBF)...

I am also definitely doing something wrong regarding the scripts. I put his settings into override.js and ran a video using MPC, and SVP's control panel says 20-30% CPU as usual. GPU idling. I can only conclude I've not loaded the script. How exactly does one make sure that's happening?

Additionally, it would seem that SVP + MPC does NOT output GSync compatible frames... My monitor is an Acer Predator X34, and it won't go to a refresh rate of 96. I can choose 100 or 95.

Well, I've already lost confidence in advice from Xenonite. "levels.pel                = 3;" is found in his settings, yet this value is invalid according to the DOCs...

xenonite wrote:
IceDreamer wrote:

I'm running at 100Hz, and have SVP set to X4 source resulting in ~95. All my sources are 1080p, monitor is running at 3440*1440

Actually, 23.976 x4 ~ 96, but still, that mismatch would create a HUGE amount of judder. Rather set your monitor to an integer multiple of 24, and then use reclock to 'scale-up' your playback speed to match 24 fps.

It's GSync. Whatever it needs, it should be showing...

I'm running at 100Hz, and have SVP set to X4 source resulting in ~95. All my sources are 1080p, monitor is running at 3440*1440

So, I recently purchased the Pro version of SVP to support you guys in this endeavor. As a highly placed member of a community-run project myself, I know how tricky these things can be.

I've been fiddling around with and investigating the settings in this program to try and get the best possible smoothness and lack of artifacting and I've encountered two... Well, I won't call them problems, but curiosities.

1: Sometimes the program just outright fails. Falls flat on its face, no matter what the settings. Particularly apparent when a thin object is against a varied, fast-moving background. Yet when one uses a similar mode on a high-end modern television, that doesn't happen. Are their algorithms really that much better than here, or am I missing something else?

2: Artifacting seems to be a fact of life when you're pursuing smoothness, yet my PC is barely breaking a sweat. I've an i7 4720HQ and a 980m. The GPU basically idles at 10% load, and the CPU never, ever goes above about 30-35%... No matter what I do, I can't push that higher. Given there's a lot of room for improvement in the image quality front, am I missing some tweaks or settings to push the hardware for a better result?

All in all, fab product and project that I really hope continues to gain traction. One day maybe filming at 60FPS will be the norm smile