Topic: Shader 23 and tearing test = doubling the lines?
I just realised that with Shader 23, the lines of a "tearing test" are somewhat doubled for me.
With SVP build in "tearing test" there is one line, moving softly and another one right beside the other one wich frequently shows and disapears.
when I use the MPC-HC "tearing test" both lines have blinking copies in more distance to the main ones than in SVP (maybe because the speed is higher).
Is thi because of the masking that this shader uses? Could it be that it also affects the images of the video? I ask this because I still wonder if shader 23 has anyhting "bad" (besides needing more render power) compared to the standart shader.
Hmm