Topic: "Local shift" not being handled in InterFrame
Would you please look at these? I've created and uploaded 2 short AVIs encoded losslessly with the x264vfw codec. Though short, they're still too big to be attachments, so they are on my own server.
http://www.tomsgoodfiles.com/Test-ba...-q0.504p30.avi
http://www.tomsgoodfiles.com/Test-ba...-q0.504p60.avi
The foreground has two talking heads; ignore them as it's the action behind them that is of interest. (This is a good clip to study this problem.)
The first clip (p30) was input to InterFrame, and yes GPU was true.
In the 2nd one (60fps output from InterFrame), please observe the "double" ball near the middle in frame 45.
OR if you'd rather simply see images, here are the 2 frames surrounding the generated frame:
http://www.tomsgoodfiles.com/p30-frame24.bmp
http://www.tomsgoodfiles.com/p30-frame25.bmp
http://www.tomsgoodfiles.com/p60-frame4 … rated).bmp
(also on my server as the .bmp files are each too big for the forum--I did not convert to jpg as I figured you need "real" content)
OR as PNG files:
http://www.tomsgoodfiles.com/p30-frame24.png
http://www.tomsgoodfiles.com/p30-frame25.png
http://www.tomsgoodfiles.com/p60-frame4 … rated).png
(Even as maximally compressed .png they are too big to attach.)
Why am I not able to generate a frame that positions the ball at the spot between those two balls (ONE ball which has made a "local shift" through space), but instead makes a "double exposure"? Especially in light of this promo graphic:
http://www.svp-team.com/wiki/File:Memc.jpg
As to why it's frame 45 and not 49 is unimportant at this point. (That may have something to do with the x264 codec.) As it is so ubiquitous (at least for me), this moving ball problem has been one of the biggest problems for me since I started using InterFrame. (Not that I'll stop using it if we can't solve it.)
And here's my script:
SetMemoryMax(512)
SetMTMode(3,4)
Avisource("Test-ball-motion.x264v-q0.504p30.avi")
ConvertToYV12()
SetMTMode(2)
InterFrame(Cores=4,Tuning="Film",GPU=true)
#SR(1280,720,4)