Topic: Scripting SVP 4 (avisynth)
Hey!
I recently just purchased SVP 4 in the hope that i can get a full featured plug for my avisynth chain i'm building in order to upsample some 24i ntsc dvd cartoon to a 1080p60 video.
So far the results are nice with the free version, and i already spent some fine hours trying to figure out the sorcery behind this exceptionally great tool you provide.
Do you maybe happen to have any updated/more detailed source of information regarding the plugin usage? https://www.svp-team.com/wiki/Plugins:_SVPflow
The link i found on your site doesn't seem to explain the usage nor 100% compatible with the actual dll's i just downloaded.
I'm just wondering if the full featured version might give better interpolation/rendering results than the free version i am currently having, and maybe a couple of more features or at least a detailed explanation (help file) of the settings?
Anyways, these are the settings i use now, but to be honest i have no a single clue about most of these params what exactly do. The result looks good though and it is fun to experiment with the plugins, but without the understaiding of the actual SVP settings these all are just some gibberish to me and i feel a bit lost on the topic
super=SVSuper( Video, "{pel:1,scale:{up:2},gpu:1,full:true,rc:true}")
vectors=SVAnalyse( super, "{vectors:3,block:{w:16,h:16,overlap:1},main:{search:{coarse:{width:1050,type:4,distance:-128,bad:{sad:2000,range:-12}},distance:-24,type:4}},refine:[{thsad:250}]}")
Video = SVSmoothFps(Video, super, vectors, "{gpuid:11,cubic:1,linear:false,rate:{num:5,den:2},mask:{cover:100,area:100,area_sharp:1.0},algo:23,scene:{mode:3,blend:false}}", mt=threads)
Despite the hours i just spent on experimenting with the plugins there are some artifacts remains i'd like to get rid of. For example SVP cannot seem to handle VFR (variable frame rate) inputs without losing the sync with the audio signal, and when it comes to motion estimation between frames it sometimes cannot handle them very well. Attached an image. This happens when fast motions come into play (notice the lines on the ground are also wavy), while the backgrounds are just interpolated smoothly.
Please answer!