Topic: Maximum FPS for custom vr application and offline interpolation
I'm looking to utilize SVP or another interpolator to increase the number of frames I have in a custom VR project. I'm interested in both realtime interpolation and offline interpolation. For the sake of simplicity, let's leave out the discussion of high fps playback requirements. Does anyone have any insight on how to go about converting from something like 60fps -> 1000fps? Would it be possible for SVP to accomplish this? Can SVP be utilized for an offline conversion (ie. convert 2 frames to 2000 frames)?
Any thoughts/direction would be appreciated.
Thanks,
Dustin