levels.pel = 1; //SVSuper("{pel:1,...}");
analyse.block.w = 32; //SVAnalyse(super, "{block:{w:32,...},....}", src=last);
analyse.block.h = 32; //SVAnalyse(super, "{block:{...,h:32},....}", src=last);
analyse.main.levels = 4; //SVAnalyse(super, "{...,main:{...,levels:4}}", src=last);
analyse.main.search.type = 3; //SVAnalyse(super, "{...,main:{search:{...,type:3,...},...},...}", src=last);
analyse.main.search.distance = -5; //SVAnalyse(super, "{...,main:{search:{...,distance:-5},...},...}", src=last);
analyse.main.search.coarse.distance = -4; //SVAnalyse(super, "{...,main:{search:{coarse:{distance:-4,...},...},...},...}", src=last);
analyse.main.search.coarse.trymany = true; //SVAnalyse(super, "{...,main:{search:{coarse:{...,trymany:true},...},...},...}", src=last);
analyse.main.search.coarse.bad.range = 0; //SVAnalyse(super, "{...,main:{search:{coarse:{...,bad:{range:0},...},...},...},...}", src=last);
analyse.main.penalty.lambda = 11.5; //SVAnalyse(super, "{...,main:{...,penalty:{lambda:11.5,...},...},...}", src=last);
analyse.main.penalty.plevel = 1.6; //SVAnalyse(super, "{...,main:{...,penalty:{...,plevel:1.6,...},...},...}", src=last);
analyse.main.penalty.pnbour = 65; //SVAnalyse(super, "{...,main:{...,penalty:{...,pnbour:65},...},...}", src=last);
analyse.refine[0] = {search:{distance:4}}; //SVAnalyse(super, "{...,refine:[{search:{distance:4}}]}", src=last);
smooth.algo = 23; //SVSmoothFps(super, vectors, "{...,algo:23,...}", mt=15);
smooth.scene.mode = 0; //SVSmoothFps(super, vectors, "{...,scene:{mode:0,...}}", mt=15);
smooth.scene.limits.scene = 3000; //SVSmoothFps(super, vectors, "{...,scene:{...,limits:{scene:3000,...}}}", mt=15);
smooth.scene.limits.blocks = 40; //SVSmoothFps(super, vectors, "{...,scene:{mode:0,limits:{...,blocks:40}}}", mt=15);