Topic: SVP 4 with SVP 3 style GPU acceleration?
I found this information from Chainik:
More precise rendering (floating point vs. integer math), correct rendering on frame edges, rendering in "linear light", bicubic subsampling.
in fact CPU and GPU rendering was pixel-to-pixel identical in SVP 3.0.x (Interframe 1)
now with all that FP math and bicubic sampling GPU's result is more accurate and smooth BUT a little bit blurry
As such, is it possible to tweak the settings and have GPU acceleration like SVP 3 had as so to avoid the "blurriness" but still have GPU acceleration performance?
Or can the setting responsible for the blurriness being activated when GPU acceleration is on, be disabled and keep the rest?